]> git.sesse.net Git - pkanalytics/blobdiff - mainwindow.h
Make persistent PBOs for faster texture upload.
[pkanalytics] / mainwindow.h
index 805fb125f6c2dc7a056889488cf3c9d2f7777b42..ea4ba37048a4e893280713276b6558a5eba82ae9 100644 (file)
@@ -2,27 +2,38 @@
 #include <QMainWindow>
 #include <QApplication>
 #include <stdint.h>
+#include <sqlite3.h>
 #include <optional>
 #include "ui_mainwindow.h"
 
 class EventsModel;
 class PlayersModel;
+class FormationsModel;
 
 class MainWindow : public QMainWindow
 {
        Q_OBJECT
 
 public:
-       MainWindow(EventsModel *events, PlayersModel *players);
+       MainWindow(EventsModel *events, PlayersModel *players,
+                  FormationsModel *offensive_formations, FormationsModel *defensive_formations,
+                  sqlite3 *db, int match_id);
+       ~MainWindow() {
+               if (ui && ui->video) {
+                       ui->video->stop();
+               }
+       }
 
 private:
        void position_changed(uint64_t pos);
        void seek(int64_t delta_ms);
-       void insert_event(int button_id);
+       void insert_player_event(int button_id);
        void insert_noplayer_event(const std::string &type);
        void set_current_event_type(const std::string &type);
+       void insert_or_change_formation(bool offense);
        void delete_current_event();
        void make_substitution();
+       void formation_double_clicked(bool offense, unsigned row);
 
        void update_ui_from_time(uint64_t t);
        void update_status(uint64_t t);
@@ -32,8 +43,11 @@ private:
        Ui::MainWindow *ui;
        EventsModel *events;
        PlayersModel *players;
+       FormationsModel *offensive_formations;
+       FormationsModel *defensive_formations;
        bool seeking = false;
-       bool playing = true;
+       std::atomic<bool> playing{true};
        std::optional<uint64_t> buffered_seek;
-       QMediaPlayer *video;
+       sqlite3 *db;  // TODO: Check threading
+       int match_id;
 };