\r
std::vector<image_transform> transform_stack_;\r
std::vector<video_mode::type> mode_stack_;\r
+ std::stack<blend_mode::type> blend_stack_;\r
\r
std::deque<std::deque<render_item>> layers_; // layer/stream/items\r
\r
if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
return;\r
\r
- core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag()); \r
+ core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag(), blend_stack_.top()); \r
\r
auto& layer = layers_.back();\r
\r
mode_stack_.pop_back();\r
}\r
\r
- void begin_layer()\r
+ void begin_layer(blend_mode::type blend_mode)\r
{\r
+ blend_stack_.push(blend_mode);\r
layers_.push_back(layer());\r
}\r
\r
void end_layer()\r
{\r
+ blend_stack_.pop();\r
}\r
\r
boost::unique_future<safe_ptr<host_buffer>> render()\r
return;\r
\r
std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
- \r
- //if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
- //{\r
- // auto local_draw_buffer = create_device_buffer(4); \r
+ \r
+ if(has_overlapping_items(layer, layer.front().blend_mode))\r
+ {\r
+ auto local_draw_buffer = create_device_buffer(4); \r
\r
- // auto local_blend_mode = layer.front().transform.get_blend_mode();\r
+ auto local_blend_mode = layer.front().blend_mode;\r
\r
- // int fields = 0;\r
- // BOOST_FOREACH(auto& item, layer)\r
- // {\r
- // if(fields & item.mode)\r
- // item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack.\r
- // else\r
- // {\r
- // item.transform.set_blend_mode(image_transform::blend_mode::replace); // Target field is empty, no blending, just copy\r
- // fields |= item.mode;\r
- // }\r
-\r
- // draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
- // }\r
-\r
- // kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, local_blend_mode), draw_buffer, nullptr, nullptr);\r
- //}\r
- //else // fast path\r
- //{\r
+ int fields = 0;\r
+ BOOST_FOREACH(auto& item, layer)\r
+ {\r
+ if(fields & item.mode)\r
+ item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
+ else\r
+ {\r
+ item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
+ fields |= item.mode;\r
+ }\r
+\r
+ draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
+ }\r
+\r
+ kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, local_blend_mode), draw_buffer, nullptr, nullptr);\r
+ }\r
+ else // fast path\r
+ {\r
BOOST_FOREACH(auto& item, layer) \r
draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); \r
- //} \r
+ } \r
\r
CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
\r
local_key_buffer.first = 0;\r
local_key_buffer.second = create_device_buffer(1);\r
}\r
-\r
- // No transparency for key\r
- item.transform.set_opacity(1.0);\r
- item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
-\r
+ \r
local_key_buffer.first |= item.mode;\r
kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
}\r
}\r
\r
//// TODO: Optimize\r
- //bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
- //{\r
- // if(layer.size() < 2)\r
- // return false; \r
- // \r
- // implementation::layer fill;\r
-\r
- // std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
- // {\r
- // return !item.transform.get_is_key();\r
- // });\r
- // \r
- // if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
- // {\r
- // return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
- // {\r
- // return item.transform.get_opacity() < 1.0 - 0.001;\r
- // });\r
- // }\r
-\r
- // // Simple solution, just check if we have differnt video streams / tags.\r
- // return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
- // {\r
- // return item.tag != fill.front().tag;\r
- // });\r
- //} \r
- // \r
- //render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
- //{\r
- // CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
-\r
- // pixel_format_desc desc;\r
- // desc.pix_fmt = pixel_format::bgra;\r
- // desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
-\r
- // std::vector<safe_ptr<device_buffer>> textures;\r
- // textures.push_back(buffer);\r
- // \r
- // image_transform transform;\r
- // transform.set_blend_mode(blend_mode);\r
-\r
- // return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr); \r
- //}\r
+ bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
+ {\r
+ if(layer.size() < 2)\r
+ return false; \r
+ \r
+ if(blend_mode == blend_mode::normal)\r
+ return false;\r
+ \r
+ return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
+ {\r
+ return item.tag != layer.front().tag;\r
+ });\r
+\r
+ //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
+ //{\r
+ // return !item.transform.get_is_key();\r
+ //});\r
+ // \r
+ //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
+ //{\r
+ // return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+ // {\r
+ // return item.transform.get_opacity() < 1.0 - 0.001;\r
+ // });\r
+ //}\r
+\r
+ //// simple solution, just check if we have differnt video streams / tags.\r
+ //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+ //{\r
+ // return item.tag != fill.front().tag;\r
+ //});\r
+ } \r
+ \r
+ render_item create_render_item(const safe_ptr<device_buffer>& buffer, blend_mode::type blend_mode)\r
+ {\r
+ CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
+\r
+ pixel_format_desc desc;\r
+ desc.pix_fmt = pixel_format::bgra;\r
+ desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+\r
+ std::vector<safe_ptr<device_buffer>> textures;\r
+ textures.push_back(buffer);\r
+ \r
+ return render_item(desc, std::move(textures), image_transform(), video_mode::progressive, nullptr, blend_mode); \r
+ }\r
\r
safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
{\r
void image_mixer::end(){impl_->end();}\r
boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
-void image_mixer::begin_layer(){impl_->begin_layer();}\r
+void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
void image_mixer::end_layer(){impl_->end_layer();}\r
image_mixer& image_mixer::operator=(image_mixer&& other)\r
{\r