]> git.sesse.net Git - nageru/blobdiff - glwidget.cpp
Re-run IWYU, again with lots of manual cleanup.
[nageru] / glwidget.cpp
index 1e34a1cb3290b6cd84099597a50ae53f8a4fa0bd..a309240e342dd45488d19ba959fb66c0701b205b 100644 (file)
@@ -3,6 +3,7 @@
 #include <qtextstream.h>  // Needs to come before egl.h.
 #include <qcursor.h>  // Needs to come before egl.h.
 #include <qcoreevent.h>  // Needs to come before egl.h.
+#include <qevent.h>  // Needs to come before egl.h.
 #include <epoxy/gl.h>
 #include <epoxy/egl.h>
 #include <QSurfaceFormat>
 
 #include <movit/resource_pool.h>
 #include <stdio.h>
+#include <functional>
 #include <mutex>
 
 #include "context.h"
+#include "effect_chain.h"
+#include "flags.h"
+#include "mainwindow.h"
 #include "mixer.h"
+#include "qnamespace.h"
 #include "ref_counted_gl_sync.h"
 
-class QSurface;
+class QMouseEvent;
 class QWidget;
 
 #undef Success
 #include <movit/util.h>
 #include <string>
 
+using namespace std;
+
 GLWidget::GLWidget(QWidget *parent)
     : QGLWidget(parent, global_share_widget),
       resource_pool(new movit::ResourcePool)
@@ -41,11 +49,13 @@ void GLWidget::initializeGL()
 
        static std::once_flag flag;
        std::call_once(flag, [this]{
-               global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()));
+               global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()), global_flags.num_cards);
+               global_mainwindow->mixer_created(global_mixer);
                global_mixer->start();
        });
        global_mixer->set_frame_ready_callback(output, [this]{
                QMetaObject::invokeMethod(this, "update", Qt::AutoConnection);
+               emit transition_names_updated(global_mixer->get_transition_names());
        });
 
        glDisable(GL_BLEND);
@@ -63,12 +73,17 @@ void GLWidget::paintGL()
        Mixer::DisplayFrame frame;
        if (!global_mixer->get_display_frame(output, &frame)) {
                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+               check_error();
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+               check_error();
                return;
        }
 
+       check_error();
        glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+       check_error();
        frame.setup_chain();
+       check_error();
        frame.chain->render_to_screen();
        check_error();
 }