extern "C" {
#include <libavformat/avformat.h>
}
-#include <epoxy/egl.h>
+#include <epoxy/gl.h>
#include <atomic>
+#include <condition_variable>
#include <map>
#include <memory>
#include <mutex>
+#include <queue>
#include <thread>
-#include <condition_variable>
+#include <vector>
-#include "pbo_frame_allocator.h"
+#include "bmusb.h"
#include "context.h"
+#include "pbo_frame_allocator.h"
+#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
+class QSurface;
+
#define SURFACE_NUM 16 /* 16 surfaces for source YUV */
class H264Encoder {
void
#endif
bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- void end_frame(RefCountedGLsync fence, const std::vector<FrameAllocator::Frame> &input_frames_to_release);
+ void end_frame(RefCountedGLsync fence, const std::vector<RefCountedFrame> &input_frames);
private:
struct storage_task {
struct PendingFrame {
RefCountedGLsync fence;
- std::vector<FrameAllocator::Frame> input_frames_to_release;
+ std::vector<RefCountedFrame> input_frames;
};
std::map<int, PendingFrame> pending_frames;
QSurface *surface;