inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- YCbCrFormat input_ycbcr_format;
- input_ycbcr_format.chroma_subsampling_x = 2;
- input_ycbcr_format.chroma_subsampling_y = 1;
- input_ycbcr_format.cb_x_position = 0.0;
- input_ycbcr_format.cr_x_position = 0.0;
- input_ycbcr_format.cb_y_position = 0.5;
- input_ycbcr_format.cr_y_position = 0.5;
- input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
- input_ycbcr_format.full_range = false;
-
// Display chain; shows the live output produced by the main chain (its RGBA version).
display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
check_error();
display_chain->set_dither_bits(0); // Don't bother.
display_chain->finalize();
- // Preview chains (always shows just the inputs for now).
- preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview0_chain->add_input(preview0_input);
- preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview0_chain->set_dither_bits(0); // Don't bother.
- preview0_chain->finalize();
-
- preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview1_chain->add_input(preview1_input);
- preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview1_chain->set_dither_bits(0); // Don't bother.
- preview1_chain->finalize();
-
h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
printf("Configuring first card...\n");
while (!should_quit) {
++frame;
+#if 0
//int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
int width0 = 848;
int height0 = lrintf(width0 * 9.0 / 16.0);
right1 = right1 * scale0 + tx0;
}
-#if 0
place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
#endif
live_frame.temp_textures = { rgba_tex };
output_channel[OUTPUT_LIVE].output_frame(live_frame);
- // The preview frame shows the first input. Note that the textures
- // are owned by the input frame, not the display frame.
- if (bmusb_current_rendering_frame[0] != nullptr) {
- const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
- GLuint input0_y_tex = input0_userdata->tex_y;
- GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
- DisplayFrame preview0_frame;
- preview0_frame.chain = preview0_chain.get();
- preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
- preview0_input->set_texture_num(0, input0_y_tex);
- preview0_input->set_texture_num(1, input0_cbcr_tex);
- };
- preview0_frame.ready_fence = fence;
- preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
- preview0_frame.temp_textures = {};
- output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
- output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
- }
-
- // Same for the other preview.
- // TODO: Use a for loop. Gah.
- if (bmusb_current_rendering_frame[1] != nullptr) {
- const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
- GLuint input1_y_tex = input1_userdata->tex_y;
- GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
- DisplayFrame preview1_frame;
- preview1_frame.chain = preview1_chain.get();
- preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
- preview1_input->set_texture_num(0, input1_y_tex);
- preview1_input->set_texture_num(1, input1_cbcr_tex);
- };
- preview1_frame.ready_fence = fence;
- preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
- preview1_frame.temp_textures = {};
- output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+ // Set up preview and any additional channels.
+ for (unsigned i = 1; i < theme->get_num_channels() + 2; ++i) {
+ DisplayFrame display_frame;
+ pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT); // FIXME: dimensions
+ display_frame.chain = chain.first;
+ display_frame.setup_chain = chain.second;
+ display_frame.ready_fence = fence;
+ display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] }; // FIXME: possible to do better?
+ display_frame.temp_textures = {};
+ output_channel[i].output_frame(display_frame);
}
clock_gettime(CLOCK_MONOTONIC, &now);
mixer_thread.join();
}
-void Mixer::cut(Source source)
+void Mixer::transition_clicked(int transition_num, float t)
{
- current_source = source;
+ theme->transition_clicked(transition_num, t);
}
void Mixer::OutputChannel::output_frame(DisplayFrame frame)