#include <string>
#include <QSignalMapper>
#include <QMetaType>
+#include <QShortcut>
#include "context.h"
#include "mixer.h"
Q_DECLARE_METATYPE(std::vector<std::string>);
MainWindow::MainWindow()
+ : ui(new Ui::MainWindow)
{
- Ui::MainWindow *ui = new Ui::MainWindow;
ui->setupUi(this);
ui->me_live->set_output(Mixer::OUTPUT_LIVE);
connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
+
+ connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
+ }
+
+ // Hook up the preview keyboard keys.
+ {
+ QSignalMapper *mapper = new QSignalMapper(this);
+ QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
+ connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
+ QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
+ connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
+ QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
+ connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
+ mapper->setMapping(shortcut1, 0),
+ mapper->setMapping(shortcut2, 1);
+ mapper->setMapping(shortcut3, 2);
+
connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
}
this, SLOT(set_transition_names(std::vector<std::string>)));
}
+void MainWindow::resizeEvent(QResizeEvent* event)
+{
+ QMainWindow::resizeEvent(event);
+
+ // Allocate the height; the most important part is to keep the main displays
+ // at 16:9 if at all possible.
+ double me_width = (width() - ui->transition_btn2->width()) / 2.0;
+ double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
+ double me_proportion = me_height / height();
+
+ // TODO: Scale the widths when we need to do this.
+ if (me_proportion > 0.8) {
+ me_proportion = 0.8;
+ }
+
+ // The previews will be constrained by the remaining height, and the width.
+ // FIXME: spacing=
+ double preview_height = std::min(height() - me_height, (width() / 4.0) * 9.0 / 16.0);
+ double preview_proportion = preview_height / height();
+
+ ui->vertical_layout->setStretch(0, lrintf(1000 * me_proportion));
+ ui->vertical_layout->setStretch(1, lrintf(1000 * (1.0 - me_proportion - preview_proportion)));
+ ui->vertical_layout->setStretch(2, lrintf(1000 * preview_proportion));
+
+ // Set the widths for the previews.
+ double preview_width = preview_height * 16.0 / 9.0;
+ double preview_width_proportion = preview_width / width(); // FIXME: spacing?
+
+ ui->preview_displays->setStretch(0, lrintf(1000 * preview_width_proportion));
+ ui->preview_displays->setStretch(1, lrintf(1000 * preview_width_proportion));
+ ui->preview_displays->setStretch(2, lrintf(1000 * preview_width_proportion));
+ ui->preview_displays->setStretch(3, lrintf(1000 * preview_width_proportion));
+ ui->preview_displays->setStretch(4, lrintf(1000 * (1.0 - 4.0 * preview_width_proportion)));
+}
+
void MainWindow::set_transition_names(vector<string> transition_names)
{
if (transition_names.size() < 1) {