class QSurface;
class QSurfaceFormat;
-double compute_time_left(const std::vector<Clip> &clips, const std::map<size_t, double> &progress);
-
class Player : public QueueInterface {
public:
enum StreamOutput {
struct ClipWithRow {
Clip clip;
- unsigned row; // Used for progress callback only.
+ size_t row; // Used for progress callback only.
};
void play(const Clip &clip)
{
// Not thread-safe to set concurrently with playing.
// Will be called back from the player thread.
// The keys in the given map are row members in the vector given to play().
- using progress_callback_func = std::function<void(const std::map<size_t, double> &progress)>;
+ using progress_callback_func = std::function<void(const std::map<size_t, double> &progress, double time_remaining)>;
void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
// QueueInterface.
const StreamOutput stream_output;
};
+double compute_time_left(const std::vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing);
+
+static inline double compute_total_time(const std::vector<Player::ClipWithRow> &clips)
+{
+ return compute_time_left(clips, 0, 0.0);
+}
+
#endif // !defined(_PLAYER_H)