\r
std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
\r
- if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
- {\r
- auto local_draw_buffer = create_device_buffer(4); \r
-\r
- int mode = 0;\r
- BOOST_FOREACH(auto& item, layer)\r
- {\r
- if(mode & item.mode)\r
- item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack.\r
- else\r
- {\r
- item.transform.set_blend_mode(image_transform::blend_mode::replace); // Target field is empty, no blending\r
- mode |= item.mode;\r
- }\r
-\r
- draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
- }\r
-\r
- kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), draw_buffer, nullptr, nullptr);\r
- }\r
- else // fast path\r
- {\r
+ //if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
+ //{\r
+ // auto local_draw_buffer = create_device_buffer(4); \r
+\r
+ // auto local_blend_mode = layer.front().transform.get_blend_mode();\r
+\r
+ // int fields = 0;\r
+ // BOOST_FOREACH(auto& item, layer)\r
+ // {\r
+ // if(fields & item.mode)\r
+ // item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack.\r
+ // else\r
+ // {\r
+ // item.transform.set_blend_mode(image_transform::blend_mode::replace); // Target field is empty, no blending, just copy\r
+ // fields |= item.mode;\r
+ // }\r
+\r
+ // draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
+ // }\r
+\r
+ // kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, local_blend_mode), draw_buffer, nullptr, nullptr);\r
+ //}\r
+ //else // fast path\r
+ //{\r
BOOST_FOREACH(auto& item, layer) \r
draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); \r
- } \r
+ //} \r
\r
CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
\r