]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Add a metric for general Futatabi player health (how much buffer there is left).
[nageru] / futatabi / player.cpp
index 779e685ec10dc62484cd16deee7e9fe080bd7072..19868f486944fcf51bab9fec200437ab9fe9d88e 100644 (file)
@@ -114,7 +114,7 @@ void Player::play_playlist_once()
        bool clip_ready;
        steady_clock::time_point before_sleep = steady_clock::now();
        string pause_status;
-       float master_speed = 1.0f;
+       float master_speed = start_master_speed;
 
        // Wait until we're supposed to play something.
        {
@@ -242,6 +242,7 @@ void Player::play_playlist_once()
                        }
 
                        steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
+                       metric_player_ahead_seconds.count_event(-duration<double>(time_behind).count());
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
                                        lrint(1e3 * duration<double>(time_behind).count()));
@@ -274,8 +275,11 @@ void Player::play_playlist_once()
 
                                FrameOnDisk frame_lower, frame_upper;
                                bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
+
                                if (ok) {
                                        secondary_frame = frame_lower;
+                               } else {
+                                       secondary_stream_idx = -1;
                                }
                        }
 
@@ -355,15 +359,6 @@ void Player::play_playlist_once()
                                subtitle = ss.str();
                        }
 
-                       // If there's nothing to interpolate between, or if interpolation is turned off,
-                       // or we're a preview, then just display the frame.
-                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
-                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
-                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
-                                                    subtitle, play_audio);
-                               continue;
-                       }
-
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
@@ -383,6 +378,15 @@ void Player::play_playlist_once()
                                continue;
                        }
 
+                       // If there's nothing to interpolate between, or if interpolation is turned off,
+                       // or we're a preview, then just display the frame.
+                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
+                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
+                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
+                                                    subtitle, play_audio);
+                               continue;
+                       }
+
                        // The snapping above makes us lock to the input framerate, even in the presence
                        // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
                        // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
@@ -487,6 +491,7 @@ void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &pri
 }
 
 // Find the frame immediately before and after this point.
+// If we have an exact match, return it immediately.
 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
 {
        lock_guard<mutex> lock(frame_mu);
@@ -498,6 +503,12 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f
        }
        *frame_upper = *it;
 
+       // If we have an exact match, return it immediately.
+       if (frame_upper->pts == pts) {
+               *frame_lower = *it;
+               return true;
+       }
+
        // Find the last frame such that in_pts <= frame.pts (if any).
        if (it == frames[stream_idx].begin()) {
                *frame_lower = *it;
@@ -524,6 +535,10 @@ Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, A
                global_metrics.add("http_output_frames", { { "type", "refresh" } }, &metric_refresh_frame);
                global_metrics.add("http_dropped_frames", { { "type", "interpolated" } }, &metric_dropped_interpolated_frame);
                global_metrics.add("http_dropped_frames", { { "type", "unconditional" } }, &metric_dropped_unconditional_frame);
+
+               vector<double> quantiles{ 0.01, 0.1, 0.25, 0.5, 0.75, 0.9, 0.99 };
+               metric_player_ahead_seconds.init(quantiles, 60.0);
+               global_metrics.add("player_ahead_seconds", &metric_player_ahead_seconds);
        }
 }
 
@@ -621,7 +636,7 @@ TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currentl
        for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
                const Clip &clip = clips[row].clip;
                double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
-               if (clip_length >= 86400.0) {  // More than one day.
+               if (clip_length >= 86400.0 || clip.pts_out == -1) {  // More than one day.
                        ++remaining.num_infinite;
                } else {
                        if (row == currently_playing_idx) {