]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Refcount the input frames directly instead of trying to free them after-the-fact...
[nageru] / mixer.cpp
index 10350a509bb705b7c847e7384b9b81f8e737f67d..2ae8276ae7ef3780885c54ccc5b1f390778390a4 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
-#define GL_GLEXT_PROTOTYPES 1
-#define NO_SDL_GLEXT 1
-#define NUM_CARDS 2
-
 #define WIDTH 1280
 #define HEIGHT 720
 
-#include <epoxy/gl.h>
-#include <epoxy/egl.h>
-
 #undef Success
 
-#include <assert.h>
-#include <features.h>
-#include <math.h>
-#include <png.h>
-#include <pngconf.h>
-#include <setjmp.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/time.h>
-#include <time.h>
-#include <mutex>
-#include <queue>
-#include <condition_variable>
+#include "mixer.h"
 
-#include <diffusion_effect.h>
+#include <assert.h>
 #include <effect.h>
 #include <effect_chain.h>
-#include <flat_input.h>
+#include <effect_util.h>
+#include <epoxy/egl.h>
+#include <features.h>
 #include <image_format.h>
 #include <init.h>
-#include <lift_gamma_gain_effect.h>
-#include <saturation_effect.h>
-#include <util.h>
-#include <ycbcr_input.h>
-#include <vignette_effect.h>
-#include <resample_effect.h>
-#include <resize_effect.h>
 #include <overlay_effect.h>
 #include <padding_effect.h>
+#include <resample_effect.h>
+#include <resource_pool.h>
+#include <saturation_effect.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/time.h>
+#include <time.h>
+#include <util.h>
 #include <white_balance_effect.h>
 #include <ycbcr.h>
-#include <resource_pool.h>
-#include <effect_util.h>
-
-#include <EGL/egl.h>
+#include <ycbcr_input.h>
+#include <cmath>
+#include <condition_variable>
+#include <cstddef>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <thread>
+#include <vector>
 
-#include "h264encode.h"
-#include "context.h"
 #include "bmusb.h"
+#include "context.h"
+#include "h264encode.h"
 #include "pbo_frame_allocator.h"
-#include "mixer.h"
 #include "ref_counted_gl_sync.h"
 
+class QOpenGLContext;
+
 using namespace movit;
 using namespace std;
 using namespace std::placeholders;
 
-static float t = 0.0f;
+Mixer *global_mixer = nullptr;
+
+Mixer::Mixer(const QSurfaceFormat &format)
+       : mixer_surface(create_surface(format)),
+         h264_encoder_surface(create_surface(format))
+{
+       CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
+       check_error();
+
+       resource_pool.reset(new ResourcePool);
+       output_channel[OUTPUT_LIVE].parent = this;
+       output_channel[OUTPUT_PREVIEW].parent = this;
+
+       ImageFormat inout_format;
+       inout_format.color_space = COLORSPACE_sRGB;
+       inout_format.gamma_curve = GAMMA_sRGB;
+
+       YCbCrFormat input_ycbcr_format;
+       input_ycbcr_format.chroma_subsampling_x = 2;
+       input_ycbcr_format.chroma_subsampling_y = 1;
+       input_ycbcr_format.cb_x_position = 0.0;
+       input_ycbcr_format.cr_x_position = 0.0;
+       input_ycbcr_format.cb_y_position = 0.5;
+       input_ycbcr_format.cr_y_position = 0.5;
+       input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
+       input_ycbcr_format.full_range = false;
+
+       YCbCrFormat output_ycbcr_format;
+       output_ycbcr_format.chroma_subsampling_x = 1;
+       output_ycbcr_format.chroma_subsampling_y = 1;
+       output_ycbcr_format.luma_coefficients = YCBCR_REC_601;
+       output_ycbcr_format.full_range = false;
+
+       // Main chain.
+       chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
+       check_error();
+       input[0] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
+       chain->add_input(input[0]);
+       input[1] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
+       chain->add_input(input[1]);
+       resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
+       padding_effect = chain->add_effect(new IntegralPaddingEffect());
+       float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
+       CHECK(padding_effect->set_vec4("border_color", border_color));
+
+       resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
+       Effect *saturation_effect = chain->add_effect(new SaturationEffect());
+       CHECK(saturation_effect->set_float("saturation", 0.3f));
+       Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
+       CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
+       padding2_effect = chain->add_effect(new IntegralPaddingEffect());
+
+       chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
+
+       chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+       chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, output_ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
+       chain->set_dither_bits(8);
+       chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
+       chain->finalize();
+
+       // Preview chain (always shows just first input for now).
+       preview_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
+       check_error();
+       preview_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
+       preview_chain->add_input(preview_input);
+       preview_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+       preview_chain->set_dither_bits(0);  // Don't bother.
+       preview_chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
+       preview_chain->finalize();
+
+       h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
+
+       printf("Configuring first card...\n");
+       cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
+       cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
+       cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
+       cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
+       cards[0].usb->configure_card();
+       cards[0].surface = create_surface(format);
+#if NUM_CARDS == 2
+       cards[1].surface = create_surface(format);
+#endif
 
-ResourcePool *resource_pool;
+       if (NUM_CARDS == 2) {
+               printf("Configuring second card...\n");
+               cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
+               cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
+               cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
+               cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
+               cards[1].usb->configure_card();
+       }
 
-std::mutex display_frame_mutex;
-DisplayFrame current_display_frame, ready_display_frame;  // protected by <frame_mutex>
-bool has_current_display_frame = false, has_ready_display_frame = false;  // protected by <frame_mutex>
+       BMUSBCapture::start_bm_thread();
 
-std::mutex bmusb_mutex;
-struct CaptureCard {
-       BMUSBCapture *usb;
+       for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+               cards[card_index].usb->start_bm_capture();
+               input[card_index]->set_pixel_data(0, nullptr, 0);
+               input[card_index]->set_pixel_data(1, nullptr, 0);
+       }
 
-       // Threading stuff
-       bool thread_initialized;
-       QSurface *surface;
-       QOpenGLContext *context;
+       //chain->enable_phase_timing(true);
 
-       bool new_data_ready;  // Whether new_frame contains anything.
-       PBOFrameAllocator::Frame new_frame;
-       GLsync new_data_ready_fence;  // Whether new_frame is ready for rendering.
-       std::condition_variable new_data_ready_changed;  // Set whenever new_data_ready is changed.
-};
-CaptureCard cards[NUM_CARDS];  // protected by <bmusb_mutex>
+       // Set up stuff for NV12 conversion.
 
-new_frame_ready_callback_t new_frame_ready_callback;
-bool has_new_frame_ready_callback = false;
+       // Cb/Cr shader.
+       string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
+       string cbcr_frag_shader =
+               "#version 130 \n"
+               "in vec2 tc0; \n"
+               "uniform sampler2D cbcr_tex; \n"
+               "void main() { \n"
+               "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
+               "} \n";
+       cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
+}
 
-void bm_frame(int card_index, uint16_t timecode,
-              FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
-             FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
+Mixer::~Mixer()
+{
+       resource_pool->release_glsl_program(cbcr_program_num);
+       BMUSBCapture::stop_bm_thread();
+}
+
+void Mixer::bm_frame(int card_index, uint16_t timecode,
+                     FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
+                    FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
 {
        CaptureCard *card = &cards[card_index];
        if (!card->thread_initialized) {
@@ -115,7 +201,8 @@ void bm_frame(int card_index, uint16_t timecode,
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
        }
-       GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
+       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+       GLuint pbo = userdata->pbo;
        check_error();
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
        check_error();
@@ -123,22 +210,34 @@ void bm_frame(int card_index, uint16_t timecode,
        check_error();
        //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
        //check_error();
+
+       // Upload the textures.
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, 0);
+       check_error();
        GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
        check_error();
        assert(fence != nullptr);
        {
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready = true;
-               card->new_frame = video_frame;
+               card->new_frame = RefCountedFrame(video_frame);
                card->new_data_ready_fence = fence;
                card->new_data_ready_changed.notify_all();
        }
 
-       // Video frame will be released later.
+       // Video frame will be released when last user of card->new_frame goes out of scope.
         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
 }
        
-void place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
+void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
 {
        float srcx0 = 0.0f;
        float srcx1 = 1.0f;
@@ -200,136 +299,19 @@ void place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0,
        CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
 }
        
-static bool quit = false;
-       
-void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3, QSurface *surface4)
+void Mixer::thread_func()
 {
-       cards[0].surface = surface3;
-#if NUM_CARDS == 2
-       cards[1].surface = surface4;
-#endif
-
        eglBindAPI(EGL_OPENGL_API);
        QOpenGLContext *context = create_context();
-       if (!make_current(context, surface)) {
+       if (!make_current(context, mixer_surface)) {
                printf("oops\n");
                exit(1);
        }
 
-       CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
-       check_error();
-
-       EffectChain chain(WIDTH, HEIGHT);
-       check_error();
-
-       ImageFormat inout_format;
-       inout_format.color_space = COLORSPACE_sRGB;
-       inout_format.gamma_curve = GAMMA_sRGB;
-
-       YCbCrFormat ycbcr_format;
-       ycbcr_format.chroma_subsampling_x = 2;
-       ycbcr_format.chroma_subsampling_y = 1;
-       ycbcr_format.cb_x_position = 0.0;
-       ycbcr_format.cr_x_position = 0.0;
-       ycbcr_format.cb_y_position = 0.5;
-       ycbcr_format.cr_y_position = 0.5;
-       ycbcr_format.luma_coefficients = YCBCR_REC_601;
-       ycbcr_format.full_range = false;
-
-       YCbCrInput *input[NUM_CARDS];
-
-       input[0] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain.add_input(input[0]);
-       input[1] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain.add_input(input[1]);
-       Effect *resample_effect = chain.add_effect(new ResampleEffect(), input[0]);
-       Effect *padding_effect = chain.add_effect(new IntegralPaddingEffect());
-       float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
-       CHECK(padding_effect->set_vec4("border_color", border_color));
-
-       Effect *resample2_effect = chain.add_effect(new ResampleEffect(), input[1]);
-       Effect *saturation_effect = chain.add_effect(new SaturationEffect());
-       CHECK(saturation_effect->set_float("saturation", 0.3f));
-       Effect *wb_effect = chain.add_effect(new WhiteBalanceEffect());
-       CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
-       Effect *padding2_effect = chain.add_effect(new IntegralPaddingEffect());
-
-       chain.add_effect(new OverlayEffect(), padding_effect, padding2_effect);
-
-       ycbcr_format.chroma_subsampling_x = 1;
-
-       chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       chain.add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
-       chain.set_dither_bits(8);
-       chain.set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
-       chain.finalize();
-
-       H264Encoder h264_encoder(surface2, WIDTH, HEIGHT, "test.mp4");
-
-       printf("Configuring first card...\n");
-       cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
-       //cards[0].usb = new BMUSBCapture(0x1edb, 0xbd4f);
-       cards[0].usb->set_frame_callback(std::bind(bm_frame, 0, _1, _2, _3, _4, _5, _6, _7));
-       std::unique_ptr<PBOFrameAllocator> pbo_allocator1(new PBOFrameAllocator(1280 * 750 * 2 + 44));
-       cards[0].usb->set_video_frame_allocator(pbo_allocator1.get());
-       cards[0].usb->configure_card();
-
-       std::unique_ptr<PBOFrameAllocator> pbo_allocator2(new PBOFrameAllocator(1280 * 750 * 2 + 44));
-       if (NUM_CARDS == 2) {
-               printf("Configuring second card...\n");
-               cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
-               cards[1].usb->set_frame_callback(std::bind(bm_frame, 1, _1, _2, _3, _4, _5, _6, _7));
-               cards[1].usb->set_video_frame_allocator(pbo_allocator2.get());
-               cards[1].usb->configure_card();
-       }
-
-       BMUSBCapture::start_bm_thread();
-
-       for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
-               cards[card_index].usb->start_bm_capture();
-       }
-
-       int frame = 0;
-#if _POSIX_C_SOURCE >= 199309L
        struct timespec start, now;
        clock_gettime(CLOCK_MONOTONIC, &start);
-#else
-       struct timeval start, now;
-       gettimeofday(&start, NULL);
-#endif
-
-       PBOFrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS];
-       for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
-               bmusb_current_rendering_frame[card_index] =
-                       cards[card_index].usb->get_video_frame_allocator()->alloc_frame();
-               GLint input_tex_pbo = (GLint)(intptr_t)bmusb_current_rendering_frame[card_index].userdata;
-               input[card_index]->set_pixel_data(0, nullptr, input_tex_pbo);
-               input[card_index]->set_pixel_data(1, nullptr, input_tex_pbo);
-               check_error();
-       }
-
-       //chain.enable_phase_timing(true);
-
-       // Set up stuff for NV12 conversion.
-       resource_pool = chain.get_resource_pool();
-       GLuint chroma_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
-
-       // Cb/Cr shader.
-       string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
-       string cbcr_frag_shader =
-               "#version 130 \n"
-               "in vec2 tc0; \n"
-               "uniform sampler2D cbcr_tex; \n"
-               "void main() { \n"
-               "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
-               "} \n";
-       GLuint cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
 
-       GLuint vao;
-       glGenVertexArrays(1, &vao);
-       check_error();
-
-       while (!quit) {
+       while (!should_quit) {
                ++frame;
 
                //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
@@ -350,22 +332,43 @@ void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3
                float right1 = 1280 - 16;
                float top1 = bottom1 - height1;
                float left1 = right1 - width1;
-               
-               float t = 0.5 + 0.5 * cos(frame * 0.006);
-               //float t = 0.0;
-               float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
-               float tx0 = 0.0 + t * (-16.0 * scale0);
-               float ty0 = 0.0 + t * (-48.0 * scale0);
-
-               top0 = top0 * scale0 + ty0;
-               bottom0 = bottom0 * scale0 + ty0;
-               left0 = left0 * scale0 + tx0;
-               right0 = right0 * scale0 + tx0;
-
-               top1 = top1 * scale0 + ty0;
-               bottom1 = bottom1 * scale0 + ty0;
-               left1 = left1 * scale0 + tx0;
-               right1 = right1 * scale0 + tx0;
+       
+               if (current_source == SOURCE_INPUT1) {
+                       top0 = 0.0;
+                       bottom0 = HEIGHT;
+                       left0 = 0.0;
+                       right0 = WIDTH;
+
+                       top1 = HEIGHT + 10;
+                       bottom1 = HEIGHT + 20;
+                       left1 = WIDTH + 10;
+                       right1 = WIDTH + 20;
+               } else if (current_source == SOURCE_INPUT2) {
+                       top1 = 0.0;
+                       bottom1 = HEIGHT;
+                       left1 = 0.0;
+                       right1 = WIDTH;
+
+                       top0 = HEIGHT + 10;
+                       bottom0 = HEIGHT + 20;
+                       left0 = WIDTH + 10;
+                       right0 = WIDTH + 20;
+               } else {
+                       float t = 0.5 + 0.5 * cos(frame * 0.006);
+                       float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
+                       float tx0 = 0.0 + t * (-16.0 * scale0);
+                       float ty0 = 0.0 + t * (-48.0 * scale0);
+
+                       top0 = top0 * scale0 + ty0;
+                       bottom0 = bottom0 * scale0 + ty0;
+                       left0 = left0 * scale0 + tx0;
+                       right0 = right0 * scale0 + tx0;
+
+                       top1 = top1 * scale0 + ty0;
+                       bottom1 = bottom1 * scale0 + ty0;
+                       left1 = left1 * scale0 + tx0;
+                       right1 = right1 * scale0 + tx0;
+               }
 
                place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
                place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
@@ -377,7 +380,7 @@ void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3
 
                        // The first card is the master timer, so wait for it to have a new frame.
                        // TODO: Make configurable, and with a timeout.
-                       cards[0].new_data_ready_changed.wait(lock, []{ return cards[0].new_data_ready; });
+                       cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
 
                        for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                                CaptureCard *card = &cards[card_index];
@@ -390,19 +393,13 @@ void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3
                        }
                }
 
-               vector<FrameAllocator::Frame> input_frames_to_release;
-       
                for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                        CaptureCard *card = &card_copy[card_index];
                        if (!card->new_data_ready)
                                continue;
 
-                       // Now we're done with the previous frame, so we can definitely
-                       // release it when this is done rendering. (Actually, we could do
-                       // it one frame earlier, but before we have a new one, there's no
-                       // knowing when the current one is released.)
-                       input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
                        bmusb_current_rendering_frame[card_index] = card->new_frame;
+                       check_error();
 
                        // The new texture might still be uploaded,
                        // tell the GPU to wait until it's there.
@@ -411,111 +408,65 @@ void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3
                        check_error();
                        glDeleteSync(card->new_data_ready_fence);
                        check_error();
-                       GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
-                       input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                       input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+                       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
+                       input[card_index]->set_texture_num(0, userdata->tex_y);
+                       input[card_index]->set_texture_num(1, userdata->tex_cbcr);
 
                        if (NUM_CARDS == 1) {
                                // Set to the other one, too.
-                               input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                               input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+                               input[1]->set_texture_num(0, userdata->tex_y);
+                               input[1]->set_texture_num(1, userdata->tex_cbcr);
+                       }
+
+                       if (card_index == 0) {
+                               preview_input->set_texture_num(0, userdata->tex_y);
+                               preview_input->set_texture_num(1, userdata->tex_cbcr);
                        }
                }
 
                GLuint y_tex, cbcr_tex;
-               bool got_frame = h264_encoder.begin_frame(&y_tex, &cbcr_tex);
+               bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
                assert(got_frame);
 
-               // Render chain.
-               GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGBA8, WIDTH, HEIGHT);
-               GLuint ycbcr_fbo = resource_pool->create_fbo(y_tex, chroma_tex, rgba_tex);
-               chain.render_to_fbo(ycbcr_fbo, WIDTH, HEIGHT);
-               resource_pool->release_fbo(ycbcr_fbo);
-
-               // Set up for extraction.
-               float vertices[] = {
-                       0.0f, 2.0f,
-                       0.0f, 0.0f,
-                       2.0f, 0.0f
-               };
-
-               glBindVertexArray(vao);
-               check_error();
+               // Render main chain.
+               GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
+               GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
+               GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
+               chain->render_to_fbo(fbo, WIDTH, HEIGHT);
+               resource_pool->release_fbo(fbo);
 
-               // Extract Cb/Cr.
-               GLuint cbcr_fbo = resource_pool->create_fbo(cbcr_tex);
-               glBindFramebuffer(GL_FRAMEBUFFER, cbcr_fbo);
-               glViewport(0, 0, WIDTH/2, HEIGHT/2);
-               check_error();
+               subsample_chroma(cbcr_full_tex, cbcr_tex);
+               resource_pool->release_2d_texture(cbcr_full_tex);
 
-               glUseProgram(cbcr_program_num);
-               check_error();
-
-               glActiveTexture(GL_TEXTURE0);
-               check_error();
-               glBindTexture(GL_TEXTURE_2D, chroma_tex);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error();
-
-               float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
-               set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
-
-               GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
-               GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
-
-               glDrawArrays(GL_TRIANGLES, 0, 3);
-               check_error();
+               // Render preview chain.
+               GLuint preview_rgba_tex = resource_pool->create_2d_texture(GL_RGB565, output_channel[OUTPUT_PREVIEW].width, output_channel[OUTPUT_PREVIEW].height);  // Saves texture bandwidth, although dithering gets messed up.
+               fbo = resource_pool->create_fbo(preview_rgba_tex);
+               preview_chain->render_to_fbo(fbo, output_channel[OUTPUT_PREVIEW].width, output_channel[OUTPUT_PREVIEW].height);
+               resource_pool->release_fbo(fbo);
 
                RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
 
-               cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
-               cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
-
-               glUseProgram(0);
-               check_error();
-
-               resource_pool->release_fbo(cbcr_fbo);
-
-               h264_encoder.end_frame(fence, input_frames_to_release);
-
-               // Store this frame for display. Remove the ready frame if any
-               // (it was seemingly never used).
-               {
-                       std::unique_lock<std::mutex> lock(display_frame_mutex);
-                       if (has_ready_display_frame) {
-                               resource_pool->release_2d_texture(ready_display_frame.texnum);
-                               ready_display_frame.ready_fence.reset();
-                       }
-                       ready_display_frame.texnum = rgba_tex;
-                       ready_display_frame.ready_fence = fence;
-                       has_ready_display_frame = true;
+               // Make sure the H.264 gets a reference to all the
+               // input frames needed, so that they are not released back
+               // until the rendering is done.
+               vector<RefCountedFrame> input_frames;
+               for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+                       input_frames.push_back(bmusb_current_rendering_frame[card_index]);
                }
+               h264_encoder->end_frame(fence, input_frames);
 
-               if (has_new_frame_ready_callback) {
-                       new_frame_ready_callback();
-               }
+               output_channel[OUTPUT_LIVE].output_frame(rgba_tex, fence);
+               output_channel[OUTPUT_PREVIEW].output_frame(preview_rgba_tex, fence);
 
-#if 1
-#if _POSIX_C_SOURCE >= 199309L
                clock_gettime(CLOCK_MONOTONIC, &now);
                double elapsed = now.tv_sec - start.tv_sec +
                        1e-9 * (now.tv_nsec - start.tv_nsec);
-#else
-               gettimeofday(&now, NULL);
-               double elapsed = now.tv_sec - start.tv_sec +
-                       1e-6 * (now.tv_usec - start.tv_usec);
-#endif
                if (frame % 100 == 0) {
                        printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
                                frame, elapsed, frame / elapsed,
                                1e3 * elapsed / frame);
-               //      chain.print_phase_timing();
+               //      chain->print_phase_timing();
                }
 
                // Reset every 100 frames, so that local variations in frame times
@@ -526,56 +477,138 @@ void mixer_thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3
                        frame = 0;
                        start = now;
                }
-#endif
+               check_error();
        }
+}
+
+void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
+{
+       GLuint vao;
+       glGenVertexArrays(1, &vao);
+       check_error();
+
+       float vertices[] = {
+               0.0f, 2.0f,
+               0.0f, 0.0f,
+               2.0f, 0.0f
+       };
+
+       glBindVertexArray(vao);
+       check_error();
+
+       // Extract Cb/Cr.
+       GLuint fbo = resource_pool->create_fbo(dst_tex);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       glViewport(0, 0, WIDTH/2, HEIGHT/2);
+       check_error();
+
+       glUseProgram(cbcr_program_num);
+       check_error();
+
+       glActiveTexture(GL_TEXTURE0);
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, src_tex);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       check_error();
+
+       float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
+       set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
+
+       GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
+       GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
+
+       glDrawArrays(GL_TRIANGLES, 0, 3);
+       check_error();
+
+       cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
+       cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
+
+       glUseProgram(0);
+       check_error();
+
+       resource_pool->release_fbo(fbo);
        glDeleteVertexArrays(1, &vao);
-       resource_pool->release_glsl_program(cbcr_program_num);
-       resource_pool->release_2d_texture(chroma_tex);
-       BMUSBCapture::stop_bm_thread();
 }
 
-bool mixer_get_display_frame(DisplayFrame *frame)
+void Mixer::release_display_frame(DisplayFrame *frame)
+{
+       resource_pool->release_2d_texture(frame->texnum);
+       frame->texnum = 0;
+       frame->ready_fence.reset();
+}
+
+void Mixer::start()
 {
-       std::unique_lock<std::mutex> lock(display_frame_mutex);
-       if (!has_current_display_frame && !has_ready_display_frame) {
+       mixer_thread = std::thread(&Mixer::thread_func, this);
+}
+
+void Mixer::quit()
+{
+       should_quit = true;
+       mixer_thread.join();
+}
+
+void Mixer::cut(Source source)
+{
+       current_source = source;
+}
+
+void Mixer::OutputChannel::output_frame(GLuint tex, RefCountedGLsync fence)
+{
+       // Store this frame for display. Remove the ready frame if any
+       // (it was seemingly never used).
+       {
+               std::unique_lock<std::mutex> lock(frame_mutex);
+               if (has_ready_frame) {
+                       parent->release_display_frame(&ready_frame);
+               }
+               ready_frame.texnum = tex;
+               ready_frame.ready_fence = fence;
+               has_ready_frame = true;
+       }
+
+       if (has_new_frame_ready_callback) {
+               new_frame_ready_callback();
+       }
+}
+
+bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
+{
+       std::unique_lock<std::mutex> lock(frame_mutex);
+       if (!has_current_frame && !has_ready_frame) {
                return false;
        }
 
-       if (has_current_display_frame && has_ready_display_frame) {
+       if (has_current_frame && has_ready_frame) {
                // We have a new ready frame. Toss the current one.
-               resource_pool->release_2d_texture(current_display_frame.texnum);
-               current_display_frame.ready_fence.reset();
-               has_current_display_frame = false;
+               parent->release_display_frame(&current_frame);
+               has_current_frame = false;
        }
-       if (has_ready_display_frame) {
-               assert(!has_current_display_frame);
-               current_display_frame = ready_display_frame;
-               ready_display_frame.ready_fence.reset();  // Drop the refcount.
-               has_current_display_frame = true;
-               has_ready_display_frame = false;
+       if (has_ready_frame) {
+               assert(!has_current_frame);
+               current_frame = ready_frame;
+               ready_frame.ready_fence.reset();  // Drop the refcount.
+               has_current_frame = true;
+               has_ready_frame = false;
        }
 
-       *frame = current_display_frame;
+       *frame = current_frame;
        return true;
 }
 
-void set_frame_ready_fallback(new_frame_ready_callback_t callback)
+void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
 {
        new_frame_ready_callback = callback;
        has_new_frame_ready_callback = true;
 }
 
-std::thread mixer_thread;
-
-void start_mixer(QSurface *surface, QSurface *surface2, QSurface *surface3, QSurface *surface4)
+void Mixer::OutputChannel::set_size(int width, int height)
 {
-       mixer_thread = std::thread([surface, surface2, surface3, surface4]{
-               mixer_thread_func(surface, surface2, surface3, surface4);
-       });
-}
-
-void mixer_quit()
-{
-       quit = true;
-       mixer_thread.join();
+       this->width = width;
+       this->height = height;
 }