]> git.sesse.net Git - pkanalytics/blobdiff - main.cpp
Add a Win32 build.
[pkanalytics] / main.cpp
index 4383f2e84958bc1dbfc06c6c72f58e9a959cba36..3889023fa6154a51ade93615a9242c261cb282fd 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -1,10 +1,9 @@
-#include <QMediaPlayer>
 #include <QMainWindow>
 #include <QApplication>
 #include <QGridLayout>
-#include <QVideoWidget>
 #include <QShortcut>
 #include <QInputDialog>
+#include <QTimer>
 #include <algorithm>
 #include <string>
 #include <map>
 #include <optional>
 #include <sqlite3.h>
 #include "mainwindow.h"
-#include "ui_mainwindow.h"
 #include "events.h"
 #include "players.h"
+#include "formations.h"
 #include "json.h"
 
 using namespace std;
 
-string format_timestamp(uint64_t pos)
-{
-       int ms = pos % 1000;
-       pos /= 1000;
-       int sec = pos % 60;
-       pos /= 60;
-       int min = pos % 60;
-       int hour = pos / 60;
-
-       char buf[256];
-       snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
-       return buf;
-}
-
-MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
-{
-       video = new QMediaPlayer;
-       //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
-       video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
-       video->play();
-
-       ui = new Ui::MainWindow;
-       ui->setupUi(this);
-
-       ui->event_view->setModel(events);
-       connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
-               [this, events](const QModelIndex &current, const QModelIndex &previous) {
-                       uint64_t t = events->get_time(current.row());
-                       if (t != video->position()) {
-                               video->setPosition(events->get_time(current.row()));
-                       } else {
-                               // Selection could have changed, so we still need to update.
-                               // (Just calling setPosition() would not give us the signal
-                               // in this case.)
-                               update_ui_from_time(t);
-                       }
-               });
-
-       ui->player_view->setModel(players);
-       ui->player_view->setColumnWidth(0, 30);
-       ui->player_view->setColumnWidth(1, 20);
-       ui->player_view->horizontalHeader()->setStretchLastSection(true);
-
-       connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
-               position_changed(pos);
-       });
-
-       video->setVideoOutput(ui->video);
-
-       // It's not really clear whether PgUp should be forwards or backwards,
-       // but mpv does at least up = forwards, so that's probably standard.
-       QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
-       connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
-       QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
-       connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
-
-       // Ugh. Used when Qt messes up and hangs the video.
-       QShortcut *f5 = new QShortcut(QKeySequence(Qt::Key_F5), this);
-       connect(f5, &QShortcut::activated, [this]() {
-               QVideoWidget *nvw = new QVideoWidget(ui->video->parentWidget());
-               nvw->setObjectName("video");
-               nvw->setMinimumSize(QSize(320, 240));
-               video->setVideoOutput(nvw);
-               ui->main_grid->replaceWidget(ui->video, nvw);
-               ui->video = nvw;
-       });
-
-       connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
-       connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
-
-       connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
-       connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
-
-       // TODO: Would be nice to actually have a frame...
-       connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
-       connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
-
-       connect(ui->play_pause, &QPushButton::clicked, [this]() {
-               if (playing) {
-                       video->pause();
-                       ui->play_pause->setText("Play (space)");
-               } else {
-                       video->setPlaybackRate(1.0);
-                       video->play();
-                       ui->play_pause->setText("Pause (space)");
-               }
-               playing = !playing;
-
-               // Needs to be set anew when we modify setText(), evidently.
-               ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
-       });
-
-       connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
-       connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
-       connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
-       connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
-       connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
-       connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
-       connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
-
-       // Offensive events
-       connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
-       connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
-       connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
-               EventsModel::Status s = events->get_status_at(video->position());
-               if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
-                       insert_noplayer_event("pull_oob");
-               } else {
-                       set_current_event_type("throwaway");
-               }
-       });
-       connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
-       connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
-       connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
-       connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
-       connect(ui->pull, &QPushButton::clicked, [this, events]() {
-               EventsModel::Status s = events->get_status_at(video->position());
-               if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
-                       set_current_event_type("pull");
-               } else if (EventsModel::Status::PULL_IN_AIR) {
-                       insert_noplayer_event("pull_landed");
-               }
-       });
-
-       // Defensive events (TODO add more)
-       connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
-       connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
-       connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
-       connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
-       connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
-               EventsModel::Status s = events->get_status_at(video->position());
-               if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
-                       insert_noplayer_event("their_pull");
-               }
-       });
-       connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
-       connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
-       connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
-
-       // Misc. events
-       connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
-       connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
-               EventsModel::Status s = events->get_status_at(video->position());
-               if (s.stoppage) {
-                       insert_noplayer_event("restart");
-               } else {
-                       insert_noplayer_event("stoppage");
-               }
-       });
-       connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
-
-       QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
-       connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
-       connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
-}
-
-void MainWindow::position_changed(uint64_t pos)
-{
-       ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
-       if (buffered_seek) {
-               video->setPosition(*buffered_seek);
-               buffered_seek.reset();
-       }
-       if (!playing) {
-               video->pause();  // We only played to get a picture.
-       }
-       if (playing) {
-               QModelIndex row = events->get_last_event_qt(video->position());
-               ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
-       }
-       update_ui_from_time(pos);
-}
-
-void MainWindow::seek(int64_t delta_ms)
-{
-       int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
-       uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
-       buffered_seek = pos;
-       if (!playing) {
-               video->setPlaybackRate(0.01);
-               video->play();  // Or Qt won't show the seek.
-       }
-}
-
-void MainWindow::insert_player_event(int button_id)
-{
-       uint64_t t = video->position();
-       vector<int> team = events->sort_team(events->get_team_at(t));
-       if (button_id >= team.size()) {
-               return;
-       }
-       int player_id = team[button_id];
-
-       EventsModel::Status s = events->get_status_at(t);
-
-       ui->event_view->selectionModel()->blockSignals(true);
-       if (s.attack_state == EventsModel::Status::OFFENSE) {
-               // TODO: Perhaps not if that player already did the last catch?
-               ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
-       } else {
-               ui->event_view->selectRow(events->insert_event(t, player_id));
-       }
-       ui->event_view->selectionModel()->blockSignals(false);
-
-       update_ui_from_time(t);
-}
-
-void MainWindow::insert_noplayer_event(const string &type)
-{
-       uint64_t t = video->position();
-
-       ui->event_view->selectionModel()->blockSignals(true);
-       ui->event_view->selectRow(events->insert_event(t, nullopt, type));
-       ui->event_view->selectionModel()->blockSignals(false);
-
-       update_ui_from_time(t);
-}
-
-void MainWindow::set_current_event_type(const string &type)
-{
-       QItemSelectionModel *select = ui->event_view->selectionModel();
-       if (!select->hasSelection()) {
-               return;
-       }
-       int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
-       events->set_event_type(row, type);
-       update_ui_from_time(video->position());
-}
-
-void MainWindow::delete_current_event()
-{
-       QItemSelectionModel *select = ui->event_view->selectionModel();
-       if (!select->hasSelection()) {
-               return;
-       }
-       int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
-       ui->event_view->selectionModel()->blockSignals(true);
-       events->delete_event(row);
-       ui->event_view->selectionModel()->blockSignals(false);
-       update_ui_from_time(video->position());
-}
-
-void MainWindow::make_substitution()
-{
-       QItemSelectionModel *select = ui->player_view->selectionModel();
-       set<int> new_team;
-       for (QModelIndex row : select->selectedRows()) {
-               new_team.insert(players->get_player_id(row.row()));
-       }
-       events->set_team_at(video->position(), new_team);
-}
-
-void MainWindow::update_ui_from_time(uint64_t t)
-{
-       update_status(t);
-       update_player_buttons(t);
-       update_action_buttons(t);
-}
-
-void MainWindow::update_status(uint64_t t)
-{
-       EventsModel::Status s = events->get_status_at(t);
-       char buf[256];
-       const char *offense = "not started";
-       if (s.attack_state == EventsModel::Status::OFFENSE) {
-               offense = "offense";
-       } else if (s.attack_state == EventsModel::Status::DEFENSE) {
-               offense = "defense";
-       }
-
-       snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
-               s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
-       if (s.stoppage_sec > 0) {
-               char buf2[256];
-               snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
-               ui->status->setText(buf2);
-       } else {
-               ui->status->setText(buf);
-       }
-}
-
-void MainWindow::update_player_buttons(uint64_t t)
-{
-       QPushButton *buttons[] = {
-               ui->player_1,
-               ui->player_2,
-               ui->player_3,
-               ui->player_4,
-               ui->player_5,
-               ui->player_6,
-               ui->player_7
-       };
-       const char shortcuts[] = "qweasdf";
-       int num_players = 0;
-       for (int player_id : events->sort_team(events->get_team_at(t))) {
-               QPushButton *btn = buttons[num_players];
-               string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
-               char shortcut[2] = "";
-               shortcut[0] = toupper(shortcuts[num_players]);
-               btn->setText(QString::fromUtf8(label));
-               btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
-               btn->setEnabled(true);
-               if (++num_players == 7) {
-                       break;
-               }
-       }
-       for (int i = num_players; i < 7; ++i) {
-               QPushButton *btn = buttons[i];
-               btn->setText("No player");
-               btn->setEnabled(false);
-       }
-}
-
-void MainWindow::update_action_buttons(uint64_t t)
-{
-       EventsModel::Status s = events->get_status_at(t);
-
-       bool has_selection = false;
-       bool has_selection_with_player = false;
-
-       QItemSelectionModel *select = ui->event_view->selectionModel();
-       if (select->hasSelection()) {
-               has_selection = true;
-               int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
-               has_selection_with_player = events->get_player_id(row).has_value();
-       }
-       ui->delete_->setEnabled(has_selection);
-
-       if (s.stoppage) {
-               ui->stoppage->setText("Restart (&v)");
-               ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
-               ui->catch_->setEnabled(false);
-               ui->throwaway->setEnabled(false);
-               ui->drop->setEnabled(false);
-               ui->goal->setEnabled(false);
-               ui->offensive_soft_plus->setEnabled(false);
-               ui->offensive_soft_minus->setEnabled(false);
-               ui->pull->setEnabled(false);
-               ui->interception->setEnabled(false);
-               ui->their_throwaway->setEnabled(false);
-               ui->our_defense->setEnabled(false);
-               ui->their_goal->setEnabled(false);
-               ui->defensive_soft_plus->setEnabled(false);
-               ui->defensive_soft_minus->setEnabled(false);
-               ui->their_pull->setEnabled(false);
-               return;
-       } else {
-               ui->stoppage->setText("Stoppage (&v)");
-               ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
-       }
-
-       // Defaults for pull-related buttons.
-       ui->pull->setText("Pull (&p)");
-       ui->their_pull->setText("Their pull (&p)");
-       ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
-       ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
-       ui->throwaway->setText("Throwaway (&t)");
-       ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
-
-       if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
-               ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-               ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
-
-               ui->catch_->setEnabled(false);
-               ui->throwaway->setEnabled(false);
-               ui->drop->setEnabled(false);
-               ui->goal->setEnabled(false);
-               ui->offensive_soft_plus->setEnabled(false);
-               ui->offensive_soft_minus->setEnabled(false);
-               ui->interception->setEnabled(false);
-               ui->their_throwaway->setEnabled(false);
-               ui->our_defense->setEnabled(false);
-               ui->their_goal->setEnabled(false);
-               ui->defensive_soft_plus->setEnabled(false);
-               ui->defensive_soft_minus->setEnabled(false);
-               return;
-       }
-       if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
-               if (s.attack_state == EventsModel::Status::DEFENSE) {
-                       ui->pull->setText("Pull landed (&p)");
-                       ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
-                       ui->pull->setEnabled(true);
-
-                       ui->throwaway->setText("Pull OOB (&t)");
-                       ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
-                       ui->throwaway->setEnabled(true);
-               } else {
-                       ui->pull->setEnabled(false);
-                       ui->throwaway->setEnabled(false);
-               }
-               ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
-
-               ui->catch_->setEnabled(false);
-               ui->drop->setEnabled(false);
-               ui->goal->setEnabled(false);
-               ui->offensive_soft_plus->setEnabled(false);
-               ui->offensive_soft_minus->setEnabled(false);
-               ui->interception->setEnabled(false);
-               ui->their_throwaway->setEnabled(false);
-               ui->our_defense->setEnabled(false);
-               ui->their_goal->setEnabled(false);
-               ui->defensive_soft_plus->setEnabled(false);
-               ui->defensive_soft_minus->setEnabled(false);
-               return;
-       }
-
-       ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->pull->setEnabled(false);
-
-       ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-       ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
-       ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-       ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
-       ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-       ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-       ui->their_pull->setEnabled(false);
-}
-
 sqlite3 *open_db(const char *filename)
 {
        sqlite3 *db;
@@ -456,11 +32,15 @@ sqlite3 *open_db(const char *filename)
        )", nullptr, nullptr, nullptr);  // Ignore errors.
 
        sqlite3_exec(db, R"(
-               CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
+               CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR, video_filename VARCHAR, gender_rule_a BOOLEAN DEFAULT false, gender_pull_rule BOOLEAN DEFAULT false);
        )", nullptr, nullptr, nullptr);  // Ignore errors.
 
        sqlite3_exec(db, R"(
-               CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
+               CREATE TABLE IF NOT EXISTS formation (formation INTEGER PRIMARY KEY, name VARCHAR, offense BOOLEAN NOT NULL);
+       )", nullptr, nullptr, nullptr);  // Ignore errors.
+
+       sqlite3_exec(db, R"(
+               CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, formation INTEGER, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match), FOREIGN KEY (formation) REFERENCES formation (formation));
        )", nullptr, nullptr, nullptr);  // Ignore errors.
 
        sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
@@ -468,7 +48,6 @@ sqlite3 *open_db(const char *filename)
        sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr);  // Ignore errors.
        return db;
 }
-
 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
 {
        QStringList items;
@@ -516,7 +95,9 @@ int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
                dialog.setWindowTitle("Open game");
                dialog.setLabelText("Choose game to analyze:");
                dialog.setComboBoxItems(items);
-               dialog.setTextValue(items[items.size() - 2]);
+               if (items.size() >= 2) {
+                       dialog.setTextValue(items[items.size() - 2]);
+               }
                dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
                if (!dialog.exec()) {
                        return -1;
@@ -538,7 +119,7 @@ int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
        }
 
        // Insert the new row into the database.
-       ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
+       ret = sqlite3_prepare_v2(db, "INSERT INTO match (description, gender_rule_a, gender_pull_rule) VALUES (?, COALESCE((SELECT gender_rule_a FROM match ORDER BY match DESC LIMIT 1),false), COALESCE((SELECT gender_pull_rule FROM match ORDER BY match DESC LIMIT 1),false))", -1, &stmt, 0);
        if (ret != SQLITE_OK) {
                fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
                abort();
@@ -567,9 +148,6 @@ int main(int argc, char *argv[])
        QApplication app(argc, argv);
        sqlite3 *db = open_db("ultimate.db");
 
-       // TODO: do this on-demand instead, from a menu
-       export_to_json(db, "ultimate.json");
-
        int requested_match = -1;
        if (argc >= 2) {
                requested_match = atoi(argv[1]);
@@ -580,10 +158,13 @@ int main(int argc, char *argv[])
                return 0;
        }
 
-       MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
+       MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db),
+                             new FormationsModel(db, true), new FormationsModel(db, false),
+                             db, match_id);
        mainWindow.resize(QSize(1280, 720));
        mainWindow.show();
 
-       return app.exec();
+       int ret = app.exec();
 
+       return ret;
 }