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[casparcg] / core / mixer / image / image_mixer.cpp
index edf38213358bf778182108df2786b70fb24c1000..fa242c56b7a30139379d158e87958321e99e6f17 100644 (file)
 #include "../../stdafx.h"\r
 \r
 #include "image_mixer.h"\r
-#include "image_kernel.h"\r
 \r
+#include "image_kernel.h"\r
+#include "../write_frame.h"\r
 #include "../gpu/ogl_device.h"\r
 #include "../gpu/host_buffer.h"\r
 #include "../gpu/device_buffer.h"\r
-#include "../write_frame.h"\r
-\r
 #include "../../video_channel_context.h"\r
 \r
-#include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
+#include <common/utility/move_on_copy.h>\r
 \r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
 #include <gl/glew.h>\r
 \r
 #include <boost/foreach.hpp>\r
-#include <boost/range.hpp>\r
-#include <boost/range/algorithm/find.hpp>\r
+#include <boost/range/algorithm_ext/erase.hpp>\r
 \r
 #include <algorithm>\r
-#include <array>\r
 #include <deque>\r
-#include <unordered_map>\r
-\r
-namespace caspar { namespace core {\r
-               \r
-struct image_mixer::implementation : boost::noncopyable\r
-{              \r
-       typedef std::deque<render_item>                 layer;\r
-\r
-       video_channel_context&                                  channel_;\r
 \r
-       std::vector<image_transform>                    transform_stack_;\r
-       std::vector<video_mode::type>                   mode_stack_;\r
-       std::stack<blend_mode::type>                    blend_stack_;\r
+using namespace boost::assign;\r
 \r
-       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
+namespace caspar { namespace core {\r
        \r
-       image_kernel                                                    kernel_;                \r
+struct item\r
+{\r
+       pixel_format_desc                                               pix_desc;\r
+       std::vector<safe_ptr<device_buffer>>    textures;\r
+       frame_transform                                                 transform;\r
+};\r
+\r
+typedef std::pair<blend_mode::type, std::vector<item>> layer;\r
 \r
+class image_renderer\r
+{\r
+       video_channel_context&                                  channel_;       \r
+       image_kernel                                                    kernel_;        \r
        std::shared_ptr<device_buffer>                  active_buffer_;\r
 public:\r
-       implementation(video_channel_context& video_channel) \r
-               : channel_(video_channel)\r
-               , transform_stack_(1)\r
-               , mode_stack_(1, video_mode::progressive)\r
+       image_renderer(video_channel_context& channel)\r
+               : channel_(channel)\r
        {\r
        }\r
-\r
-       ~implementation()\r
-       {\r
-               channel_.ogl().gc();\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render(std::vector<layer>&& layers)\r
+       {               \r
+               auto layers2 = make_move_on_copy(std::move(layers));\r
+               return channel_.ogl().begin_invoke([=]\r
+               {\r
+                       return do_render(std::move(layers2.value));\r
+               });\r
        }\r
        \r
-       void begin(core::basic_frame& frame)\r
+private:\r
+       safe_ptr<host_buffer> do_render(std::vector<layer>&& layers)\r
        {\r
-               transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
-               mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
-       }\r
-               \r
-       void visit(core::write_frame& frame)\r
-       {       \r
-               CASPAR_ASSERT(!layers_.empty());\r
-\r
-               // Check if frame has been discarded by interlacing\r
-               if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
-                       return;\r
-               \r
-               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag(), blend_stack_.top());      \r
-\r
-               auto& layer = layers_.back();\r
+               auto draw_buffer = create_mixer_buffer(4);\r
 \r
-               if(boost::range::find(layer, item) == layer.end())\r
-                       layer.push_back(item);\r
-       }\r
+               if(channel_.get_format_desc().field_mode != field_mode::progressive)\r
+               {\r
+                       auto upper = layers;\r
+                       auto lower = std::move(layers);\r
 \r
-       void end()\r
-       {\r
-               transform_stack_.pop_back();\r
-               mode_stack_.pop_back();\r
-       }\r
+                       BOOST_FOREACH(auto& layer, upper)\r
+                       {\r
+                               BOOST_FOREACH(auto& item, layer.second)\r
+                                       item.transform.field_mode = static_cast<field_mode::type>(item.transform.field_mode & field_mode::upper);\r
+                       }\r
 \r
-       void begin_layer(blend_mode::type blend_mode)\r
-       {\r
-               blend_stack_.push(blend_mode);\r
-               layers_.push_back(layer());\r
-       }\r
+                       BOOST_FOREACH(auto& layer, lower)\r
+                       {\r
+                               BOOST_FOREACH(auto& item, layer.second)\r
+                                       item.transform.field_mode = static_cast<field_mode::type>(item.transform.field_mode & field_mode::lower);\r
+                       }\r
 \r
-       void end_layer()\r
-       {\r
-               blend_stack_.pop();\r
-       }\r
-       \r
-       boost::unique_future<safe_ptr<host_buffer>> render()\r
-       {               \r
-               auto layers = std::move(layers_);\r
-               return channel_.ogl().begin_invoke([=]() mutable\r
+                       draw(std::move(upper), draw_buffer);\r
+                       draw(std::move(lower), draw_buffer);\r
+               }\r
+               else\r
                {\r
-                       return render(std::move(layers));\r
-               });\r
-       }\r
-       \r
-       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
-       {\r
-               std::shared_ptr<device_buffer> layer_key_buffer;\r
+                       draw(std::move(layers), draw_buffer);\r
+               }\r
 \r
-               auto draw_buffer = create_device_buffer(4);\r
-                               \r
-               BOOST_FOREACH(auto& layer, layers)\r
-                       draw(std::move(layer), draw_buffer, layer_key_buffer);\r
-               \r
                auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
                channel_.ogl().attach(*draw_buffer);\r
                host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
                \r
-               active_buffer_ = draw_buffer;\r
+               active_buffer_ = std::move(draw_buffer);\r
 \r
                channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
                        \r
                return host_buffer;\r
        }\r
 \r
-       // TODO: We might have more overlaps for opacity transitions\r
-       // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
-       void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       void draw(std::vector<layer>&&          layers, \r
+                         safe_ptr<device_buffer>&      draw_buffer)\r
+       {\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
+\r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw_layer(std::move(layer), draw_buffer, layer_key_buffer);\r
+       }\r
+\r
+       void draw_layer(layer&&                                                 layer, \r
+                                       safe_ptr<device_buffer>&                draw_buffer,\r
+                                       std::shared_ptr<device_buffer>& layer_key_buffer)\r
        {                               \r
-               if(layer.empty())\r
+               boost::remove_erase_if(layer.second, [](const item& item){return item.transform.field_mode == field_mode::empty;});\r
+\r
+               if(layer.second.empty())\r
                        return;\r
 \r
-               std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
+               std::shared_ptr<device_buffer> local_key_buffer;\r
+               std::shared_ptr<device_buffer> local_mix_buffer;\r
                                \r
-               if(has_overlapping_items(layer, layer.front().blend_mode))\r
+               if(layer.first != blend_mode::normal && layer.second.size() > 1)\r
                {\r
-                       auto local_draw_buffer = create_device_buffer(4);       \r
-\r
-                       auto local_blend_mode = layer.front().blend_mode;\r
-\r
-                       int fields = 0;\r
-                       BOOST_FOREACH(auto& item, layer)\r
-                       {\r
-                               if(fields & item.mode)\r
-                                       item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
-                               else\r
-                               {\r
-                                       item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
-                                       fields |= item.mode;\r
-                               }\r
-\r
-                               draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
-                       }\r
+                       auto layer_draw_buffer = create_mixer_buffer(4);\r
 \r
-                       kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, local_blend_mode), draw_buffer, nullptr, nullptr);\r
+                       BOOST_FOREACH(auto& item, layer.second)\r
+                               draw_item(std::move(item), layer_draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer);    \r
+               \r
+                       draw_mixer_buffer(layer_draw_buffer, std::move(local_mix_buffer), blend_mode::normal);                                                  \r
+                       draw_mixer_buffer(draw_buffer, std::move(layer_draw_buffer), layer.first);\r
                }\r
                else // fast path\r
                {\r
-                       BOOST_FOREACH(auto& item, layer)                \r
-                               draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
+                       BOOST_FOREACH(auto& item, layer.second)         \r
+                               draw_item(std::move(item), draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer);          \r
+                                       \r
+                       draw_mixer_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
                }                                       \r
 \r
-               CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
-\r
-               std::swap(local_key_buffer.second, layer_key_buffer);\r
+               layer_key_buffer = std::move(local_key_buffer);\r
        }\r
 \r
-       void draw_item(render_item&&                                                                    item, \r
-                                  const safe_ptr<device_buffer>&                                       draw_buffer, \r
-                                  std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
-                                  std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
-       {                                                                                       \r
-               if(item.transform.get_is_key())\r
+       void draw_item(item&&                                                   item, \r
+                                  safe_ptr<device_buffer>&                     draw_buffer, \r
+                                  std::shared_ptr<device_buffer>&      layer_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&      local_mix_buffer)\r
+       {                       \r
+               draw_params draw_params;\r
+               draw_params.pix_desc                            = std::move(item.pix_desc);\r
+               draw_params.textures                            = std::move(item.textures);\r
+               draw_params.transform                           = std::move(item.transform);\r
+\r
+               if(item.transform.is_key)\r
                {\r
-                       if(!local_key_buffer.second)\r
-                       {\r
-                               local_key_buffer.first = 0;\r
-                               local_key_buffer.second = create_device_buffer(1);\r
-                       }\r
-                       \r
-                       local_key_buffer.first |= item.mode;\r
-                       kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
+                       local_key_buffer = local_key_buffer ? local_key_buffer : create_mixer_buffer(1);\r
+\r
+                       draw_params.background                  = local_key_buffer;\r
+                       draw_params.local_key                   = nullptr;\r
+                       draw_params.layer_key                   = nullptr;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+               }\r
+               else if(item.transform.is_mix)\r
+               {\r
+                       local_mix_buffer = local_mix_buffer ? local_mix_buffer : create_mixer_buffer(4);\r
+\r
+                       draw_params.background                  = local_mix_buffer;\r
+                       draw_params.local_key                   = std::move(local_key_buffer);\r
+                       draw_params.layer_key                   = layer_key_buffer;\r
+\r
+                       draw_params.keyer                               = keyer::additive;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
                }\r
                else\r
                {\r
-                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
-                       local_key_buffer.first ^= item.mode;\r
+                       draw_mixer_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
                        \r
-                       if(local_key_buffer.first == 0)\r
-                       {\r
-                               local_key_buffer.first = 0;\r
-                               local_key_buffer.second.reset();\r
-                       }\r
-               }\r
+                       draw_params.background                  = draw_buffer;\r
+                       draw_params.local_key                   = std::move(local_key_buffer);\r
+                       draw_params.layer_key                   = layer_key_buffer;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+               }       \r
        }\r
 \r
-       //// TODO: Optimize\r
-       bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
+       void draw_mixer_buffer(safe_ptr<device_buffer>&                 draw_buffer, \r
+                                                  std::shared_ptr<device_buffer>&& source_buffer, \r
+                                                  blend_mode::type                                     blend_mode = blend_mode::normal)\r
        {\r
-               if(layer.size() < 2)\r
-                       return false;   \r
+               if(!source_buffer)\r
+                       return;\r
+\r
+               draw_params draw_params;\r
+               draw_params.pix_desc.pix_fmt    = pixel_format::bgra;\r
+               draw_params.pix_desc.planes             = list_of(pixel_format_desc::plane(source_buffer->width(), source_buffer->height(), 4));\r
+               draw_params.textures                    = list_of(source_buffer);\r
+               draw_params.transform                   = frame_transform();\r
+               draw_params.blend_mode                  = blend_mode;\r
+               draw_params.background                  = draw_buffer;\r
+\r
+               kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+       }\r
+                       \r
+       safe_ptr<device_buffer> create_mixer_buffer(size_t stride)\r
+       {\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
+       }\r
+};\r
                \r
-               if(blend_mode == blend_mode::normal)\r
-                       return false;\r
-                               \r
-               return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
-               {\r
-                       return item.tag != layer.front().tag;\r
-               });\r
+struct image_mixer::implementation : boost::noncopyable\r
+{      \r
+       ogl_device&                                             ogl_;\r
+       image_renderer                                  renderer_;\r
+       std::vector<frame_transform>    transform_stack_;\r
+       std::vector<layer>                              layers_; // layer/stream/items\r
+public:\r
+       implementation(video_channel_context& video_channel) \r
+               : ogl_(video_channel.ogl())\r
+               , renderer_(video_channel)\r
+               , transform_stack_(1)   \r
+       {\r
+       }\r
 \r
-               //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
-               //{\r
-               //      return !item.transform.get_is_key();\r
-               //});\r
-               //      \r
-               //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
-               //{\r
-               //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
-               //      {\r
-               //              return item.transform.get_opacity() < 1.0 - 0.001;\r
-               //      });\r
-               //}\r
-\r
-               //// simple solution, just check if we have differnt video streams / tags.\r
-               //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
-               //{\r
-               //      return item.tag != fill.front().tag;\r
-               //});\r
-       }                       \r
+       void begin_layer(blend_mode::type blend_mode)\r
+       {\r
+               layers_.push_back(std::make_pair(blend_mode, std::vector<item>()));\r
+       }\r
                \r
-       render_item create_render_item(const safe_ptr<device_buffer>& buffer, blend_mode::type blend_mode)\r
+       void begin(core::basic_frame& frame)\r
        {\r
-               CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
+       }\r
+               \r
+       void visit(core::write_frame& frame)\r
+       {                       \r
+               item item;\r
+               item.pix_desc   = frame.get_pixel_format_desc();\r
+               item.textures   = frame.get_textures();\r
+               item.transform  = transform_stack_.back();\r
 \r
-               pixel_format_desc desc;\r
-               desc.pix_fmt = pixel_format::bgra;\r
-               desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+               layers_.back().second.push_back(item);\r
+       }\r
 \r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               textures.push_back(buffer);\r
-                               \r
-               return render_item(desc, std::move(textures), image_transform(), video_mode::progressive, nullptr, blend_mode);          \r
+       void end()\r
+       {\r
+               transform_stack_.pop_back();\r
        }\r
 \r
-       safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
+       void end_layer()\r
+       {               \r
+       }\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
        {\r
-               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
-               channel_.ogl().clear(*buffer);\r
-               return buffer;\r
+               return renderer_.render(std::move(layers_));\r
        }\r
 \r
        safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
        {\r
-               return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
+               return make_safe<write_frame>(ogl_, tag, desc);\r
        }\r
 };\r
 \r