void release_queue_spot() override;
private:
- void thread_func(StreamOutput stream_output, AVFormatContext *file_avctx);
+ void thread_func(AVFormatContext *file_avctx);
+ void play_playlist_once();
+ void display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, std::chrono::steady_clock::time_point frame_start, bool snapped);
void open_output_stream();
static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
// its lock and can sleep on it.
size_t num_queued_frames = 0;
static constexpr size_t max_queued_frames = 10;
+
+ // State private to the player thread.
+ int64_t pts = 0;
+ const StreamOutput stream_output;
};
#endif // !defined(_PLAYER_H)