]> git.sesse.net Git - nageru/blobdiff - glwidget.h
Unify the texture upload paths a bit.
[nageru] / glwidget.h
index 0d74480802ef37224707f53a1b2906591ee43209..25a8ad7b7a7b99483dd59e5799a17c7b80ea4102 100644 (file)
@@ -1,13 +1,27 @@
 #ifndef GLWIDGET_H
 #define GLWIDGET_H
 
-#include <QOpenGLWidget>
+#include <epoxy/gl.h>
+#include <QGLWidget>
+#include <string>
+#include <vector>
+
+#include "mixer.h"
+#include "qgl.h"
+#include "qobjectdefs.h"
+
+class QMouseEvent;
+class QWidget;
 
 namespace movit {
 class ResourcePool;
 }
 
-class GLWidget : public QOpenGLWidget
+// Note: We use the older QGLWidget instead of QOpenGLWidget as it is
+// much faster (does not go through a separate offscreen rendering step).
+//
+// TODO: Consider if QOpenGLWindow could do what we want.
+class GLWidget : public QGLWidget
 {
        Q_OBJECT
 
@@ -15,14 +29,26 @@ public:
        GLWidget(QWidget *parent = 0);
        ~GLWidget();
 
+       void set_output(Mixer::Output output)
+       {
+               this->output = output;
+       }
+
 protected:
        void initializeGL() override;
+       void resizeGL(int width, int height) override;
        void paintGL() override;
+       void mousePressEvent(QMouseEvent *event) override;
+
+signals:
+       void clicked();
+       void transition_names_updated(std::vector<std::string> transition_names);
 
 private:
+       Mixer::Output output;
        movit::ResourcePool *resource_pool;
        GLuint vao, program_num;
-
+       GLuint position_vbo, texcoord_vbo;
 };
 
 #endif