]> git.sesse.net Git - nageru/blobdiff - futatabi/mainwindow.cpp
Fix a Clang warning.
[nageru] / futatabi / mainwindow.cpp
index 7cc27b4840f90d250d52fd1d804495fe92850a82..0c12b5c17637c6ce648b7a24841cd09f92e29f9a 100644 (file)
@@ -39,12 +39,58 @@ MainWindow::MainWindow()
        global_mainwindow = this;
        ui->setupUi(this);
 
+       // Load settings from database if needed.
+       if (!global_flags.interpolation_quality_set) {
+               SettingsProto settings = db.get_settings();
+               if (settings.interpolation_quality() != 0) {
+                       global_flags.interpolation_quality = settings.interpolation_quality() - 1;
+               }
+       }
+       if (global_flags.interpolation_quality == 0) {
+               // Allocate something just for simplicity; we won't be using it
+               // unless the user changes runtime, in which case 1 is fine.
+               flow_initialized_interpolation_quality = 1;
+       } else {
+               flow_initialized_interpolation_quality = global_flags.interpolation_quality;
+       }
+       save_settings();
+
        // The menus.
        connect(ui->exit_action, &QAction::triggered, this, &MainWindow::exit_triggered);
        connect(ui->export_cliplist_clip_multitrack_action, &QAction::triggered, this, &MainWindow::export_cliplist_clip_multitrack_triggered);
        connect(ui->export_playlist_clip_interpolated_action, &QAction::triggered, this, &MainWindow::export_playlist_clip_interpolated_triggered);
        connect(ui->manual_action, &QAction::triggered, this, &MainWindow::manual_triggered);
        connect(ui->about_action, &QAction::triggered, this, &MainWindow::about_triggered);
+       connect(ui->undo_action, &QAction::triggered, this, &MainWindow::undo_triggered);
+       connect(ui->redo_action, &QAction::triggered, this, &MainWindow::redo_triggered);
+       ui->undo_action->setEnabled(false);
+       ui->redo_action->setEnabled(false);
+
+       // The quality group.
+       QActionGroup *quality_group = new QActionGroup(ui->interpolation_menu);
+       quality_group->addAction(ui->quality_0_action);
+       quality_group->addAction(ui->quality_1_action);
+       quality_group->addAction(ui->quality_2_action);
+       quality_group->addAction(ui->quality_3_action);
+       quality_group->addAction(ui->quality_4_action);
+       if (global_flags.interpolation_quality == 0) {
+               ui->quality_0_action->setChecked(true);
+       } else if (global_flags.interpolation_quality == 1) {
+               ui->quality_1_action->setChecked(true);
+       } else if (global_flags.interpolation_quality == 2) {
+               ui->quality_2_action->setChecked(true);
+       } else if (global_flags.interpolation_quality == 3) {
+               ui->quality_3_action->setChecked(true);
+       } else if (global_flags.interpolation_quality == 4) {
+               ui->quality_4_action->setChecked(true);
+       } else {
+               assert(false);
+       }
+       connect(ui->quality_0_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 0, _1));
+       connect(ui->quality_1_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 1, _1));
+       connect(ui->quality_2_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 2, _1));
+       connect(ui->quality_3_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 3, _1));
+       connect(ui->quality_4_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 4, _1));
 
        global_disk_space_estimator = new DiskSpaceEstimator(bind(&MainWindow::report_disk_space, this, _1, _2));
        disk_free_label = new QLabel(this);
@@ -52,6 +98,7 @@ MainWindow::MainWindow()
        ui->menuBar->setCornerWidget(disk_free_label);
 
        StateProto state = db.get_state();
+       undo_stack.push_back(state);  // The undo stack always has the current state on top.
 
        cliplist_clips = new ClipList(state.clip_list());
        ui->clip_list->setModel(cliplist_clips);
@@ -88,6 +135,9 @@ MainWindow::MainWindow()
        connect(play, &QShortcut::activated, ui->play_btn, &QPushButton::click);
        connect(ui->play_btn, &QPushButton::clicked, this, &MainWindow::play_clicked);
 
+       connect(ui->stop_btn, &QPushButton::clicked, this, &MainWindow::stop_clicked);
+       ui->stop_btn->setEnabled(false);
+
        QShortcut *preview_1 = new QShortcut(QKeySequence(Qt::Key_1), this);
        connect(preview_1, &QShortcut::activated, ui->preview_1_btn, &QPushButton::click);
        connect(ui->input1_display, &JPEGFrameView::clicked, ui->preview_1_btn, &QPushButton::click);
@@ -148,6 +198,7 @@ MainWindow::MainWindow()
        defer_timeout = new QTimer(this);
        defer_timeout->setSingleShot(true);
        connect(defer_timeout, &QTimer::timeout, this, &MainWindow::defer_timer_expired);
+       ui->undo_action->setEnabled(true);
 
        connect(ui->clip_list->selectionModel(), &QItemSelectionModel::currentChanged,
                this, &MainWindow::clip_list_selection_changed);
@@ -344,6 +395,24 @@ void MainWindow::content_changed()
 void MainWindow::state_changed(const StateProto &state)
 {
        db.store_state(state);
+
+       redo_stack.clear();
+       ui->redo_action->setEnabled(false);
+
+       undo_stack.push_back(state);
+       ui->undo_action->setEnabled(undo_stack.size() > 1);
+
+       // Make sure it doesn't grow without bounds.
+       while (undo_stack.size() >= 100) {
+               undo_stack.pop_front();
+       }
+}
+
+void MainWindow::save_settings()
+{
+       SettingsProto settings;
+       settings.set_interpolation_quality(global_flags.interpolation_quality + 1);
+       db.store_settings(settings);
 }
 
 void MainWindow::play_clicked()
@@ -364,6 +433,18 @@ void MainWindow::play_clicked()
        playlist_clips->set_progress({{ row, 0.0f }});
        playlist_clips->set_currently_playing(row, 0.0f);
        playlist_selection_changed();
+
+       ui->stop_btn->setEnabled(true);
+}
+
+void MainWindow::stop_clicked()
+{
+       Clip fake_clip;
+       fake_clip.pts_in = 0;
+       fake_clip.pts_out = 0;
+       size_t last_row = playlist_clips->size() - 1;
+       playlist_clips->set_currently_playing(last_row, 0.0f);
+       live_player->play_clip(fake_clip, last_row, 0);
 }
 
 void MainWindow::live_player_clip_done()
@@ -377,6 +458,7 @@ void MainWindow::live_player_clip_done()
                playlist_clips->set_progress({{ row + 1, 0.0f }});
                playlist_clips->set_currently_playing(row + 1, 0.0f);
        }
+       ui->stop_btn->setEnabled(false);
 }
 
 pair<Clip, size_t> MainWindow::live_player_get_next_clip()
@@ -388,7 +470,7 @@ pair<Clip, size_t> MainWindow::live_player_get_next_clip()
        // for Player to shut down, we could have a deadlock here.
        promise<pair<Clip, size_t>> clip_promise;
        future<pair<Clip, size_t>> clip = clip_promise.get_future();
-       post_to_main_thread([this, &clip_promise] {
+       post_to_main_thread([&clip_promise] {
                int row = playlist_clips->get_currently_playing();
                if (row != -1 && row < int(playlist_clips->size()) - 1) {
                        clip_promise.set_value(make_pair(*playlist_clips->clip(row + 1), row + 1));
@@ -828,6 +910,72 @@ void MainWindow::about_triggered()
        AboutDialog("Futatabi", "Multicamera slow motion video server").exec();
 }
 
+void MainWindow::undo_triggered()
+{
+       // Finish any deferred action.
+       if (defer_timeout->isActive()) {
+               defer_timeout->stop();
+               state_changed(deferred_state);
+       }
+
+       StateProto redo_state;
+       *redo_state.mutable_clip_list() = cliplist_clips->serialize();
+       *redo_state.mutable_play_list() = playlist_clips->serialize();
+       redo_stack.push_back(std::move(redo_state));
+       ui->redo_action->setEnabled(true);
+
+       assert(undo_stack.size() > 1);
+
+       // Pop off the current state, which is always at the top of the stack.
+       undo_stack.pop_back();
+
+       StateProto state = undo_stack.back();
+       ui->undo_action->setEnabled(undo_stack.size() > 1);
+
+       replace_model(ui->clip_list, &cliplist_clips, new ClipList(state.clip_list()));
+       replace_model(ui->playlist, &playlist_clips, new PlayList(state.play_list()));
+
+       db.store_state(state);
+}
+
+void MainWindow::redo_triggered()
+{
+       assert(!redo_stack.empty());
+
+       ui->undo_action->setEnabled(true);
+       ui->redo_action->setEnabled(true);
+
+       undo_stack.push_back(std::move(redo_stack.back()));
+       redo_stack.pop_back();
+       ui->undo_action->setEnabled(true);
+       ui->redo_action->setEnabled(!redo_stack.empty());
+
+       const StateProto &state = undo_stack.back();
+       replace_model(ui->clip_list, &cliplist_clips, new ClipList(state.clip_list()));
+       replace_model(ui->playlist, &playlist_clips, new PlayList(state.play_list()));
+
+       db.store_state(state);
+}
+
+void MainWindow::quality_toggled(int quality, bool checked)
+{
+       if (!checked) {
+               return;
+       }
+       global_flags.interpolation_quality = quality;
+       if (quality != 0 &&  // Turning interpolation off is always possible.
+           quality != flow_initialized_interpolation_quality) {
+               QMessageBox msgbox;
+               msgbox.setText(QString::fromStdString(
+                       "The interpolation quality for the main output cannot be changed at runtime, "
+                       "except being turned completely off; it will take effect for exported files "
+                       "only until next restart. The live output quality thus remains at " + to_string(flow_initialized_interpolation_quality) + "."));
+               msgbox.exec();
+       }
+
+       save_settings();
+}
+
 void MainWindow::highlight_camera_input(int stream_idx)
 {
        if (stream_idx == 0) {
@@ -864,3 +1012,14 @@ pair<string, string> MainWindow::get_queue_status() const {
        lock_guard<mutex> lock(queue_status_mu);
        return {queue_status, "text/plain"};
 }
+
+template <class Model>
+void MainWindow::replace_model(QTableView *view, Model **model, Model *new_model)
+{
+       QItemSelectionModel *old_selection_model = view->selectionModel();
+       view->setModel(new_model);
+       delete *model;
+       delete old_selection_model;
+       *model = new_model;
+       connect(new_model, &Model::any_content_changed, this, &MainWindow::content_changed);
+}