#include <movit/flat_input.h>
#include <functional>
-#include "bmusb.h"
+#include "bmusb/bmusb.h"
#include "h264encode.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_frame.h"
QOpenGLContext *context;
bool new_data_ready = false; // Whether new_frame and new_frame_audio contains anything.
+ bool should_quit = false;
RefCountedFrame new_frame;
GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
std::vector<float> new_frame_audio;