]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Call the done callback only when the entire playlist is done. Simplifies a fair amoun...
[nageru] / futatabi / player.cpp
index a82b16e72e6a527618b7e46f34e518ff9427d962..0d9e0926b3795285c8a80d5d04fab1b2a153ff23 100644 (file)
@@ -50,6 +50,9 @@ void Player::thread_func(AVFormatContext *file_avctx)
 
        while (!should_quit) {
                play_playlist_once();
+               if (done_callback != nullptr) {
+                       done_callback();
+               }
        }
 }
 
@@ -179,11 +182,17 @@ void Player::play_playlist_once()
 
                        if (progress_callback != nullptr) {
                                // NOTE: None of this will take into account any snapping done below.
-                               map<size_t, double> progress{ { clip_list[clip_idx].row, calc_progress(clip, in_pts_for_progress) } };
+                               double clip_progress = calc_progress(clip, in_pts_for_progress);
+                               map<size_t, double> progress{ { clip_list[clip_idx].row, clip_progress } };
+                               double time_remaining;
                                if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
-                                       progress[clip_list[clip_idx + 1].row] = calc_progress(*next_clip, in_pts_secondary_for_progress);
+                                       double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
+                                       progress[clip_list[clip_idx + 1].row] = next_clip_progress;
+                                       time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
+                               } else {
+                                       time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
                                }
-                               progress_callback(progress);
+                               progress_callback(progress, time_remaining);
                        }
 
                        FrameOnDisk frame_lower, frame_upper;
@@ -316,9 +325,6 @@ void Player::play_playlist_once()
                if (should_quit) {
                        return;
                }
-               if (done_callback != nullptr) {
-                       done_callback();
-               }
 
                // Start the next clip from the point where the fade went out.
                if (next_clip != nullptr) {
@@ -326,10 +332,6 @@ void Player::play_playlist_once()
                        in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed);
                }
        }
-
-       if (done_callback != nullptr) {
-               done_callback();
-       }
 }
 
 void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped)
@@ -480,20 +482,17 @@ void Player::release_queue_spot()
        new_clip_changed.notify_all();
 }
 
-double compute_time_left(const vector<Clip> &clips, const map<size_t, double> &progress)
+double compute_time_left(const vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing) 
 {
        // Look at the last clip and then start counting from there.
-       assert(!progress.empty());
-       auto last_it = progress.end();
-       --last_it;
        double remaining = 0.0;
        double last_fade_time_seconds = 0.0;
-       for (size_t row = last_it->first; row < clips.size(); ++row) {
-               const Clip &clip = clips[row];
+       for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
+               const Clip &clip = clips[row].clip;
                double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
-               if (row == last_it->first) {
+               if (row == currently_playing_idx) {
                        // A clip we're playing: Subtract the part we've already played.
-                       remaining = clip_length * (1.0 - last_it->second);
+                       remaining = clip_length * (1.0 - progress_currently_playing);
                } else {
                        // A clip we haven't played yet: Subtract the part that's overlapping
                        // with a previous clip (due to fade).