]> git.sesse.net Git - casparcg/blobdiff - core/producer/layer.cpp
2.0. layer: Fixed potential arethmetic overflows.
[casparcg] / core / producer / layer.cpp
index 18b0362c56163069764b81777deab57e3893ee6a..f940d2a9eb6bda491fa0253bc9b376dcbc47fa50 100644 (file)
 #include "../stdafx.h"\r
 \r
 #include "layer.h"\r
-#include "frame_producer.h"\r
 \r
-#include "../producer/frame/basic_frame.h"\r
-#include "../producer/frame/audio_transform.h"\r
+#include "frame_producer.h"\r
+#include "frame/basic_frame.h"\r
 \r
 namespace caspar { namespace core {\r
        \r
@@ -32,23 +31,37 @@ struct layer::implementation
 {                              \r
        safe_ptr<frame_producer>        foreground_;\r
        safe_ptr<frame_producer>        background_;\r
+       int64_t                                         frame_number_;\r
+       int                                                     auto_play_delta_;\r
        bool                                            is_paused_;\r
+\r
 public:\r
        implementation() \r
                : foreground_(frame_producer::empty())\r
                , background_(frame_producer::empty())\r
-               , is_paused_(false){}\r
+               , frame_number_(0)\r
+               , auto_play_delta_(-1)\r
+               , is_paused_(false)\r
+       {\r
+       }\r
        \r
-       void pause(){is_paused_ = true;}\r
-       void resume(){is_paused_ = false;}\r
+       void pause()\r
+       {\r
+               is_paused_ = true;\r
+       }\r
 \r
-       void load(const safe_ptr<frame_producer>& producer, bool preview)\r
+       void resume()\r
+       {\r
+               is_paused_ = false;\r
+       }\r
+\r
+       void load(const safe_ptr<frame_producer>& producer, bool preview, int auto_play_delta)\r
        {               \r
-               background_ = producer;\r
+               background_              = producer;\r
+               auto_play_delta_ = auto_play_delta;\r
 \r
-               if(preview) \r
-               {\r
-                       // Play the first frame and pause.\r
+               if(preview) // Play the first frame and pause.\r
+               {                       \r
                        play();\r
                        receive();\r
                        pause();\r
@@ -60,24 +73,69 @@ public:
                if(background_ != frame_producer::empty())\r
                {\r
                        background_->set_leading_producer(foreground_);\r
-                       foreground_ = background_;\r
-                       background_ = frame_producer::empty();\r
+                       \r
+                       foreground_                     = background_;\r
+                       background_                     = frame_producer::empty();\r
+                       frame_number_           = 0;\r
+                       auto_play_delta_        = -1;   \r
                }\r
-               resume();\r
+\r
+               is_paused_                      = false;\r
        }\r
        \r
        void stop()\r
        {\r
-               pause();\r
-               foreground_ = frame_producer::empty();\r
+               foreground_                     = frame_producer::empty();\r
+               background_                     = background_;\r
+               frame_number_           = 0;\r
+               auto_play_delta_        = -1;\r
+\r
+               is_paused_                      = true;\r
        }\r
                \r
        safe_ptr<basic_frame> receive()\r
        {               \r
-               if(is_paused_)\r
-                       return foreground_->last_frame();\r
+               try\r
+               {\r
+                       if(is_paused_)\r
+                               return disable_audio(foreground_->last_frame());\r
                \r
-               return receive_and_follow_w_last(foreground_);\r
+                       auto frame = receive_and_follow(foreground_, frame_producer::NO_HINT);\r
+                       if(frame == core::basic_frame::late())\r
+                               return foreground_->last_frame();\r
+\r
+                       auto frames_left = foreground_->nb_frames() - (++frame_number_) - auto_play_delta_;\r
+                       if(auto_play_delta_ > -1 && frames_left < 1)\r
+                       {\r
+                               play();\r
+                               return receive();\r
+                       }\r
+                               \r
+                       return frame;\r
+               }\r
+               catch(...)\r
+               {\r
+                       CASPAR_LOG_CURRENT_EXCEPTION();\r
+                       stop();\r
+                       return core::basic_frame::empty();\r
+               }\r
+       }\r
+\r
+       layer_status status() const\r
+       {\r
+               layer_status status;\r
+               status.foreground        = foreground_->print();\r
+               status.background        = background_->print();\r
+               status.is_paused         = is_paused_;\r
+               status.total_frames      = foreground_->nb_frames();\r
+               status.current_frame = frame_number_;\r
+\r
+               return status;\r
+       }\r
+\r
+       bool empty() const\r
+       {\r
+               return background_ == core::frame_producer::empty() && foreground_ == core::frame_producer::empty();\r
        }\r
 };\r
 \r
@@ -99,11 +157,15 @@ void layer::swap(layer& other)
 {      \r
        impl_.swap(other.impl_);\r
 }\r
-void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview){return impl_->load(frame_producer, preview);}   \r
+void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview, int auto_play_delta){return impl_->load(frame_producer, preview, auto_play_delta);}     \r
 void layer::play(){impl_->play();}\r
 void layer::pause(){impl_->pause();}\r
 void layer::stop(){impl_->stop();}\r
+bool layer::is_paused() const{return impl_->is_paused_;}\r
+int64_t layer::frame_number() const{return impl_->frame_number_;}\r
+layer_status layer::status() const {return impl_->status();}\r
 safe_ptr<basic_frame> layer::receive() {return impl_->receive();}\r
 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
+bool layer::empty() const {return impl_->empty();}\r
 }}
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