]> git.sesse.net Git - nageru/blobdiff - mixer.h
Fix some leaks on DecklinkCapture shutdown.
[nageru] / mixer.h
diff --git a/mixer.h b/mixer.h
index cb635f631c9a401f1ae6d484ce3898972153484f..6a58575febd61d230b5e0cb7c65a6771a66248e5 100644 (file)
--- a/mixer.h
+++ b/mixer.h
@@ -147,6 +147,25 @@ public:
                output_channel[output].set_frame_ready_callback(callback);
        }
 
+       // TODO: Should this really be per-channel? Shouldn't it just be called for e.g. the live output?
+       typedef std::function<void(const std::vector<std::string> &)> transition_names_updated_callback_t;
+       void set_transition_names_updated_callback(Output output, transition_names_updated_callback_t callback)
+       {
+               output_channel[output].set_transition_names_updated_callback(callback);
+       }
+
+       typedef std::function<void(const std::string &)> name_updated_callback_t;
+       void set_name_updated_callback(Output output, name_updated_callback_t callback)
+       {
+               output_channel[output].set_name_updated_callback(callback);
+       }
+
+       typedef std::function<void(const std::string &)> color_updated_callback_t;
+       void set_color_updated_callback(Output output, color_updated_callback_t callback)
+       {
+               output_channel[output].set_color_updated_callback(callback);
+       }
+
        typedef std::function<void(float level_lufs, float peak_db,
                                   float global_level_lufs, float range_low_lufs, float range_high_lufs,
                                   float gain_staging_db, float final_makeup_gain_db,
@@ -397,7 +416,7 @@ private:
                        int64_t length;  // In TIMEBASE units.
                        bool interlaced;
                        unsigned field;  // Which field (0 or 1) of the frame to use. Always 0 for progressive.
-                       RefCountedGLsync ready_fence;  // Whether frame is ready for rendering.
+                       std::function<void()> upload_func;  // Needs to be called to actually upload the texture to OpenGL.
                        unsigned dropped_frames = 0;  // Number of dropped frames before this one.
                };
                std::queue<NewFrame> new_frames;
@@ -426,16 +445,25 @@ private:
                void output_frame(DisplayFrame frame);
                bool get_display_frame(DisplayFrame *frame);
                void set_frame_ready_callback(new_frame_ready_callback_t callback);
+               void set_transition_names_updated_callback(transition_names_updated_callback_t callback);
+               void set_name_updated_callback(name_updated_callback_t callback);
+               void set_color_updated_callback(color_updated_callback_t callback);
 
        private:
                friend class Mixer;
 
+               unsigned channel;
                Mixer *parent = nullptr;  // Not owned.
                std::mutex frame_mutex;
                DisplayFrame current_frame, ready_frame;  // protected by <frame_mutex>
                bool has_current_frame = false, has_ready_frame = false;  // protected by <frame_mutex>
                new_frame_ready_callback_t new_frame_ready_callback;
-               bool has_new_frame_ready_callback = false;
+               transition_names_updated_callback_t transition_names_updated_callback;
+               name_updated_callback_t name_updated_callback;
+               color_updated_callback_t color_updated_callback;
+
+               std::vector<std::string> last_transition_names;
+               std::string last_name, last_color;
        };
        OutputChannel output_channel[NUM_OUTPUTS];