]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Use REPLACE instead of INSERT for changing state and settings.
[nageru] / futatabi / player.cpp
index 9c20278702abcb4a50a6284068667b0dad102602..586df48c470bf0ec4a8682df31da60334b2cdccc 100644 (file)
@@ -151,6 +151,7 @@ void Player::play_playlist_once()
                return;
        }
 
+       should_skip_to_next = false;  // To make sure we don't have a lingering click from before play.
        steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
        int64_t in_pts_origin = clip_list[0].clip.pts_in;
        for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
@@ -195,6 +196,12 @@ void Player::play_playlist_once()
                                out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
                        }
 
+                       if (should_skip_to_next.exchange(false)) {  // Test and clear.
+                               Clip *clip = &clip_list[clip_idx].clip;  // Get a non-const pointer.
+                               fprintf(stderr, "pts_out moving to first of %ld and %ld (currently at %f)\n", clip->pts_out, lrint(out_pts + clip->fade_time_seconds * TIMEBASE), out_pts);
+                               clip->pts_out = std::min(clip->pts_out, lrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
+                       }
+
                        if (in_pts >= clip->pts_out) {
                                break;
                        }
@@ -265,7 +272,7 @@ void Player::play_playlist_once()
                        // NOTE: None of this will take into account any snapping done below.
                        double clip_progress = calc_progress(*clip, in_pts_for_progress);
                        map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
-                       double time_remaining;
+                       TimeRemaining time_remaining;
                        if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
                                double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
                                progress[clip_list[clip_idx + 1].id] = next_clip_progress;
@@ -333,7 +340,7 @@ void Player::play_playlist_once()
                                ss.imbue(locale("C"));
                                ss.precision(3);
                                ss << "Futatabi " NAGERU_VERSION ";PLAYING;";
-                               ss << fixed << time_remaining;
+                               ss << fixed << (time_remaining.num_infinite * 86400.0 + time_remaining.t);
                                ss << ";" << format_duration(time_remaining) << " left";
                                subtitle = ss.str();
                        }
@@ -596,30 +603,34 @@ void Player::release_queue_spot()
        new_clip_changed.notify_all();
 }
 
-double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
+TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
 {
        // Look at the last clip and then start counting from there.
-       double remaining = 0.0;
+       TimeRemaining remaining { 0, 0.0 };
        double last_fade_time_seconds = 0.0;
        for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
                const Clip &clip = clips[row].clip;
                double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
-               if (row == currently_playing_idx) {
-                       // A clip we're playing: Subtract the part we've already played.
-                       remaining = clip_length * (1.0 - progress_currently_playing);
+               if (clip_length >= 86400.0) {  // More than one day.
+                       ++remaining.num_infinite;
                } else {
-                       // A clip we haven't played yet: Subtract the part that's overlapping
-                       // with a previous clip (due to fade).
-                       remaining += max(clip_length - last_fade_time_seconds, 0.0);
+                       if (row == currently_playing_idx) {
+                               // A clip we're playing: Subtract the part we've already played.
+                               remaining.t = clip_length * (1.0 - progress_currently_playing);
+                       } else {
+                               // A clip we haven't played yet: Subtract the part that's overlapping
+                               // with a previous clip (due to fade).
+                               remaining.t += max(clip_length - last_fade_time_seconds, 0.0);
+                       }
                }
                last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
        }
        return remaining;
 }
 
-string format_duration(double t)
+string format_duration(TimeRemaining t)
 {
-       int t_ms = lrint(t * 1e3);
+       int t_ms = lrint(t.t * 1e3);
 
        int ms = t_ms % 1000;
        t_ms /= 1000;
@@ -628,6 +639,16 @@ string format_duration(double t)
        int m = t_ms;
 
        char buf[256];
-       snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
+       if (t.num_infinite > 1 && t.t > 0.0) {
+               snprintf(buf, sizeof(buf), "%zu clips + %d:%02d.%03d", t.num_infinite, m, s, ms);
+       } else if (t.num_infinite > 1) {
+               snprintf(buf, sizeof(buf), "%zu clips", t.num_infinite);
+       } else if (t.num_infinite == 1 && t.t > 0.0) {
+               snprintf(buf, sizeof(buf), "%zu clip + %d:%02d.%03d", t.num_infinite, m, s, ms);
+       } else if (t.num_infinite == 1) {
+               snprintf(buf, sizeof(buf), "%zu clip", t.num_infinite);
+       } else {
+               snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
+       }
        return buf;
 }