]> git.sesse.net Git - nageru/blobdiff - mixer.h
Unify video-to-video and video-to-picture fade chains.
[nageru] / mixer.h
diff --git a/mixer.h b/mixer.h
index 74d5cd7edd48412562b09c28136f632799477a73..6d0cbce1593b6da92c4f426668d948c982683921 100644 (file)
--- a/mixer.h
+++ b/mixer.h
 
 #include <epoxy/gl.h>
 #undef Success
+#include <stdbool.h>
+#include <stdint.h>
+
 #include <movit/effect_chain.h>
+#include <movit/flat_input.h>
+#include <zita-resampler/resampler.h>
+#include <atomic>
+#include <condition_variable>
+#include <cstddef>
 #include <functional>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <thread>
+#include <vector>
 
-#include "bmusb.h"
+#include "bmusb/bmusb.h"
+#include "alsa_output.h"
+#include "ebu_r128_proc.h"
 #include "h264encode.h"
+#include "httpd.h"
 #include "pbo_frame_allocator.h"
+#include "ref_counted_frame.h"
 #include "ref_counted_gl_sync.h"
+#include "resampling_queue.h"
+#include "theme.h"
+#include "timebase.h"
+#include "stereocompressor.h"
+#include "filter.h"
+#include "input_state.h"
 
-#define NUM_CARDS 2
+class H264Encoder;
+class QSurface;
+namespace movit {
+class Effect;
+class EffectChain;
+class FlatInput;
+class ResourcePool;
+}  // namespace movit
 
 namespace movit {
 class YCbCrInput;
 }
 class QOpenGLContext;
-class QSurface;
+class QSurfaceFormat;
 
 class Mixer {
 public:
-       // The surfaces are used for offscreen destinations for OpenGL contexts we need.
-       // TODO: Figure out something slightly more generic.
-       Mixer(QSurface *surface1, QSurface *surface2, QSurface *surface3, QSurface *surface4);
+       // The surface format is used for offscreen destinations for OpenGL contexts we need.
+       Mixer(const QSurfaceFormat &format, unsigned num_cards);
        ~Mixer();
        void start();
        void quit();
 
-       enum Source {
-               SOURCE_INPUT1,
-               SOURCE_INPUT2,
-               SOURCE_SBS,
+       void transition_clicked(int transition_num);
+       void channel_clicked(int preview_num);
+
+       enum Output {
+               OUTPUT_LIVE = 0,
+               OUTPUT_PREVIEW,
+               OUTPUT_INPUT0,  // 1, 2, 3, up to 15 follow numerically.
+               NUM_OUTPUTS = 18
        };
-       void cut(Source source);
 
        struct DisplayFrame {
-               GLuint texnum;
-               RefCountedGLsync ready_fence;  // Asserted when the texture is done rendering.
+               // The chain for rendering this frame. To render a display frame,
+               // first wait for <ready_fence>, then call <setup_chain>
+               // to wire up all the inputs, and then finally call
+               // chain->render_to_screen() or similar.
+               movit::EffectChain *chain;
+               std::function<void()> setup_chain;
+
+               // Asserted when all the inputs are ready; you cannot render the chain
+               // before this.
+               RefCountedGLsync ready_fence;
+
+               // Holds on to all the input frames needed for this display frame,
+               // so they are not released while still rendering.
+               std::vector<RefCountedFrame> input_frames;
+
+               // Textures that should be released back to the resource pool
+               // when this frame disappears, if any.
+               // TODO: Refcount these as well?
+               std::vector<GLuint> temp_textures;
        };
        // Implicitly frees the previous one if there's a new frame available.
-       bool get_display_frame(DisplayFrame *frame);
+       bool get_display_frame(Output output, DisplayFrame *frame) {
+               return output_channel[output].get_display_frame(frame);
+       }
 
        typedef std::function<void()> new_frame_ready_callback_t;
-       void set_frame_ready_fallback(new_frame_ready_callback_t callback);
+       void set_frame_ready_callback(Output output, new_frame_ready_callback_t callback)
+       {
+               output_channel[output].set_frame_ready_callback(callback);
+       }
+
+       typedef std::function<void(float level_lufs, float peak_db,
+                                  float global_level_lufs, float range_low_lufs, float range_high_lufs,
+                                  float auto_gain_staging_db)> audio_level_callback_t;
+       void set_audio_level_callback(audio_level_callback_t callback)
+       {
+               audio_level_callback = callback;
+       }
+
+       std::vector<std::string> get_transition_names()
+       {
+               return theme->get_transition_names(pts());
+       }
+
+       unsigned get_num_channels() const
+       {
+               return theme->get_num_channels();
+       }
+
+       std::string get_channel_name(unsigned channel) const
+       {
+               return theme->get_channel_name(channel);
+       }
+
+       bool get_supports_set_wb(unsigned channel) const
+       {
+               return theme->get_supports_set_wb(channel);
+       }
+
+       void set_wb(unsigned channel, double r, double g, double b) const
+       {
+               theme->set_wb(channel, r, g, b);
+       }
+
+       void set_locut_cutoff(float cutoff_hz)
+       {
+               locut_cutoff_hz = cutoff_hz;
+       }
+
+       float get_limiter_threshold_dbfs()
+       {
+               return limiter_threshold_dbfs;
+       }
+
+       float get_compressor_threshold_dbfs()
+       {
+               return compressor_threshold_dbfs;
+       }
+
+       void set_limiter_threshold_dbfs(float threshold_dbfs)
+       {
+               limiter_threshold_dbfs = threshold_dbfs;
+       }
+
+       void set_compressor_threshold_dbfs(float threshold_dbfs)
+       {
+               compressor_threshold_dbfs = threshold_dbfs;
+       }
+
+       void set_limiter_enabled(bool enabled)
+       {
+               limiter_enabled = enabled;
+       }
+
+       void set_compressor_enabled(bool enabled)
+       {
+               compressor_enabled = enabled;
+       }
+
+       void reset_meters();
 
 private:
-       void bm_frame(int card_index, uint16_t timecode,
+       void bm_frame(unsigned card_index, uint16_t timecode,
                FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
                FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
        void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
        void thread_func();
+       void audio_thread_func();
+       void process_audio_one_frame(int64_t frame_pts_int, int num_samples);
+       void subsample_chroma(GLuint src_tex, GLuint dst_dst);
+       void release_display_frame(DisplayFrame *frame);
+       double pts() { return double(pts_int) / TIMEBASE; }
 
-       std::unique_ptr<PBOFrameAllocator> pbo_allocator1, pbo_allocator2;
+       HTTPD httpd;
+       unsigned num_cards;
 
-       QSurface *surface1, *surface2, *surface3, *surface4;
-       std::unique_ptr<movit::EffectChain> chain;
-       movit::ResourcePool *resource_pool;  // Owned by <chain>.
+       QSurface *mixer_surface, *h264_encoder_surface;
+       std::unique_ptr<movit::ResourcePool> resource_pool;
+       std::unique_ptr<Theme> theme;
+       std::unique_ptr<movit::EffectChain> display_chain;
        GLuint cbcr_program_num;  // Owned by <resource_pool>.
        std::unique_ptr<H264Encoder> h264_encoder;
 
-       // Effects part of <chain>. Owned by <chain>.
-       movit::YCbCrInput *input[NUM_CARDS];
-       movit::Effect *resample_effect, *resample2_effect;
-       movit::Effect *padding_effect, *padding2_effect;
+       // Effects part of <display_chain>. Owned by <display_chain>.
+       movit::FlatInput *display_input;
 
-       Source current_source = SOURCE_INPUT1;
-       int frame = 0;
-
-       std::mutex display_frame_mutex;
-       DisplayFrame current_display_frame, ready_display_frame;  // protected by <frame_mutex>
-       bool has_current_display_frame = false, has_ready_display_frame = false;  // protected by <frame_mutex>
+       int64_t pts_int = 0;  // In TIMEBASE units.
 
        std::mutex bmusb_mutex;
        struct CaptureCard {
                BMUSBCapture *usb;
+               std::unique_ptr<PBOFrameAllocator> frame_allocator;
 
-               // Threading stuff
-               bool thread_initialized = false;
+               // Stuff for the OpenGL context (for texture uploading).
                QSurface *surface;
                QOpenGLContext *context;
 
                bool new_data_ready = false;  // Whether new_frame contains anything.
-               FrameAllocator::Frame new_frame;
+               bool should_quit = false;
+               RefCountedFrame new_frame;
+               int64_t new_frame_length;  // In TIMEBASE units.
+               bool new_frame_interlaced;
+               unsigned new_frame_field;  // Which field (0 or 1) of the frame to use. Always 0 for progressive.
                GLsync new_data_ready_fence;  // Whether new_frame is ready for rendering.
                std::condition_variable new_data_ready_changed;  // Set whenever new_data_ready is changed.
+               unsigned dropped_frames = 0;  // Before new_frame.
+
+               // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by
+               // frame rate is integer, will always stay zero.
+               unsigned fractional_samples = 0;
+
+               std::mutex audio_mutex;
+               std::unique_ptr<ResamplingQueue> resampling_queue;  // Under audio_mutex.
+               int last_timecode = -1;  // Unwrapped.
+               int64_t next_local_pts = 0;  // Beginning of next frame, in TIMEBASE units.
        };
-       CaptureCard cards[NUM_CARDS];  // protected by <bmusb_mutex>
+       CaptureCard cards[MAX_CARDS];  // protected by <bmusb_mutex>
+
+       InputState input_state;
 
-       FrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS];
+       class OutputChannel {
+       public:
+               ~OutputChannel();
+               void output_frame(DisplayFrame frame);
+               bool get_display_frame(DisplayFrame *frame);
+               void set_frame_ready_callback(new_frame_ready_callback_t callback);
 
-       new_frame_ready_callback_t new_frame_ready_callback;
-       bool has_new_frame_ready_callback = false;
+       private:
+               friend class Mixer;
+
+               Mixer *parent = nullptr;  // Not owned.
+               std::mutex frame_mutex;
+               DisplayFrame current_frame, ready_frame;  // protected by <frame_mutex>
+               bool has_current_frame = false, has_ready_frame = false;  // protected by <frame_mutex>
+               new_frame_ready_callback_t new_frame_ready_callback;
+               bool has_new_frame_ready_callback = false;
+       };
+       OutputChannel output_channel[NUM_OUTPUTS];
 
        std::thread mixer_thread;
-       bool should_quit = false;
+       std::thread audio_thread;
+       std::atomic<bool> should_quit{false};
+
+       audio_level_callback_t audio_level_callback = nullptr;
+       std::mutex r128_mutex;
+       Ebu_r128_proc r128;  // Under r128_mutex.
+
+       Resampler peak_resampler;
+       std::atomic<float> peak{0.0f};
+
+       StereoFilter locut;  // Default cutoff 150 Hz, 24 dB/oct.
+       std::atomic<float> locut_cutoff_hz;
+
+       // First compressor; takes us up to about -12 dBFS.
+       StereoCompressor level_compressor;
+       float last_gain_staging_db = 0.0f;
+
+       static constexpr float ref_level_dbfs = -14.0f;
+
+       StereoCompressor limiter;
+       std::atomic<float> limiter_threshold_dbfs{ref_level_dbfs + 4.0f};   // 4 dB.
+       std::atomic<bool> limiter_enabled{true};
+       StereoCompressor compressor;
+       std::atomic<float> compressor_threshold_dbfs{ref_level_dbfs - 12.0f};  // -12 dB.
+       std::atomic<bool> compressor_enabled{true};
+
+       std::unique_ptr<ALSAOutput> alsa;
+
+       struct AudioTask {
+               int64_t pts_int;
+               int num_samples;
+       };
+       std::mutex audio_mutex;
+       std::condition_variable audio_task_queue_changed;
+       std::queue<AudioTask> audio_task_queue;  // Under audio_mutex.
 };
 
 extern Mixer *global_mixer;