]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Ask the Lua script for number of channels.
[nageru] / mixer.cpp
index 544e00bbf4c7ceb096be33739361c159fb9ba86a..ce3d04eda86a2a3213197296f61d9dc16804d6c9 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -58,55 +58,31 @@ Mixer::Mixer(const QSurfaceFormat &format)
        check_error();
 
        resource_pool.reset(new ResourcePool);
-       chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
+       theme.reset(new Theme("theme.lua", resource_pool.get()));
+       output_channel[OUTPUT_LIVE].parent = this;
+       output_channel[OUTPUT_PREVIEW].parent = this;
+       output_channel[OUTPUT_INPUT0].parent = this;
+       output_channel[OUTPUT_INPUT1].parent = this;
 
        ImageFormat inout_format;
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
-       YCbCrFormat ycbcr_format;
-       ycbcr_format.chroma_subsampling_x = 2;
-       ycbcr_format.chroma_subsampling_y = 1;
-       ycbcr_format.cb_x_position = 0.0;
-       ycbcr_format.cr_x_position = 0.0;
-       ycbcr_format.cb_y_position = 0.5;
-       ycbcr_format.cr_y_position = 0.5;
-       ycbcr_format.luma_coefficients = YCBCR_REC_601;
-       ycbcr_format.full_range = false;
-
-       input[0] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain->add_input(input[0]);
-       input[1] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain->add_input(input[1]);
-       resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
-       padding_effect = chain->add_effect(new IntegralPaddingEffect());
-       float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
-       CHECK(padding_effect->set_vec4("border_color", border_color));
-
-       resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
-       Effect *saturation_effect = chain->add_effect(new SaturationEffect());
-       CHECK(saturation_effect->set_float("saturation", 0.3f));
-       Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
-       CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
-       padding2_effect = chain->add_effect(new IntegralPaddingEffect());
-
-       chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
-
-       ycbcr_format.chroma_subsampling_x = 1;
-
-       chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
-       chain->set_dither_bits(8);
-       chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
-       chain->finalize();
+       // Display chain; shows the live output produced by the main chain (its RGBA version).
+       display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
+       check_error();
+       display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
+       display_chain->add_input(display_input);
+       display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+       display_chain->set_dither_bits(0);  // Don't bother.
+       display_chain->finalize();
 
        h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
 
        printf("Configuring first card...\n");
        cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
        cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
-       cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+       cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
        cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
        cards[0].usb->configure_card();
        cards[0].surface = create_surface(format);
@@ -118,7 +94,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
                printf("Configuring second card...\n");
                cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
                cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
-               cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+               cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
                cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
                cards[1].usb->configure_card();
        }
@@ -127,8 +103,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
 
        for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                cards[card_index].usb->start_bm_capture();
-               input[card_index]->set_pixel_data(0, nullptr, 0);
-               input[card_index]->set_pixel_data(1, nullptr, 0);
        }
 
        //chain->enable_phase_timing(true);
@@ -184,7 +158,8 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
        }
-       GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
+       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+       GLuint pbo = userdata->pbo;
        check_error();
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
        check_error();
@@ -192,18 +167,30 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
        check_error();
        //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
        //check_error();
+
+       // Upload the textures.
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, 0);
+       check_error();
        GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
        check_error();
        assert(fence != nullptr);
        {
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready = true;
-               card->new_frame = video_frame;
+               card->new_frame = RefCountedFrame(video_frame);
                card->new_data_ready_fence = fence;
                card->new_data_ready_changed.notify_all();
        }
 
-       // Video frame will be released later.
+       // Video frame will be released when last user of card->new_frame goes out of scope.
         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
 }
        
@@ -284,6 +271,7 @@ void Mixer::thread_func()
        while (!should_quit) {
                ++frame;
 
+#if 0
                //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
                int width0 = 848;
                int height0 = lrintf(width0 * 9.0 / 16.0);
@@ -342,6 +330,7 @@ void Mixer::thread_func()
 
                place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
                place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
+#endif
 
                CaptureCard card_copy[NUM_CARDS];
 
@@ -363,20 +352,12 @@ void Mixer::thread_func()
                        }
                }
 
-               vector<FrameAllocator::Frame> input_frames_to_release;
-       
                for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                        CaptureCard *card = &card_copy[card_index];
                        if (!card->new_data_ready)
                                continue;
 
-                       // Now we're done with the previous frame, so we can definitely
-                       // release it when this is done rendering. (Actually, we could do
-                       // it one frame earlier, but before we have a new one, there's no
-                       // knowing when the current one is released.)
-                       if (bmusb_current_rendering_frame[card_index].owner != nullptr) {
-                               input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
-                       }
+                       assert(card->new_frame != nullptr);
                        bmusb_current_rendering_frame[card_index] = card->new_frame;
                        check_error();
 
@@ -387,24 +368,22 @@ void Mixer::thread_func()
                        check_error();
                        glDeleteSync(card->new_data_ready_fence);
                        check_error();
-                       GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
-                       input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                       input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
-
-                       if (NUM_CARDS == 1) {
-                               // Set to the other one, too.
-                               input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                               input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
-                       }
+                       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
+                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
                }
 
+               // Get the main chain from the theme, and set its state immediately.
+               pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, frame / 60.0f, WIDTH, HEIGHT);
+               EffectChain *chain = theme_main_chain.first;
+               theme_main_chain.second();
+
                GLuint y_tex, cbcr_tex;
                bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
                assert(got_frame);
 
-               // Render chain.
+               // Render main chain.
                GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
-               GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGBA8, WIDTH, HEIGHT);
+               GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
                GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
                chain->render_to_fbo(fbo, WIDTH, HEIGHT);
                resource_pool->release_fbo(fbo);
@@ -412,25 +391,47 @@ void Mixer::thread_func()
                subsample_chroma(cbcr_full_tex, cbcr_tex);
                resource_pool->release_2d_texture(cbcr_full_tex);
 
+               // Set the right state for rgba_tex.
+               glBindFramebuffer(GL_FRAMEBUFFER, 0);
+               glBindTexture(GL_TEXTURE_2D, rgba_tex);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
                RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
-               h264_encoder->end_frame(fence, input_frames_to_release);
 
-               // Store this frame for display. Remove the ready frame if any
-               // (it was seemingly never used).
-               {
-                       std::unique_lock<std::mutex> lock(display_frame_mutex);
-                       if (has_ready_display_frame) {
-                               resource_pool->release_2d_texture(ready_display_frame.texnum);
-                               ready_display_frame.ready_fence.reset();
-                       }
-                       ready_display_frame.texnum = rgba_tex;
-                       ready_display_frame.ready_fence = fence;
-                       has_ready_display_frame = true;
+               // Make sure the H.264 gets a reference to all the
+               // input frames needed, so that they are not released back
+               // until the rendering is done.
+               vector<RefCountedFrame> input_frames;
+               for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+                       input_frames.push_back(bmusb_current_rendering_frame[card_index]);
                }
-
-               if (has_new_frame_ready_callback) {
-                       new_frame_ready_callback();
+               h264_encoder->end_frame(fence, input_frames);
+
+               // The live frame just shows the RGBA texture we just rendered.
+               // It owns rgba_tex now.
+               DisplayFrame live_frame;
+               live_frame.chain = display_chain.get();
+               live_frame.setup_chain = [this, rgba_tex]{
+                       display_input->set_texture_num(rgba_tex);
+               };
+               live_frame.ready_fence = fence;
+               live_frame.input_frames = {};
+               live_frame.temp_textures = { rgba_tex };
+               output_channel[OUTPUT_LIVE].output_frame(live_frame);
+
+               // Set up preview and any additional channels.
+               for (unsigned i = 1; i < theme->get_num_channels() + 2; ++i) {
+                       DisplayFrame display_frame;
+                       pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT);  // FIXME: dimensions
+                       display_frame.chain = chain.first;
+                       display_frame.setup_chain = chain.second;
+                       display_frame.ready_fence = fence;
+                       display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] };  // FIXME: possible to do better?
+                       display_frame.temp_textures = {};
+                       output_channel[i].output_frame(display_frame);
                }
 
                clock_gettime(CLOCK_MONOTONIC, &now);
@@ -509,35 +510,14 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
        glDeleteVertexArrays(1, &vao);
 }
 
-bool Mixer::get_display_frame(DisplayFrame *frame)
+void Mixer::release_display_frame(DisplayFrame *frame)
 {
-       std::unique_lock<std::mutex> lock(display_frame_mutex);
-       if (!has_current_display_frame && !has_ready_display_frame) {
-               return false;
+       for (GLuint texnum : frame->temp_textures) {
+               resource_pool->release_2d_texture(texnum);
        }
-
-       if (has_current_display_frame && has_ready_display_frame) {
-               // We have a new ready frame. Toss the current one.
-               resource_pool->release_2d_texture(current_display_frame.texnum);
-               current_display_frame.ready_fence.reset();
-               has_current_display_frame = false;
-       }
-       if (has_ready_display_frame) {
-               assert(!has_current_display_frame);
-               current_display_frame = ready_display_frame;
-               ready_display_frame.ready_fence.reset();  // Drop the refcount.
-               has_current_display_frame = true;
-               has_ready_display_frame = false;
-       }
-
-       *frame = current_display_frame;
-       return true;
-}
-
-void Mixer::set_frame_ready_fallback(new_frame_ready_callback_t callback)
-{
-       new_frame_ready_callback = callback;
-       has_new_frame_ready_callback = true;
+       frame->temp_textures.clear();
+       frame->ready_fence.reset();
+       frame->input_frames.clear();
 }
 
 void Mixer::start()
@@ -551,7 +531,56 @@ void Mixer::quit()
        mixer_thread.join();
 }
 
-void Mixer::cut(Source source)
+void Mixer::transition_clicked(int transition_num, float t)
+{
+       theme->transition_clicked(transition_num, t);
+}
+
+void Mixer::OutputChannel::output_frame(DisplayFrame frame)
+{
+       // Store this frame for display. Remove the ready frame if any
+       // (it was seemingly never used).
+       {
+               std::unique_lock<std::mutex> lock(frame_mutex);
+               if (has_ready_frame) {
+                       parent->release_display_frame(&ready_frame);
+               }
+               ready_frame = frame;
+               has_ready_frame = true;
+       }
+
+       if (has_new_frame_ready_callback) {
+               new_frame_ready_callback();
+       }
+}
+
+bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
 {
-       current_source = source;
+       std::unique_lock<std::mutex> lock(frame_mutex);
+       if (!has_current_frame && !has_ready_frame) {
+               return false;
+       }
+
+       if (has_current_frame && has_ready_frame) {
+               // We have a new ready frame. Toss the current one.
+               parent->release_display_frame(&current_frame);
+               has_current_frame = false;
+       }
+       if (has_ready_frame) {
+               assert(!has_current_frame);
+               current_frame = ready_frame;
+               ready_frame.ready_fence.reset();  // Drop the refcount.
+               ready_frame.input_frames.clear();  // Drop the refcounts.
+               has_current_frame = true;
+               has_ready_frame = false;
+       }
+
+       *frame = current_frame;
+       return true;
+}
+
+void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
+{
+       new_frame_ready_callback = callback;
+       has_new_frame_ready_callback = true;
 }