]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Unify the texture upload paths a bit.
[nageru] / mixer.cpp
index 8ccd7fa0e5d71fbe24a26fd0e8c47b8092df5044..9df2201299b6fb72d142c0741536b83b1dc1c880 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -1,7 +1,3 @@
-#define WIDTH 1280
-#define HEIGHT 720
-#define EXTRAHEIGHT 30
-
 #undef Success
 
 #include "mixer.h"
@@ -66,7 +62,7 @@ void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src
 }  // namespace
 
 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
-       : httpd("test.ts", WIDTH, HEIGHT),
+       : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
          num_cards(num_cards),
          mixer_surface(create_surface(format)),
          h264_encoder_surface(create_surface(format)),
@@ -109,7 +105,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
                CaptureCard *card = &cards[card_index];
                card->usb = new BMUSBCapture(card_index);
                card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
-               card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
+               card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
                card->usb->set_video_frame_allocator(card->frame_allocator.get());
                card->surface = create_surface(format);
                card->usb->set_dequeue_thread_callbacks(
@@ -157,6 +153,8 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
        // and there's a limit to how important the peak meter is.
        peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
+
+       alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
 }
 
 Mixer::~Mixer()
@@ -172,6 +170,8 @@ Mixer::~Mixer()
                }
                cards[card_index].usb->stop_dequeue_thread();
        }
+
+       h264_encoder.reset(nullptr);
 }
 
 namespace {
@@ -218,7 +218,15 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 {
        CaptureCard *card = &cards[card_index];
 
-       if (audio_frame.len - audio_offset > 30000) {
+       unsigned width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
+       bool interlaced;
+
+       decode_video_format(video_format, &width, &height, &extra_lines_top, &extra_lines_bottom,
+                           &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
+       int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
+
+       size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
+       if (num_samples > OUTPUT_FREQUENCY / 10) {
                printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
                        card_index, int(audio_frame.len), int(audio_offset),
                        timecode, int(video_frame.len), int(video_offset), video_format);
@@ -231,16 +239,13 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                return;
        }
 
-       int unwrapped_timecode = timecode;
+       int64_t local_pts = card->next_local_pts;
        int dropped_frames = 0;
        if (card->last_timecode != -1) {
-               unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
-               dropped_frames = unwrapped_timecode - card->last_timecode - 1;
+               dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
        }
-       card->last_timecode = unwrapped_timecode;
 
        // Convert the audio to stereo fp32 and add it.
-       size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
        vector<float> audio;
        audio.resize(num_samples * 2);
        convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
@@ -249,24 +254,39 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        {
                unique_lock<mutex> lock(card->audio_mutex);
 
-               int unwrapped_timecode = timecode;
-               if (dropped_frames > FPS * 2) {
-                       fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
-                               card_index);
+               // Number of samples per frame if we need to insert silence.
+               // (Could be nonintegral, but resampling will save us then.)
+               int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
+
+               if (dropped_frames > MAX_FPS * 2) {
+                       fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
+                               card_index, card->last_timecode, timecode);
                        card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
+                       dropped_frames = 0;
                } else if (dropped_frames > 0) {
                        // Insert silence as needed.
                        fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
                                card_index, dropped_frames, timecode);
                        vector<float> silence;
-                       silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
+                       silence.resize(silence_samples * 2);
                        for (int i = 0; i < dropped_frames; ++i) {
-                               card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
+                               card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
+                               // Note that if the format changed in the meantime, we have
+                               // no way of detecting that; we just have to assume the frame length
+                               // is always the same.
+                               local_pts += frame_length;
                        }
                }
-               card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
+               if (num_samples == 0) {
+                       audio.resize(silence_samples * 2);
+                       num_samples = silence_samples;
+               }
+               card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
+               card->next_local_pts = local_pts + frame_length;
        }
 
+       card->last_timecode = timecode;
+
        // Done with the audio, so release it.
        if (audio_frame.owner) {
                audio_frame.owner->release_frame(audio_frame);
@@ -279,7 +299,8 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                if (card->should_quit) return;
        }
 
-       if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
+       if (video_frame.len - video_offset == 0 ||
+           video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) {
                if (video_frame.len != 0) {
                        printf("Card %d: Dropping video frame with wrong length (%ld)\n",
                                card_index, video_frame.len - video_offset);
@@ -294,6 +315,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                        unique_lock<mutex> lock(bmusb_mutex);
                        card->new_data_ready = true;
                        card->new_frame = RefCountedFrame(FrameAllocator::Frame());
+                       card->new_frame_length = frame_length;
                        card->new_data_ready_fence = nullptr;
                        card->dropped_frames = dropped_frames;
                        card->new_data_ready_changed.notify_all();
@@ -301,7 +323,29 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                return;
        }
 
-       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+       PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
+
+       // Upload the textures.
+       size_t cbcr_width = width / 2;
+       size_t cbcr_offset = video_offset / 2;
+       size_t y_offset = video_frame.size / 2 + video_offset / 2;
+
+       if (width != userdata->last_width || height != userdata->last_height) {
+               // We changed resolution since last use of this texture, so we need to create
+               // a new object. Note that this each card has its own PBOFrameAllocator,
+               // we don't need to worry about these flip-flopping between resolutions.
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+               check_error();
+               userdata->last_width = width;
+               userdata->last_height = height;
+       }
+
        GLuint pbo = userdata->pbo;
        check_error();
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
@@ -311,14 +355,13 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
        //check_error();
 
-       // Upload the textures.
-       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
        check_error();
-       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t)));
        check_error();
-       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
        check_error();
-       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top));
        check_error();
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
@@ -330,6 +373,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                unique_lock<mutex> lock(bmusb_mutex);
                card->new_data_ready = true;
                card->new_frame = RefCountedFrame(video_frame);
+               card->new_frame_length = frame_length;
                card->new_data_ready_fence = fence;
                card->dropped_frames = dropped_frames;
                card->new_data_ready_changed.notify_all();
@@ -349,10 +393,11 @@ void Mixer::thread_func()
        clock_gettime(CLOCK_MONOTONIC, &start);
 
        int frame = 0;
-       int dropped_frames = 0;
+       int stats_dropped_frames = 0;
 
        while (!should_quit) {
                CaptureCard card_copy[MAX_CARDS];
+               int num_samples[MAX_CARDS];
 
                {
                        unique_lock<mutex> lock(bmusb_mutex);
@@ -366,20 +411,33 @@ void Mixer::thread_func()
                                card_copy[card_index].usb = card->usb;
                                card_copy[card_index].new_data_ready = card->new_data_ready;
                                card_copy[card_index].new_frame = card->new_frame;
+                               card_copy[card_index].new_frame_length = card->new_frame_length;
                                card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
                                card_copy[card_index].dropped_frames = card->dropped_frames;
                                card->new_data_ready = false;
                                card->new_data_ready_changed.notify_all();
+
+                               int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
+                               num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
+                               card->fractional_samples = num_samples_times_timebase % TIMEBASE;
+                               assert(num_samples[card_index] >= 0);
                        }
                }
 
                // Resample the audio as needed, including from previously dropped frames.
                for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
-                       process_audio_one_frame();
+                       {
+                               // Signal to the audio thread to process this frame.
+                               unique_lock<mutex> lock(audio_mutex);
+                               audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
+                               audio_task_queue_changed.notify_one();
+                       }
                        if (frame_num != card_copy[0].dropped_frames) {
-                               // For dropped frames, increase the pts.
-                               ++dropped_frames;
-                               pts_int += TIMEBASE / FPS;
+                               // For dropped frames, increase the pts. Note that if the format changed
+                               // in the meantime, we have no way of detecting that; we just have to
+                               // assume the frame length is always the same.
+                               ++stats_dropped_frames;
+                               pts_int += card_copy[0].new_frame_length;
                        }
                }
 
@@ -407,8 +465,8 @@ void Mixer::thread_func()
                // If the first card is reporting a corrupted or otherwise dropped frame,
                // just increase the pts (skipping over this frame) and don't try to compute anything new.
                if (card_copy[0].new_frame->len == 0) {
-                       ++dropped_frames;
-                       pts_int += TIMEBASE / FPS;
+                       ++stats_dropped_frames;
+                       pts_int += card_copy[0].new_frame_length;
                        continue;
                }
 
@@ -430,7 +488,7 @@ void Mixer::thread_func()
                                check_error();
                        }
                        const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
-                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
+                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr, userdata->last_width, userdata->last_height);
                }
 
                // Get the main chain from the theme, and set its state immediately.
@@ -473,7 +531,7 @@ void Mixer::thread_func()
                const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
                h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
                ++frame;
-               pts_int += TIMEBASE / FPS;
+               pts_int += card_copy[0].new_frame_length;
 
                // The live frame just shows the RGBA texture we just rendered.
                // It owns rgba_tex now.
@@ -508,7 +566,7 @@ void Mixer::thread_func()
                        1e-9 * (now.tv_nsec - start.tv_nsec);
                if (frame % 100 == 0) {
                        printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
-                               frame, dropped_frames, elapsed, frame / elapsed,
+                               frame, stats_dropped_frames, elapsed, frame / elapsed,
                                1e3 * elapsed / frame);
                //      chain->print_phase_timing();
                }
@@ -529,15 +587,31 @@ void Mixer::thread_func()
        resource_pool->clean_context();
 }
 
-void Mixer::process_audio_one_frame()
+void Mixer::audio_thread_func()
+{
+       while (!should_quit) {
+               AudioTask task;
+
+               {
+                       unique_lock<mutex> lock(audio_mutex);
+                       audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
+                       task = audio_task_queue.front();
+                       audio_task_queue.pop();
+               }
+
+               process_audio_one_frame(task.pts_int, task.num_samples);
+       }
+}
+
+void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
 {
        vector<float> samples_card;
        vector<float> samples_out;
        for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
-               samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
+               samples_card.resize(num_samples * 2);
                {
                        unique_lock<mutex> lock(cards[card_index].audio_mutex);
-                       if (!cards[card_index].resampling_queue->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
+                       if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
                                printf("Card %d reported previous underrun.\n", card_index);
                        }
                }
@@ -547,9 +621,10 @@ void Mixer::process_audio_one_frame()
                }
        }
 
-       // Cut away everything under 150 Hz; we don't need it for voice,
-       // and it will reduce headroom and confuse the compressor.
-       // (In particular, any hums at 50 or 60 Hz should be dampened.)
+       // Cut away everything under 120 Hz (or whatever the cutoff is);
+       // we don't need it for voice, and it will reduce headroom
+       // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
+       // should be dampened.)
        locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
 
        // Apply a level compressor to get the general level right.
@@ -578,9 +653,19 @@ void Mixer::process_audio_one_frame()
 
 //     float limiter_att, compressor_att;
 
-       // Then a limiter at +0 dB (so, -14 dBFS) to take out the worst peaks only.
+       // The real compressor.
+       if (compressor_enabled) {
+               float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
+               float ratio = 20.0f;
+               float attack_time = 0.005f;
+               float release_time = 0.040f;
+               float makeup_gain = 2.0f;  // +6 dB.
+               compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
+//             compressor_att = compressor.get_attenuation();
+       }
+
+       // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
        // Note that since ratio is not infinite, we could go slightly higher than this.
-       // Probably more tuning is warranted here.
        if (limiter_enabled) {
                float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
                float ratio = 30.0f;
@@ -591,17 +676,6 @@ void Mixer::process_audio_one_frame()
 //             limiter_att = limiter.get_attenuation();
        }
 
-       // Finally, the real compressor.
-       if (compressor_enabled) {
-               float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
-               float ratio = 20.0f;
-               float attack_time = 0.005f;
-               float release_time = 0.040f;
-               float makeup_gain = 2.0f;  // +6 dB.
-               compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
-//             compressor_att = compressor.get_attenuation();
-       }
-
 //     printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
 
        // Upsample 4x to find interpolated peak.
@@ -624,8 +698,13 @@ void Mixer::process_audio_one_frame()
        float *ptrs[] = { left.data(), right.data() };
        r128.process(left.size(), ptrs);
 
-       // Actually add the samples to the output.
-       h264_encoder->add_audio(pts_int, move(samples_out));
+       // Send the samples to the sound card.
+       if (alsa) {
+               alsa->write(samples_out);
+       }
+
+       // And finally add them to the output.
+       h264_encoder->add_audio(frame_pts_int, move(samples_out));
 }
 
 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
@@ -695,12 +774,14 @@ void Mixer::release_display_frame(DisplayFrame *frame)
 void Mixer::start()
 {
        mixer_thread = thread(&Mixer::thread_func, this);
+       audio_thread = thread(&Mixer::audio_thread_func, this);
 }
 
 void Mixer::quit()
 {
        should_quit = true;
        mixer_thread.join();
+       audio_thread.join();
 }
 
 void Mixer::transition_clicked(int transition_num)