draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); \r
} \r
\r
- CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode:progressive);\r
+ CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
\r
std::swap(local_key_buffer.second, layer_key_buffer);\r
}\r