#include <epoxy/gl.h>
#undef Success
#include <movit/effect_chain.h>
+#include <movit/flat_input.h>
#include <functional>
#include "bmusb.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
+#include "theme.h"
#define NUM_CARDS 2
void start();
void quit();
- enum Source {
- SOURCE_INPUT1,
- SOURCE_INPUT2,
- SOURCE_SBS,
- };
- void cut(Source source);
+ void transition_clicked(int transition_num);
enum Output {
OUTPUT_LIVE = 0,
OUTPUT_PREVIEW,
+ OUTPUT_INPUT0,
+ OUTPUT_INPUT1,
+ OUTPUT_INPUT2,
+ OUTPUT_INPUT3,
NUM_OUTPUTS
};
struct DisplayFrame {
- GLuint texnum;
- RefCountedGLsync ready_fence; // Asserted when the texture is done rendering.
+ // The chain for rendering this frame. To render a display frame,
+ // first wait for <ready_fence>, then call <setup_chain>
+ // to wire up all the inputs, and then finally call
+ // chain->render_to_screen() or similar.
+ movit::EffectChain *chain;
+ std::function<void()> setup_chain;
+
+ // Asserted when all the inputs are ready; you cannot render the chain
+ // before this.
+ RefCountedGLsync ready_fence;
+
+ // Holds on to all the input frames needed for this display frame,
+ // so they are not released while still rendering.
+ std::vector<RefCountedFrame> input_frames;
+
+ // Textures that should be released back to the resource pool
+ // when this frame disappears, if any.
+ // TODO: Refcount these as well?
+ std::vector<GLuint> temp_textures;
};
// Implicitly frees the previous one if there's a new frame available.
bool get_display_frame(Output output, DisplayFrame *frame) {
output_channel[output].set_frame_ready_callback(callback);
}
- // Ignored for OUTPUT_LIVE.
- void set_preview_size(Output output, int width, int height)
- {
- output_channel[output].set_size(width, height);
- }
-
private:
void bm_frame(int card_index, uint16_t timecode,
FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
QSurface *mixer_surface, *h264_encoder_surface;
std::unique_ptr<movit::ResourcePool> resource_pool;
- std::unique_ptr<movit::EffectChain> chain;
- std::unique_ptr<movit::EffectChain> preview_chain;
+ std::unique_ptr<Theme> theme;
+ std::unique_ptr<movit::EffectChain> display_chain;
GLuint cbcr_program_num; // Owned by <resource_pool>.
std::unique_ptr<H264Encoder> h264_encoder;
- // Effects part of <chain>. Owned by <chain>.
- movit::YCbCrInput *input[NUM_CARDS];
- movit::Effect *resample_effect, *resample2_effect;
- movit::Effect *padding_effect, *padding2_effect;
-
- // Effects part of <preview_chain>. Owned by <preview_chain>.
- movit::YCbCrInput *preview_input;
+ // Effects part of <display_chain>. Owned by <display_chain>.
+ movit::FlatInput *display_input;
- Source current_source = SOURCE_INPUT1;
int frame = 0;
std::mutex bmusb_mutex;
BMUSBCapture *usb;
std::unique_ptr<PBOFrameAllocator> frame_allocator;
- // Threading stuff
- bool thread_initialized = false;
+ // Stuff for the OpenGL context (for texture uploading).
QSurface *surface;
QOpenGLContext *context;
class OutputChannel {
public:
- void output_frame(GLuint tex, RefCountedGLsync fence);
+ ~OutputChannel();
+ void output_frame(DisplayFrame frame);
bool get_display_frame(DisplayFrame *frame);
void set_frame_ready_callback(new_frame_ready_callback_t callback);
- void set_size(int width, int height); // Ignored for OUTPUT_LIVE.
private:
friend class Mixer;
bool has_current_frame = false, has_ready_frame = false; // protected by <frame_mutex>
new_frame_ready_callback_t new_frame_ready_callback;
bool has_new_frame_ready_callback = false;
-
- int width = 1280, height = 720;
};
OutputChannel output_channel[NUM_OUTPUTS];