VOUT_WINDOW_SET_FULLSCREEN, /* int b_fullscreen */
};
-typedef struct {
+typedef struct vout_window_cfg_t {
/* If true, a standalone window is requested */
bool is_standalone;
} vout_window_cfg_t;
+typedef struct vout_window_owner {
+ void *sys;
+ void (*resized)(vout_window_t *, unsigned width, unsigned height);
+ void (*closed)(vout_window_t *);
+} vout_window_owner_t;
+
/**
* FIXME do we need an event system in the window too ?
* or the window user will take care of it ?
* A module is free to use it as it wishes.
*/
vout_window_sys_t *sys;
+
+ vout_window_owner_t owner;
};
/**
/ vout_display_NewWindow() and vout_display_DeleteWindow() instead.
* This enables recycling windows.
*/
-VLC_API vout_window_t * vout_window_New(vlc_object_t *, const char *module, const vout_window_cfg_t *);
+VLC_API vout_window_t * vout_window_New(vlc_object_t *, const char *module, const vout_window_cfg_t *, const vout_window_owner_t *);
/**
* Deletes a window created by vout_window_New().
return vout_window_Control(window, VOUT_WINDOW_SET_FULLSCREEN, full);
}
+static inline void vout_window_ReportSize(vout_window_t *window,
+ unsigned width, unsigned height)
+{
+ if (window->owner.resized != NULL)
+ window->owner.resized(window, width, height);
+}
+
+static inline void vout_window_ReportClose(vout_window_t *window)
+{
+ if (window->owner.closed != NULL)
+ window->owner.closed(window);
+}
+
#endif /* VLC_VOUT_WINDOW_H */