out vec2 derivatives;
uniform sampler2D tex;
-uniform vec2 inv_image_size;
void main()
{
- float x_m2 = texture(tex, vec2(tc.x - 2.0 * inv_image_size.x), tc.y).x;
- float x_m1 = texture(tex, vec2(tc.x - inv_image_size.x), tc.y).x;
- float x_p1 = texture(tex, vec2(tc.x + inv_image_size.x), tc.y).x;
- float x_p2 = texture(tex, vec2(tc.x + 2.0 * inv_image_size.x), tc.y).x;
+ float x_m2 = textureOffset(tex, tc, ivec2(-2, 0)).x;
+ float x_m1 = textureOffset(tex, tc, ivec2(-1, 0)).x;
+ float x_p1 = textureOffset(tex, tc, ivec2( 1, 0)).x;
+ float x_p2 = textureOffset(tex, tc, ivec2( 2, 0)).x;
- float y_m2 = texture(tex, vec2(tc.x, tc.y - 2.0 * inv_image_size.y)).x;
- float y_m1 = texture(tex, vec2(tc.x, tc.y - inv_image_size.y)).x;
- float y_p1 = texture(tex, vec2(tc.x, tc.y + inv_image_size.y)).x;
- float y_p2 = texture(tex, vec2(tc.x, tc.y + 2.0 * inv_image_size.y)).x;
+ float y_m2 = textureOffset(tex, tc, ivec2( 0, -2)).x;
+ float y_m1 = textureOffset(tex, tc, ivec2( 0, -1)).x;
+ float y_p1 = textureOffset(tex, tc, ivec2( 0, 1)).x;
+ float y_p2 = textureOffset(tex, tc, ivec2( 0, 2)).x;
derivatives.x = (x_p1 - x_m1) * (2.0/3.0) + (x_m2 - x_p2) * (1.0/12.0);
derivatives.y = (y_p1 - y_m1) * (2.0/3.0) + (y_m2 - y_p2) * (1.0/12.0);