]> git.sesse.net Git - nageru/blobdiff - mainwindow.h
Stop leaking memory allocators in DeckLinkCapture.
[nageru] / mainwindow.h
index 013217599efe2596c0f253b0af93ab3c354bd8b2..e6d0880cc20f85017ea2d09cb611c35eb544c88f 100644 (file)
@@ -39,7 +39,8 @@ public slots:
        void channel_clicked(int channel_number);
        void wb_button_clicked(int channel_number);
        void set_transition_names(std::vector<std::string> transition_names);
-       void update_channel_name(Mixer::Output output);
+       void update_channel_name(Mixer::Output output, const std::string &name);
+       void update_channel_color(Mixer::Output output, const std::string &color);
        void gain_staging_knob_changed(int value);
        void final_makeup_gain_knob_changed(int value);
        void cutoff_knob_changed(int value);
@@ -53,7 +54,7 @@ private:
        void set_white_balance(int channel_number, int x, int y);
 
        // Called from the mixer.
-       void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db);
+       void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db, float correlation);
        timeval last_audio_level_callback{0, 0};
 
        Ui::MainWindow *ui;