]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Rename bmusb_mutex to card_mutex; it is not really bound to bmusb anymore.
[nageru] / mixer.cpp
index f7ef46e160d251e6ec89ee4dee611f86fac74262..05013b10e3569387d0b0538a3afd6d42b9267640 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -10,7 +10,6 @@
 #include <movit/image_format.h>
 #include <movit/init.h>
 #include <movit/resource_pool.h>
-#include <movit/util.h>
 #include <stdint.h>
 #include <stdio.h>
 #include <stdlib.h>
@@ -33,6 +32,7 @@
 #include "alsa_output.h"
 #include "bmusb/bmusb.h"
 #include "bmusb/fake_capture.h"
+#include "chroma_subsampler.h"
 #include "context.h"
 #include "decklink_capture.h"
 #include "defs.h"
@@ -186,107 +186,11 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
        BMUSBCapture::start_bm_thread();
 
-       for (card_index = 0; card_index < num_cards; ++card_index) {
+       for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
                cards[card_index].queue_length_policy.reset(card_index);
-               cards[card_index].capture->start_bm_capture();
        }
 
-       // Set up stuff for NV12 conversion.
-       //
-       // Note: Due to the horizontally co-sited chroma/luma samples in H.264
-       // (chrome position is left for horizontal and center for vertical),
-       // we need to be a bit careful in our subsampling. A diagram will make
-       // this clearer, showing some luma and chroma samples:
-       //
-       //     a   b   c   d
-       //   +---+---+---+---+
-       //   |   |   |   |   |
-       //   | Y | Y | Y | Y |
-       //   |   |   |   |   |
-       //   +---+---+---+---+
-       //
-       // +-------+-------+
-       // |       |       |
-       // |   C   |   C   |
-       // |       |       |
-       // +-------+-------+
-       //
-       // Clearly, the rightmost chroma sample here needs to be equivalent to
-       // b/4 + c/2 + d/4. (We could also implement more sophisticated filters,
-       // of course, but as long as the upsampling is not going to be equally
-       // sophisticated, it's probably not worth it.) If we sample once with
-       // no mipmapping, we get just c, ie., no actual filtering in the
-       // horizontal direction. (For the vertical direction, we can just
-       // sample in the middle to get the right filtering.) One could imagine
-       // we could use mipmapping (assuming we can create mipmaps cheaply),
-       // but then, what we'd get is this:
-       //
-       //    (a+b)/2 (c+d)/2
-       //   +-------+-------+
-       //   |       |       |
-       //   |   Y   |   Y   |
-       //   |       |       |
-       //   +-------+-------+
-       //
-       // +-------+-------+
-       // |       |       |
-       // |   C   |   C   |
-       // |       |       |
-       // +-------+-------+
-       //
-       // which ends up sampling equally from a and b, which clearly isn't right. Instead,
-       // we need to do two (non-mipmapped) chroma samples, both hitting exactly in-between
-       // source pixels.
-       //
-       // Sampling in-between b and c gives us the sample (b+c)/2, and similarly for c and d.
-       // Taking the average of these gives of (b+c)/4 + (c+d)/4 = b/4 + c/2 + d/4, which is
-       // exactly what we want.
-       //
-       // See also http://www.poynton.com/PDFs/Merging_RGB_and_422.pdf, pages 6–7.
-
-       // Cb/Cr shader.
-       string cbcr_vert_shader =
-               "#version 130 \n"
-               " \n"
-               "in vec2 position; \n"
-               "in vec2 texcoord; \n"
-               "out vec2 tc0, tc1; \n"
-               "uniform vec2 foo_chroma_offset_0; \n"
-               "uniform vec2 foo_chroma_offset_1; \n"
-               " \n"
-               "void main() \n"
-               "{ \n"
-               "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
-               "    // \n"
-               "    //   2.000  0.000  0.000 -1.000 \n"
-               "    //   0.000  2.000  0.000 -1.000 \n"
-               "    //   0.000  0.000 -2.000 -1.000 \n"
-               "    //   0.000  0.000  0.000  1.000 \n"
-               "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
-               "    vec2 flipped_tc = texcoord; \n"
-               "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
-               "    tc1 = flipped_tc + foo_chroma_offset_1; \n"
-               "} \n";
-       string cbcr_frag_shader =
-               "#version 130 \n"
-               "in vec2 tc0, tc1; \n"
-               "uniform sampler2D cbcr_tex; \n"
-               "out vec4 FragColor; \n"
-               "void main() { \n"
-               "    FragColor = 0.5 * (texture(cbcr_tex, tc0) + texture(cbcr_tex, tc1)); \n"
-               "} \n";
-       vector<string> frag_shader_outputs;
-       cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
-
-       float vertices[] = {
-               0.0f, 2.0f,
-               0.0f, 0.0f,
-               2.0f, 0.0f
-       };
-       cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
-       cbcr_texture_sampler_uniform = glGetUniformLocation(cbcr_program_num, "cbcr_tex");
-       cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
-       cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
+       chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
 
        if (global_flags.enable_alsa_output) {
                alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
@@ -295,13 +199,11 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
 
 Mixer::~Mixer()
 {
-       resource_pool->release_glsl_program(cbcr_program_num);
-       glDeleteBuffers(1, &cbcr_vbo);
        BMUSBCapture::stop_bm_thread();
 
        for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
                {
-                       unique_lock<mutex> lock(bmusb_mutex);
+                       unique_lock<mutex> lock(card_mutex);
                        cards[card_index].should_quit = true;  // Unblock thread.
                        cards[card_index].new_frames_changed.notify_all();
                }
@@ -331,7 +233,6 @@ void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool
                card->surface = create_surface_with_same_format(mixer_surface);
        }
        while (!card->new_frames.empty()) card->new_frames.pop();
-       card->fractional_samples = 0;
        card->last_timecode = -1;
        card->capture->configure_card();
 
@@ -368,7 +269,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                        // Found a stable signal, so stop scanning.
                        is_mode_scanning[card_index] = false;
                } else {
-                       static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
+                       static constexpr double switch_time_s = 0.1;  // Should be enough time for the signal to stabilize.
                        steady_clock::time_point now = steady_clock::now();
                        double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
                        if (sec_since_last_switch > switch_time_s) {
@@ -446,7 +347,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                // Still send on the information that we _had_ a frame, even though it's corrupted,
                // so that pts can go up accordingly.
                {
-                       unique_lock<mutex> lock(bmusb_mutex);
+                       unique_lock<mutex> lock(card_mutex);
                        CaptureCard::NewFrame new_frame;
                        new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
                        new_frame.length = frame_length;
@@ -462,6 +363,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
        unsigned num_fields = video_format.interlaced ? 2 : 1;
        steady_clock::time_point frame_upload_start;
+       bool interlaced_stride = false;
        if (video_format.interlaced) {
                // Send the two fields along as separate frames; the other side will need to add
                // a deinterlacer to actually get this right.
@@ -470,6 +372,9 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                assert(frame_length % 2 == 0);
                frame_length /= 2;
                num_fields = 2;
+               if (video_format.second_field_start == 1) {
+                       interlaced_stride = true;
+               }
                frame_upload_start = steady_clock::now();
        }
        userdata->last_interlaced = video_format.interlaced;
@@ -493,8 +398,13 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                // Note that this means we must hold on to the actual frame data in <userdata>
                // until the upload command is run, but we hold on to <frame> much longer than that
                // (in fact, all the way until we no longer use the texture in rendering).
-               auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
-                       unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
+               auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
+                       unsigned field_start_line;
+                       if (field == 1) {
+                               field_start_line = video_format.second_field_start;
+                       } else {
+                               field_start_line = video_format.extra_lines_top;
+                       }
 
                        if (userdata->tex_y[field] == 0 ||
                            userdata->tex_cbcr[field] == 0 ||
@@ -532,16 +442,32 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
                        glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
                        check_error();
+                       if (interlaced_stride) {
+                               glPixelStorei(GL_UNPACK_ROW_LENGTH, cbcr_width * 2);
+                               check_error();
+                       } else {
+                               glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+                               check_error();
+                       }
                        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
                        check_error();
                        glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
                        check_error();
+                       if (interlaced_stride) {
+                               glPixelStorei(GL_UNPACK_ROW_LENGTH, video_format.width * 2);
+                               check_error();
+                       } else {
+                               glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+                               check_error();
+                       }
                        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
                        check_error();
                        glBindTexture(GL_TEXTURE_2D, 0);
                        check_error();
                        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
                        check_error();
+                       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+                       check_error();
                };
 
                if (field == 1) {
@@ -557,7 +483,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                }
 
                {
-                       unique_lock<mutex> lock(bmusb_mutex);
+                       unique_lock<mutex> lock(card_mutex);
                        CaptureCard::NewFrame new_frame;
                        new_frame.frame = frame;
                        new_frame.length = frame_length;
@@ -592,6 +518,12 @@ void Mixer::thread_func()
                exit(1);
        }
 
+       // Start the actual capture. (We don't want to do it before we're actually ready
+       // to process output frames.)
+       for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+               cards[card_index].capture->start_bm_capture();
+       }
+
        steady_clock::time_point start, now;
        start = steady_clock::now();
 
@@ -601,14 +533,13 @@ void Mixer::thread_func()
        while (!should_quit) {
                CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
                bool has_new_frame[MAX_VIDEO_CARDS] = { false };
-               int num_samples[MAX_VIDEO_CARDS] = { 0 };
 
                unsigned master_card_index = theme->map_signal(master_clock_channel);
                assert(master_card_index < num_cards);
 
-               get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
-               schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
-               stats_dropped_frames += new_frames[master_card_index].dropped_frames;
+               OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame);
+               schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration);
+               stats_dropped_frames += output_frame_info.dropped_frames;
 
                handle_hotplugged_cards();
 
@@ -649,7 +580,7 @@ void Mixer::thread_func()
                        }
                }
 
-               int64_t frame_duration = new_frames[master_card_index].length;
+               int64_t frame_duration = output_frame_info.frame_duration;
                render_one_frame(frame_duration);
                ++frame;
                pts_int += frame_duration;
@@ -677,10 +608,15 @@ void Mixer::thread_func()
                                        assert(false);
                                }
 
-                               printf(", using %ld / %ld MB lockable memory (%.1f%%)",
-                                       long(used.ru_maxrss / 1024),
-                                       long(limit.rlim_cur / 1048576),
-                                       float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
+                               if (limit.rlim_cur == 0) {
+                                       printf(", using %ld MB memory (locked)",
+                                               long(used.ru_maxrss / 1024));
+                               } else {
+                                       printf(", using %ld / %ld MB lockable memory (%.1f%%)",
+                                               long(used.ru_maxrss / 1024),
+                                               long(limit.rlim_cur / 1048576),
+                                               float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
+                               }
                        } else {
                                printf(", using %ld MB memory (not locked)",
                                        long(used.ru_maxrss / 1024));
@@ -710,12 +646,14 @@ void Mixer::thread_func()
        resource_pool->clean_context();
 }
 
-void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS], int num_samples[MAX_VIDEO_CARDS])
+Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
 {
+       OutputFrameInfo output_frame_info;
+
 start:
        // The first card is the master timer, so wait for it to have a new frame.
        // TODO: Add a timeout.
-       unique_lock<mutex> lock(bmusb_mutex);
+       unique_lock<mutex> lock(card_mutex);
        cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
 
        if (cards[master_card_index].new_frames.empty()) {
@@ -738,11 +676,6 @@ start:
                card->new_frames.pop();
                card->new_frames_changed.notify_all();
 
-               int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
-               num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
-               card->fractional_samples = num_samples_times_timebase % TIMEBASE;
-               assert(num_samples[card_index] >= 0);
-
                if (card_index == master_card_index) {
                        // We don't use the queue length policy for the master card,
                        // but we will if it stops being the master. Thus, clear out
@@ -757,6 +690,18 @@ start:
                        }
                }
        }
+
+       output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
+       output_frame_info.frame_duration = new_frames[master_card_index].length;
+
+       // This might get off by a fractional sample when changing master card
+       // between ones with different frame rates, but that's fine.
+       int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
+       output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
+       fractional_samples = num_samples_times_timebase % TIMEBASE;
+       assert(output_frame_info.num_samples >= 0);
+
+       return output_frame_info;
 }
 
 void Mixer::handle_hotplugged_cards()
@@ -860,7 +805,7 @@ void Mixer::render_one_frame(int64_t duration)
        chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
        resource_pool->release_fbo(fbo);
 
-       subsample_chroma(cbcr_full_tex, cbcr_tex);
+       chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
        resource_pool->release_2d_texture(cbcr_full_tex);
 
        // Set the right state for rgba_tex.
@@ -924,73 +869,11 @@ void Mixer::audio_thread_func()
                if (alsa) {
                        alsa->write(samples_out);
                }
+               decklink_output->send_audio(task.pts_int, samples_out);
                video_encoder->add_audio(task.pts_int, move(samples_out));
        }
 }
 
-void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
-{
-       GLuint vao;
-       glGenVertexArrays(1, &vao);
-       check_error();
-
-       glBindVertexArray(vao);
-       check_error();
-
-       // Extract Cb/Cr.
-       GLuint fbo = resource_pool->create_fbo(dst_tex);
-       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-       glViewport(0, 0, global_flags.width/2, global_flags.height/2);
-       check_error();
-
-       glUseProgram(cbcr_program_num);
-       check_error();
-
-       glActiveTexture(GL_TEXTURE0);
-       check_error();
-       glBindTexture(GL_TEXTURE_2D, src_tex);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-       check_error();
-
-       float chroma_offset_0[] = { -1.0f / global_flags.width, 0.0f };
-       float chroma_offset_1[] = { -0.0f / global_flags.width, 0.0f };
-       set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
-       set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_1", chroma_offset_1);
-
-       glUniform1i(cbcr_texture_sampler_uniform, 0);
-
-       glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
-       check_error();
-
-       for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
-               glEnableVertexAttribArray(attr_index);
-               check_error();
-               glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
-               check_error();
-       }
-
-       glDrawArrays(GL_TRIANGLES, 0, 3);
-       check_error();
-
-       for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
-               glDisableVertexAttribArray(attr_index);
-               check_error();
-       }
-
-       glUseProgram(0);
-       check_error();
-       glBindFramebuffer(GL_FRAMEBUFFER, 0);
-       check_error();
-
-       resource_pool->release_fbo(fbo);
-       glDeleteVertexArrays(1, &vao);
-}
-
 void Mixer::release_display_frame(DisplayFrame *frame)
 {
        for (GLuint texnum : frame->temp_textures) {