#include <common/log.h>
#include "../frame_producer.h"
+#include "../../fwd.h"
#include "../binding.h"
#include "../variable.h"
-namespace caspar { namespace core {
-
-class frame_factory;
-
-namespace scene {
+namespace caspar { namespace core { namespace scene {
struct coord
{
struct adjustments
{
binding<double> opacity;
+ binding<double> contrast;
+ binding<double> saturation;
+ binding<double> brightness;
adjustments();
};
+struct levels
+{
+ binding<double> min_input;
+ binding<double> max_input;
+ binding<double> gamma;
+ binding<double> min_output;
+ binding<double> max_output;
+
+ levels();
+};
+
struct chroma_key
{
- binding<core::chroma::type> key;
- binding<double> threshold;
- binding<double> softness;
- binding<double> spill;
+ binding<bool> enable;
+ binding<double> target_hue;
+ binding<double> hue_width;
+ binding<double> min_saturation;
+ binding<double> min_brightness;
+ binding<double> softness;
+ binding<double> spill_suppress;
+ binding<double> spill_suppress_saturation;
};
struct layer
scene::coord position;
scene::rect crop;
scene::corners perspective;
+ scene::rect clip;
binding<double> rotation;
scene::adjustments adjustments;
+ scene::levels levels;
binding<spl::shared_ptr<frame_producer>> producer;
binding<bool> hidden;
binding<bool> is_key;
binding<bool> use_mipmap;
binding<core::blend_mode> blend_mode;
scene::chroma_key chroma_key;
+ binding<double> volume;
explicit layer(const std::wstring& name, const spl::shared_ptr<frame_producer>& producer);
};
}
};
+enum class mark_action
+{
+ start,
+ stop,
+ jump_to,
+ remove
+};
+
+mark_action get_mark_action(const std::wstring& name);
+
class scene_producer : public frame_producer_base
{
public:
- scene_producer(int width, int height);
+ scene_producer(std::wstring producer_name, std::wstring template_name, int width, int height, const video_format_desc& format_desc);
~scene_producer();
- class draw_frame receive_impl() override;
+ draw_frame receive_impl() override;
constraints& pixel_constraints() override;
void on_interaction(const interaction_event::ptr& event) override;
bool collides(double x, double y) const override;
std::wstring print() const override;
std::wstring name() const override;
- std::future<std::wstring> call(const std::vector<std::wstring>& params) override;
+ std::future<std::wstring> call(const std::vector<std::wstring>& params) override;
boost::property_tree::wptree info() const override;
monitor::subject& monitor_output();
const spl::shared_ptr<frame_producer>& producer, int x, int y, const std::wstring& name);
layer& create_layer(
const spl::shared_ptr<frame_producer>& producer, const std::wstring& name);
- binding<int64_t> frame();
+ void reverse_layers();
+ layer& get_layer(const std::wstring& name);
+
+ binding<int64_t> timeline_frame();
binding<double> speed();
template<typename T> binding<T>& create_variable(
static_cast<double>(duration)));
to_affect.set(tweened);
-
+
//CASPAR_LOG(info) << relative_frame << L" " << *start_value << L" " << duration << L" " << tweened;
};
store_keyframe(to_affect.identity(), k);
}
+ void add_mark(int64_t at_frame, mark_action action, const std::wstring& label);
+ void add_task(binding<bool> when, std::function<void ()> task);
+
core::variable& get_variable(const std::wstring& name) override;
const std::vector<std::wstring>& get_variables() const override;
private:
std::unique_ptr<impl> impl_;
};
-spl::shared_ptr<frame_producer> create_dummy_scene_producer(const spl::shared_ptr<frame_factory>& frame_factory, const video_format_desc& format_desc, const std::vector<std::wstring>& params);
-
}}}