#include "../../stdafx.h"\r
\r
#include "image_mixer.h"\r
-#include "image_kernel.h"\r
\r
+#include "image_kernel.h"\r
+#include "../write_frame.h"\r
#include "../gpu/ogl_device.h"\r
#include "../gpu/host_buffer.h"\r
#include "../gpu/device_buffer.h"\r
-#include "../write_frame.h"\r
-\r
#include "../../video_channel_context.h"\r
\r
-#include <common/concurrency/executor.h>\r
#include <common/exception/exceptions.h>\r
#include <common/gl/gl_check.h>\r
\r
#include <gl/glew.h>\r
\r
#include <boost/foreach.hpp>\r
-#include <boost/range.hpp>\r
-#include <boost/range/algorithm/find.hpp>\r
\r
#include <algorithm>\r
-#include <array>\r
#include <deque>\r
-#include <unordered_map>\r
\r
using namespace boost::assign;\r
\r
auto draw_buffer = create_device_buffer(4);\r
\r
BOOST_FOREACH(auto& layer, layers)\r
- draw(std::move(layer), draw_buffer, layer_key_buffer);\r
+ draw_layer(std::move(layer), draw_buffer, layer_key_buffer);\r
\r
auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
channel_.ogl().attach(*draw_buffer);\r
return host_buffer;\r
}\r
\r
- // TODO: We might have more overlaps for opacity transitions\r
- // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
- void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+ void draw_layer(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
{ \r
if(layer.empty())\r
return;\r
\r
- std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer; // int is fields flag\r
+ std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer = std::make_pair(0, nullptr); // int is fields flag\r
\r
if(layer.front().blend_mode != blend_mode::normal && has_overlapping_items(layer))\r
{\r
- auto layer_draw_buffer = std::make_pair(0, create_device_buffer(4)); // int is fields flag\r
+ auto layer_draw_buffer = create_device_buffer(4); // int is fields flag\r
auto layer_blend_mode = layer.front().blend_mode;\r
\r
BOOST_FOREACH(auto& item, layer)\r
{\r
- if(layer_draw_buffer.first & item.transform.field_mode)\r
- item.blend_mode = blend_mode::normal; // Disable blending and just merge, it will be used when merging back into render stack.\r
- else\r
- {\r
- item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
- layer_draw_buffer.first |= item.transform.field_mode;\r
- }\r
-\r
- draw_item(std::move(item), *layer_draw_buffer.second, local_key_buffer, layer_key_buffer); \r
+ item.blend_mode = blend_mode::normal; // Disable blending and just merge.\r
+ draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
}\r
\r
render_item item;\r
item.pix_desc.pix_fmt = pixel_format::bgra;\r
item.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
- item.textures = list_of(layer_draw_buffer.second);\r
+ item.textures = list_of(layer_draw_buffer);\r
item.transform = frame_transform();\r
item.blend_mode = layer_blend_mode;\r
\r
{ \r
auto upper_count = boost::range::count_if(layer, [&](const render_item& item)\r
{\r
- return item.transform.field_mode | field_mode::upper;\r
+ return !item.transform.is_key && (item.transform.field_mode & field_mode::upper);\r
});\r
\r
auto lower_count = boost::range::count_if(layer, [&](const render_item& item)\r
{\r
- return item.transform.field_mode | field_mode::lower;\r
+ return !item.transform.is_key && (item.transform.field_mode & field_mode::lower);\r
});\r
\r
return upper_count > 1 || lower_count > 1;\r