]> git.sesse.net Git - nageru/blobdiff - futatabi/player.h
Allow editing a playing playlist.
[nageru] / futatabi / player.h
index c8ed083fd544899124f749926c9598a0b0f9d235..33c17239772ea1bd92e19ca539054140becf5bb4 100644 (file)
@@ -30,17 +30,29 @@ public:
        Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr);
        ~Player();
 
-       struct ClipWithRow {
-               Clip clip;
-               size_t row;  // Used for progress callback only.
-       };
        void play(const Clip &clip)
        {
-               play({ ClipWithRow{ clip, 0 } });
+               play({ ClipWithID{ clip, 0 } });
        }
-       void play(const std::vector<ClipWithRow> &clips);
+       void play(const std::vector<ClipWithID> &clips);
        void override_angle(unsigned stream_idx);  // Assumes one-clip playlist only.
 
+       // Replace the part of the playlist that we haven't started playing yet
+       // (ie., from the point immediately after the last current playing clip
+       // and to the end) with the given one.
+       //
+       // E.g., if we have the playlist A, B, C, D, E, F, we're currently in a fade
+       // from B to C and run splice_play() with the list G, C, H, I, the resulting
+       // list will be A, B, C, H, I. (If the new list doesn't contain B nor C,
+       // there will be some heuristics.) Note that we always compare on ID only;
+       // changes will be ignored for the purposes of setting the split point,
+       // although the newly-spliced entries will of course get the new in/out points
+       // etc., which is the main reason for going through this exercise in the first
+       // place.
+       //
+       // If nothing is playing, the call will be ignored.
+       void splice_play(const std::vector<ClipWithID> &clips);
+
        // Not thread-safe to set concurrently with playing.
        // Will be called back from the player thread.
        using done_callback_func = std::function<void()>;
@@ -49,7 +61,7 @@ public:
        // Not thread-safe to set concurrently with playing.
        // Will be called back from the player thread.
        // The keys in the given map are row members in the vector given to play().
-       using progress_callback_func = std::function<void(const std::map<size_t, double> &progress, double time_remaining)>;
+       using progress_callback_func = std::function<void(const std::map<uint64_t, double> &progress, double time_remaining)>;
        void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
 
        // QueueInterface.
@@ -77,12 +89,15 @@ private:
 
        std::mutex queue_state_mu;
        std::condition_variable new_clip_changed;
-       std::vector<ClipWithRow> queued_clip_list;  // Under queue_state_mu.
+       std::vector<ClipWithID> queued_clip_list;  // Under queue_state_mu.
        bool new_clip_ready = false;  // Under queue_state_mu.
        bool playing = false;  // Under queue_state_mu.
        int override_stream_idx = -1;  // Under queue_state_mu.
        int64_t last_pts_played = -1;  // Under queue_state_mu. Used by previews only.
 
+       bool splice_ready = false;  // Under queue_state_mu.
+       std::vector<ClipWithID> to_splice_clip_list;  // Under queue_state_mu.
+
        std::unique_ptr<VideoStream> video_stream;  // Can be nullptr.
 
        std::atomic<int64_t> metric_dropped_interpolated_frame{ 0 };
@@ -105,9 +120,9 @@ private:
        const StreamOutput stream_output;
 };
 
-double compute_time_left(const std::vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing);
+double compute_time_left(const std::vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing);
 
-static inline double compute_total_time(const std::vector<Player::ClipWithRow> &clips)
+static inline double compute_total_time(const std::vector<ClipWithID> &clips)
 {
        return compute_time_left(clips, 0, 0.0);
 }