]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Ask the Lua script for number of channels.
[nageru] / mixer.cpp
index 47137022cabf181f28d2484866e8f8c49681aa17..ce3d04eda86a2a3213197296f61d9dc16804d6c9 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -68,16 +68,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
-       YCbCrFormat input_ycbcr_format;
-       input_ycbcr_format.chroma_subsampling_x = 2;
-       input_ycbcr_format.chroma_subsampling_y = 1;
-       input_ycbcr_format.cb_x_position = 0.0;
-       input_ycbcr_format.cr_x_position = 0.0;
-       input_ycbcr_format.cb_y_position = 0.5;
-       input_ycbcr_format.cr_y_position = 0.5;
-       input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
-       input_ycbcr_format.full_range = false;
-
        // Display chain; shows the live output produced by the main chain (its RGBA version).
        display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
        check_error();
@@ -87,23 +77,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
        display_chain->set_dither_bits(0);  // Don't bother.
        display_chain->finalize();
 
-       // Preview chains (always shows just the inputs for now).
-       preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
-       preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       preview0_chain->add_input(preview0_input);
-       preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       preview0_chain->set_dither_bits(0);  // Don't bother.
-       preview0_chain->finalize();
-
-       preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
-       preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       preview1_chain->add_input(preview1_input);
-       preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       preview1_chain->set_dither_bits(0);  // Don't bother.
-       preview1_chain->finalize();
-
        h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
 
        printf("Configuring first card...\n");
@@ -298,6 +271,7 @@ void Mixer::thread_func()
        while (!should_quit) {
                ++frame;
 
+#if 0
                //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
                int width0 = 848;
                int height0 = lrintf(width0 * 9.0 / 16.0);
@@ -354,7 +328,6 @@ void Mixer::thread_func()
                        right1 = right1 * scale0 + tx0;
                }
 
-#if 0
                place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
                place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
 #endif
@@ -449,41 +422,16 @@ void Mixer::thread_func()
                live_frame.temp_textures = { rgba_tex };
                output_channel[OUTPUT_LIVE].output_frame(live_frame);
 
-               // The preview frame shows the first input. Note that the textures
-               // are owned by the input frame, not the display frame.
-               if (bmusb_current_rendering_frame[0] != nullptr) {
-                       const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
-                       GLuint input0_y_tex = input0_userdata->tex_y;
-                       GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
-                       DisplayFrame preview0_frame;
-                       preview0_frame.chain = preview0_chain.get();
-                       preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
-                               preview0_input->set_texture_num(0, input0_y_tex);
-                               preview0_input->set_texture_num(1, input0_cbcr_tex);
-                       };
-                       preview0_frame.ready_fence = fence;
-                       preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
-                       preview0_frame.temp_textures = {};
-                       output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
-                       output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
-               }
-
-               // Same for the other preview.
-               // TODO: Use a for loop. Gah.
-               if (bmusb_current_rendering_frame[1] != nullptr) {
-                       const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
-                       GLuint input1_y_tex = input1_userdata->tex_y;
-                       GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
-                       DisplayFrame preview1_frame;
-                       preview1_frame.chain = preview1_chain.get();
-                       preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
-                               preview1_input->set_texture_num(0, input1_y_tex);
-                               preview1_input->set_texture_num(1, input1_cbcr_tex);
-                       };
-                       preview1_frame.ready_fence = fence;
-                       preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
-                       preview1_frame.temp_textures = {};
-                       output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+               // Set up preview and any additional channels.
+               for (unsigned i = 1; i < theme->get_num_channels() + 2; ++i) {
+                       DisplayFrame display_frame;
+                       pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT);  // FIXME: dimensions
+                       display_frame.chain = chain.first;
+                       display_frame.setup_chain = chain.second;
+                       display_frame.ready_fence = fence;
+                       display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
+                       display_frame.temp_textures = {};
+                       output_channel[i].output_frame(display_frame);
                }
 
                clock_gettime(CLOCK_MONOTONIC, &now);
@@ -583,9 +531,9 @@ void Mixer::quit()
        mixer_thread.join();
 }
 
-void Mixer::cut(Source source)
+void Mixer::transition_clicked(int transition_num, float t)
 {
-       current_source = source;
+       theme->transition_clicked(transition_num, t);
 }
 
 void Mixer::OutputChannel::output_frame(DisplayFrame frame)