\r
struct image_mixer::implementation : boost::noncopyable\r
{ \r
- typedef std::deque<render_item> layer;\r
+ typedef std::deque<render_item> layer;\r
\r
- video_channel_context& channel_;\r
+ video_channel_context& channel_;\r
\r
- std::vector<image_transform> transform_stack_;\r
- std::vector<video_mode::type> mode_stack_;\r
+ std::vector<image_transform> transform_stack_;\r
+ std::vector<video_mode::type> mode_stack_;\r
\r
- std::deque<std::deque<render_item>> layers_; // layer/stream/items\r
+ std::deque<std::deque<render_item>> layers_; // layer/stream/items\r
\r
- image_kernel kernel_;\r
+ image_kernel kernel_;\r
\r
- std::array<std::shared_ptr<device_buffer>,2> draw_buffer_;\r
- std::shared_ptr<device_buffer> write_buffer_;\r
+ std::shared_ptr<device_buffer> draw_buffer_;\r
+ std::shared_ptr<device_buffer> write_buffer_;\r
\r
- std::array<std::shared_ptr<device_buffer>,2> local_key_buffer_;\r
- std::shared_ptr<device_buffer> layer_key_buffer_;\r
+ std::shared_ptr<device_buffer> local_key_buffer_;\r
+ std::shared_ptr<device_buffer> layer_key_buffer_;\r
\r
public:\r
implementation(video_channel_context& video_channel) \r
{\r
write_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
- draw_buffer_[0] = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
- //draw_buffer_[1] = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
- local_key_buffer_[0] = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
- //local_key_buffer_[1] = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+ draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
+ local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
channel_.ogl().gc();\r
}\r
\r
if(channel_.get_format_desc().width != write_buffer_->width() || channel_.get_format_desc().height != write_buffer_->height())\r
initialize_buffers();\r
\r
- layer_key_buffer_->clear();\r
- draw_buffer_[0]->clear();\r
- //draw_buffer_[1]->clear();\r
- local_key_buffer_[0]->clear();\r
- //local_key_buffer_[1]->clear();\r
-\r
+ channel_.ogl().clear(*layer_key_buffer_);\r
+ channel_.ogl().clear(*local_key_buffer_);\r
+ channel_.ogl().clear(*draw_buffer_);\r
+ \r
bool layer_key = false;\r
-\r
+ \r
BOOST_FOREACH(auto& layer, layers)\r
draw(std::move(layer), layer_key);\r
\r
- std::swap(draw_buffer_[0], write_buffer_);\r
+ std::swap(draw_buffer_, write_buffer_);\r
\r
auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
- host_buffer->begin_read(*write_buffer_);\r
+ \r
+ channel_.ogl().attach(*write_buffer_);\r
+ host_buffer->begin_read(write_buffer_->width(), write_buffer_->height(), format(write_buffer_->stride()));\r
\r
GL(glFlush());\r
\r
void draw(layer&& layer, bool& layer_key)\r
{ \r
bool local_key = false;\r
-\r
- local_key_buffer_[0]->clear();\r
+ \r
+ channel_.ogl().clear(*local_key_buffer_);\r
\r
BOOST_FOREACH(auto& item, layer)\r
draw(std::move(item), local_key, layer_key);\r
\r
layer_key = local_key;\r
\r
- std::swap(local_key_buffer_[0], layer_key_buffer_);\r
+ std::swap(local_key_buffer_, layer_key_buffer_);\r
}\r
\r
void draw(render_item&& item, bool& local_key, bool& layer_key)\r
}\r
else\r
{\r
- draw(draw_buffer_, std::move(item), local_key ? local_key_buffer_[0] : nullptr, layer_key ? layer_key_buffer_ : nullptr); \r
- local_key_buffer_[0]->clear();\r
+ draw(draw_buffer_, std::move(item), local_key ? local_key_buffer_ : nullptr, layer_key ? layer_key_buffer_ : nullptr); \r
+ channel_.ogl().clear(*local_key_buffer_);\r
local_key = false;\r
}\r
- channel_.ogl().yield(); // Return resources to pool as early as possible.\r
}\r
\r
- void draw(std::array<std::shared_ptr<device_buffer>,2>& targets, render_item&& item, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
+ void draw(std::shared_ptr<device_buffer>& target, render_item&& item, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
{\r
if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
{\r
channel_.ogl().yield(); // Try to give it some more time.\r
} \r
\r
- targets[0]->attach();\r
- kernel_.draw(item, make_safe(targets[0]), local_key, layer_key);\r
-\r
- //targets[1]->attach();\r
- \r
- //kernel_.draw(item, make_safe(targets[0]), local_key, layer_key);\r
- \r
- //targets[0]->bind();\r
-\r
- //glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, targets[0]->width(), targets[0]->height());\r
- \r
- //std::swap(targets[0], targets[1]);\r
+ channel_.ogl().attach(*target);\r
+ kernel_.draw(channel_.ogl(), std::move(item), make_safe(target), local_key, layer_key);\r
}\r
\r
safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r