bytestream2_init(&g2, buf, buf_size);
- if ((ret = ff_reget_buffer(avctx, s->frame)) < 0)
+ if ((ret = ff_reget_buffer(avctx, s->frame, 0)) < 0)
return ret;
pixels = s->frame->data[0];
bytestream2_init(&g2, buf, buf_size);
- if ((ret = ff_reget_buffer(avctx, s->frame)) < 0)
+ if ((ret = ff_reget_buffer(avctx, s->frame, 0)) < 0)
return ret;
pixels = s->frame->data[0];
bytestream2_init(&g2, buf, buf_size);
- if ((ret = ff_reget_buffer(avctx, s->frame)) < 0)
+ if ((ret = ff_reget_buffer(avctx, s->frame, 0)) < 0)
return ret;
pixels = s->frame->data[0];
for (y_ptr = 0; y_ptr < s->frame->linesize[0] * s->avctx->height;
y_ptr += s->frame->linesize[0]) {
- pixel_countdown = s->avctx->width;
- pixel_ptr = 0;
- while (pixel_countdown > 0) {
- pixel = bytestream2_get_le24(&g2);
- AV_WL24(&pixels[y_ptr + pixel_ptr], pixel);
- pixel_ptr += 3;
- pixel_countdown--;
- }
+ bytestream2_get_buffer(&g2, pixels + y_ptr, 3*s->avctx->width);
if (s->avctx->width & 1)
bytestream2_skip(&g2, 3);
}
return 0;
}
-AVCodec ff_flic_decoder = {
+const AVCodec ff_flic_decoder = {
.name = "flic",
.long_name = NULL_IF_CONFIG_SMALL("Autodesk Animator Flic video"),
.type = AVMEDIA_TYPE_VIDEO,