]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Switch to getting bmusb from a submodule.
[nageru] / mixer.cpp
index 73a476a150096f44000d3016a87a8e60f23c4968..fa2b32fbcccc54918e624033f23ce2c34be9c64c 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
 #include <thread>
 #include <vector>
 
-#include "bmusb.h"
+#include "bmusb/bmusb.h"
 #include "context.h"
 #include "h264encode.h"
 #include "pbo_frame_allocator.h"
 #include "ref_counted_gl_sync.h"
+#include "timebase.h"
 
 class QOpenGLContext;
 
@@ -50,6 +51,24 @@ using namespace std::placeholders;
 
 Mixer *global_mixer = nullptr;
 
+namespace {
+
+void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
+{
+       for (size_t i = 0; i < num_samples; ++i) {
+               for (size_t j = 0; j < out_channels; ++j) {
+                       uint32_t s1 = *src++;
+                       uint32_t s2 = *src++;
+                       uint32_t s3 = *src++;
+                       uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
+                       dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
+               }
+               src += 3 * (in_channels - out_channels);
+       }
+}
+
+}  // namespace
+
 Mixer::Mixer(const QSurfaceFormat &format)
        : mixer_surface(create_surface(format)),
          h264_encoder_surface(create_surface(format))
@@ -100,6 +119,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
                        [this]{
                                resource_pool->clean_context();
                        });
+               card->resampler = new Resampler(48000.0, 48000.0, 2);
                card->usb->configure_card();
        }
 
@@ -131,8 +151,11 @@ Mixer::~Mixer()
        BMUSBCapture::stop_bm_thread();
 
        for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
-               cards[card_index].new_data_ready = false;  // Unblock thread.
-               cards[card_index].new_data_ready_changed.notify_all();
+               {
+                       std::unique_lock<std::mutex> lock(bmusb_mutex);
+                       cards[card_index].should_quit = true;  // Unblock thread.
+                       cards[card_index].new_data_ready_changed.notify_all();
+               }
                cards[card_index].usb->stop_dequeue_thread();
        }
 }
@@ -145,18 +168,22 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
 
        if (video_frame.len - video_offset != 1280 * 750 * 2) {
                printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
-               FILE *fp = fopen("frame.raw", "wb");
-               fwrite(video_frame.data, video_frame.len, 1, fp);
-               fclose(fp);
-               //exit(1);
                card->usb->get_video_frame_allocator()->release_frame(video_frame);
                card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
                return;
        }
+       if (audio_frame.len - audio_offset > 30000) {
+               printf("dropping frame with implausible audio length (%ld)\n", audio_frame.len - audio_offset);
+               card->usb->get_video_frame_allocator()->release_frame(video_frame);
+               card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
+               return;
+       }
+
        {
                // Wait until the previous frame was consumed.
                std::unique_lock<std::mutex> lock(bmusb_mutex);
-               card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
+               card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
+               if (card->should_quit) return;
        }
        const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
        GLuint pbo = userdata->pbo;
@@ -182,11 +209,19 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
        GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
        check_error();
        assert(fence != nullptr);
+
+       // Convert the audio to stereo fp32 and store it next to the video.
+       size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3;
+       vector<float> audio;
+       audio.resize(num_samples * 2);
+       convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
+
        {
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready = true;
                card->new_frame = RefCountedFrame(video_frame);
                card->new_data_ready_fence = fence;
+               card->new_frame_audio = move(audio);
                card->new_data_ready_changed.notify_all();
        }
 
@@ -224,6 +259,7 @@ void Mixer::thread_func()
                                card_copy[card_index].new_data_ready = card->new_data_ready;
                                card_copy[card_index].new_frame = card->new_frame;
                                card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
+                               card_copy[card_index].new_frame_audio = move(card->new_frame_audio);
                                card->new_data_ready = false;
                                card->new_data_ready_changed.notify_all();
                        }
@@ -278,6 +314,14 @@ void Mixer::thread_func()
                RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
 
+               // Resample the audio as needed.
+               // TODO: Allow using audio from the other card(s) as well.
+               double pts = frame / 60.0;
+               cards[0].resampler->add_input_samples(pts, card_copy[0].new_frame_audio.data(), card_copy[0].new_frame_audio.size() / 2);
+               vector<float> samples_out;
+               samples_out.resize((48000 / 60) * 2);
+               cards[0].resampler->get_output_samples(pts, &samples_out[0], 48000 / 60);
+
                // Make sure the H.264 gets a reference to all the
                // input frames needed, so that they are not released back
                // until the rendering is done.
@@ -285,7 +329,7 @@ void Mixer::thread_func()
                for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                        input_frames.push_back(bmusb_current_rendering_frame[card_index]);
                }
-               h264_encoder->end_frame(fence, input_frames);
+               h264_encoder->end_frame(fence, frame * (TIMEBASE / 60), move(samples_out), input_frames);
 
                // The live frame just shows the RGBA texture we just rendered.
                // It owns rgba_tex now.
@@ -321,6 +365,7 @@ void Mixer::thread_func()
                //      chain->print_phase_timing();
                }
 
+#if 0
                // Reset every 100 frames, so that local variations in frame times
                // (especially for the first few frames, when the shaders are
                // compiled etc.) don't make it hard to measure for the entire
@@ -329,6 +374,7 @@ void Mixer::thread_func()
                        frame = 0;
                        start = now;
                }
+#endif
                check_error();
        }