return layers_.back();
}
+ void reverse_layers() {
+ layers_.reverse();
+ }
+
void store_keyframe(void* timeline_identity, const keyframe& k)
{
timelines_[timeline_identity].keyframes.insert(std::make_pair(k.destination_frame, k));
return impl_->create_layer(producer, 0, 0, name);
}
+void scene_producer::reverse_layers() {
+ impl_->reverse_layers();
+}
+
binding<int64_t> scene_producer::frame()
{
return impl_->frame();