]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Ease debugging of new video modes a bit.
[nageru] / mixer.cpp
index b6824d51ef3911034ac700d1a4a2295e3d57fa1b..e46d918d6d8421312725dfc872d5730cd5010bc0 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -74,7 +74,6 @@ void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced
        }
 }
 
-
 }  // namespace
 
 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
@@ -146,8 +145,6 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
                cards[card_index].usb->start_bm_capture();
        }
 
-       //chain->enable_phase_timing(true);
-
        // Set up stuff for NV12 conversion.
 
        // Cb/Cr shader.
@@ -159,7 +156,8 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
                "void main() { \n"
                "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
                "} \n";
-       cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
+       vector<string> frag_shader_outputs;
+       cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
 
        r128.init(2, OUTPUT_FREQUENCY);
        r128.integr_start();
@@ -314,11 +312,12 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                if (card->should_quit) return;
        }
 
+       size_t expected_length = width * (height + extra_lines_top + extra_lines_bottom) * 2;
        if (video_frame.len - video_offset == 0 ||
-           video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) {
+           video_frame.len - video_offset != expected_length) {
                if (video_frame.len != 0) {
-                       printf("Card %d: Dropping video frame with wrong length (%ld)\n",
-                               card_index, video_frame.len - video_offset);
+                       printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
+                               card_index, video_frame.len - video_offset, expected_length);
                }
                if (video_frame.owner) {
                        video_frame.owner->release_frame(video_frame);
@@ -344,9 +343,8 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        unsigned num_fields = interlaced ? 2 : 1;
        timespec frame_upload_start;
        if (interlaced) {
-               // NOTE: This isn't deinterlacing. This is just sending the two fields along
-               // as separate frames without considering anything like the half-field offset.
-               // We'll need to add a proper deinterlacer on the receiving side to get this right.
+               // Send the two fields along as separate frames; the other side will need to add
+               // a deinterlacer to actually get this right.
                assert(height % 2 == 0);
                height /= 2;
                assert(frame_length % 2 == 0);
@@ -354,6 +352,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                num_fields = 2;
                clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
        }
+       userdata->last_interlaced = interlaced;
        RefCountedFrame new_frame(video_frame);
 
        // Upload the textures.
@@ -387,10 +386,8 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                check_error();
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
                check_error();
-               glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
+               glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
                check_error();
-               //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
-               //check_error();
 
                glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
                check_error();
@@ -561,6 +558,7 @@ void Mixer::thread_func()
                Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
                EffectChain *chain = theme_main_chain.chain;
                theme_main_chain.setup_chain();
+               //theme_main_chain.chain->enable_phase_timing(true);
 
                GLuint y_tex, cbcr_tex;
                bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);