]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Send the audio format explicitly down, not just the ID.
[nageru] / mixer.cpp
index 16a07540d442097deab64bcc60a094d47a31e5ce..e8c9a758ad4f6c25bd6fb144cc565c1234ff7999 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
 #include <thread>
 #include <utility>
 #include <vector>
+#include <arpa/inet.h>
 
 #include "bmusb/bmusb.h"
 #include "context.h"
+#include "decklink_capture.h"
 #include "defs.h"
+#include "flags.h"
 #include "h264encode.h"
 #include "pbo_frame_allocator.h"
 #include "ref_counted_gl_sync.h"
@@ -132,36 +135,39 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        display_chain->set_dither_bits(0);  // Don't bother.
        display_chain->finalize();
 
-       h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
+       h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
 
-       for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
-               printf("Configuring card %d...\n", card_index);
-               CaptureCard *card = &cards[card_index];
-               card->usb = new BMUSBCapture(card_index);
-               card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
-               card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
-               card->usb->set_video_frame_allocator(card->frame_allocator.get());
-               card->surface = create_surface(format);
-               card->usb->set_dequeue_thread_callbacks(
-                       [card]{
-                               eglBindAPI(EGL_OPENGL_API);
-                               card->context = create_context(card->surface);
-                               if (!make_current(card->context, card->surface)) {
-                                       printf("failed to create bmusb context\n");
-                                       exit(1);
-                               }
-                       },
-                       [this]{
-                               resource_pool->clean_context();
-                       });
-               card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
-               card->usb->configure_card();
+       // First try initializing the PCI devices, then USB, until we have the desired number of cards.
+       unsigned num_pci_devices = 0, num_usb_devices = 0;
+       unsigned card_index = 0;
+
+       IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
+       if (decklink_iterator != nullptr) {
+               for ( ; card_index < num_cards; ++card_index) {
+                       IDeckLink *decklink;
+                       if (decklink_iterator->Next(&decklink) != S_OK) {
+                               break;
+                       }
+
+                       configure_card(card_index, format, new DeckLinkCapture(decklink, card_index));
+                       ++num_pci_devices;
+               }
+               decklink_iterator->Release();
+               fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
+       } else {
+               fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
+       }
+       for ( ; card_index < num_cards; ++card_index) {
+               configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices));
+               ++num_usb_devices;
        }
 
-       BMUSBCapture::start_bm_thread();
+       if (num_usb_devices > 0) {
+               BMUSBCapture::start_bm_thread();
+       }
 
-       for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
-               cards[card_index].usb->start_bm_capture();
+       for (card_index = 0; card_index < num_cards; ++card_index) {
+               cards[card_index].capture->start_bm_capture();
        }
 
        // Set up stuff for NV12 conversion.
@@ -198,6 +204,15 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        vector<string> frag_shader_outputs;
        cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
 
+       float vertices[] = {
+               0.0f, 2.0f,
+               0.0f, 0.0f,
+               2.0f, 0.0f
+       };
+       cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
+       cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
+       cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
+
        r128.init(2, OUTPUT_FREQUENCY);
        r128.integr_start();
 
@@ -213,6 +228,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
 Mixer::~Mixer()
 {
        resource_pool->release_glsl_program(cbcr_program_num);
+       glDeleteBuffers(1, &cbcr_vbo);
        BMUSBCapture::stop_bm_thread();
 
        for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
@@ -221,12 +237,39 @@ Mixer::~Mixer()
                        cards[card_index].should_quit = true;  // Unblock thread.
                        cards[card_index].new_data_ready_changed.notify_all();
                }
-               cards[card_index].usb->stop_dequeue_thread();
+               cards[card_index].capture->stop_dequeue_thread();
        }
 
        h264_encoder.reset(nullptr);
 }
 
+void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
+{
+       printf("Configuring card %d...\n", card_index);
+
+       CaptureCard *card = &cards[card_index];
+       card->capture = capture;
+       card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
+       card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
+       card->capture->set_video_frame_allocator(card->frame_allocator.get());
+       card->surface = create_surface(format);
+       card->capture->set_dequeue_thread_callbacks(
+               [card]{
+                       eglBindAPI(EGL_OPENGL_API);
+                       card->context = create_context(card->surface);
+                       if (!make_current(card->context, card->surface)) {
+                               printf("failed to create bmusb context\n");
+                               exit(1);
+                       }
+               },
+               [this]{
+                       resource_pool->clean_context();
+               });
+       card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
+       card->capture->configure_card();
+}
+
+
 namespace {
 
 int unwrap_timecode(uint16_t current_wrapped, int last)
@@ -266,23 +309,18 @@ void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<
 }  // namespace
 
 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
-                     FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
-                    FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
+                     FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
+                    FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
 {
        CaptureCard *card = &cards[card_index];
 
-       unsigned width, height, second_field_start, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
-       bool interlaced;
-
-       decode_video_format(video_format, &width, &height, &second_field_start, &extra_lines_top, &extra_lines_bottom,
-                           &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
-       int64_t frame_length = int64_t(TIMEBASE * frame_rate_den) / frame_rate_nom;
+       int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom;
 
        size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
        if (num_samples > OUTPUT_FREQUENCY / 10) {
                printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
                        card_index, int(audio_frame.len), int(audio_offset),
-                       timecode, int(video_frame.len), int(video_offset), video_format);
+                       timecode, int(video_frame.len), int(video_offset), video_format.id);
                if (video_frame.owner) {
                        video_frame.owner->release_frame(video_frame);
                }
@@ -301,7 +339,14 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        // Convert the audio to stereo fp32 and add it.
        vector<float> audio;
        audio.resize(num_samples * 2);
-       convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
+       switch (audio_format.bits_per_sample) {
+       case 24:
+               convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
+               break;
+       default:
+               fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
+               assert(false);
+       }
 
        // Add the audio.
        {
@@ -309,7 +354,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
                // Number of samples per frame if we need to insert silence.
                // (Could be nonintegral, but resampling will save us then.)
-               int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
+               int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
 
                if (dropped_frames > MAX_FPS * 2) {
                        fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
@@ -351,7 +396,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                if (card->should_quit) return;
        }
 
-       size_t expected_length = width * (height + extra_lines_top + extra_lines_bottom) * 2;
+       size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
        if (video_frame.len - video_offset == 0 ||
            video_frame.len - video_offset != expected_length) {
                if (video_frame.len != 0) {
@@ -379,48 +424,49 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
        PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
 
-       unsigned num_fields = interlaced ? 2 : 1;
+       unsigned num_fields = video_format.interlaced ? 2 : 1;
        timespec frame_upload_start;
-       if (interlaced) {
+       if (video_format.interlaced) {
                // Send the two fields along as separate frames; the other side will need to add
                // a deinterlacer to actually get this right.
-               assert(height % 2 == 0);
-               height /= 2;
+               assert(video_format.height % 2 == 0);
+               video_format.height /= 2;
                assert(frame_length % 2 == 0);
                frame_length /= 2;
                num_fields = 2;
                clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
        }
-       userdata->last_interlaced = interlaced;
-       userdata->last_frame_rate_nom = frame_rate_nom;
-       userdata->last_frame_rate_den = frame_rate_den;
+       userdata->last_interlaced = video_format.interlaced;
+       userdata->last_has_signal = video_format.has_signal;
+       userdata->last_frame_rate_nom = video_format.frame_rate_nom;
+       userdata->last_frame_rate_den = video_format.frame_rate_den;
        RefCountedFrame new_frame(video_frame);
 
        // Upload the textures.
-       size_t cbcr_width = width / 2;
+       size_t cbcr_width = video_format.width / 2;
        size_t cbcr_offset = video_offset / 2;
        size_t y_offset = video_frame.size / 2 + video_offset / 2;
 
        for (unsigned field = 0; field < num_fields; ++field) {
-               unsigned field_start_line = (field == 1) ? second_field_start : extra_lines_top + field * (height + 22);
+               unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
 
                if (userdata->tex_y[field] == 0 ||
                    userdata->tex_cbcr[field] == 0 ||
-                   width != userdata->last_width[field] ||
-                   height != userdata->last_height[field]) {
+                   video_format.width != userdata->last_width[field] ||
+                   video_format.height != userdata->last_height[field]) {
                        // We changed resolution since last use of this texture, so we need to create
                        // a new object. Note that this each card has its own PBOFrameAllocator,
                        // we don't need to worry about these flip-flopping between resolutions.
                        glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
                        check_error();
-                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
                        check_error();
                        glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
                        check_error();
-                       glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
                        check_error();
-                       userdata->last_width[field] = width;
-                       userdata->last_height[field] = height;
+                       userdata->last_width[field] = video_format.width;
+                       userdata->last_height[field] = video_format.height;
                }
 
                GLuint pbo = userdata->pbo;
@@ -432,11 +478,11 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
                glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
                check_error();
                glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * field_start_line));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + video_format.width * field_start_line));
                check_error();
                glBindTexture(GL_TEXTURE_2D, 0);
                check_error();
@@ -471,7 +517,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                        card->new_frame = new_frame;
                        card->new_frame_length = frame_length;
                        card->new_frame_field = field;
-                       card->new_frame_interlaced = interlaced;
+                       card->new_frame_interlaced = video_format.interlaced;
                        card->new_data_ready_fence = fence;
                        card->dropped_frames = dropped_frames;
                        card->new_data_ready_changed.notify_all();
@@ -513,7 +559,6 @@ void Mixer::thread_func()
 
                        for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
                                CaptureCard *card = &cards[card_index];
-                               card_copy[card_index].usb = card->usb;
                                card_copy[card_index].new_data_ready = card->new_data_ready;
                                card_copy[card_index].new_frame = card->new_frame;
                                card_copy[card_index].new_frame_length = card->new_frame_length;
@@ -675,7 +720,7 @@ void Mixer::thread_func()
                        h264_encoder->shutdown();
                        httpd.close_output_file();
                        httpd.open_output_file(filename.c_str());
-                       h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
+                       h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
                }
 
 #if 0
@@ -879,12 +924,6 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
        glGenVertexArrays(1, &vao);
        check_error();
 
-       float vertices[] = {
-               0.0f, 2.0f,
-               0.0f, 0.0f,
-               2.0f, 0.0f
-       };
-
        glBindVertexArray(vao);
        check_error();
 
@@ -911,17 +950,28 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
        float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
        set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
 
-       GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
-       GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
+       glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
+       check_error();
+
+       for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
+               glEnableVertexAttribArray(attr_index);
+               check_error();
+               glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
+               check_error();
+       }
 
        glDrawArrays(GL_TRIANGLES, 0, 3);
        check_error();
 
-       cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
-       cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
+       for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
+               glDisableVertexAttribArray(attr_index);
+               check_error();
+       }
 
        glUseProgram(0);
        check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       check_error();
 
        resource_pool->release_fbo(fbo);
        glDeleteVertexArrays(1, &vao);