#include "theme.h"
#include "resampler.h"
#include "timebase.h"
-
-#define NUM_CARDS 2
+#include "httpd.h"
+#include "ebu_r128_proc.h"
namespace movit {
class YCbCrInput;
class Mixer {
public:
// The surface format is used for offscreen destinations for OpenGL contexts we need.
- Mixer(const QSurfaceFormat &format);
+ Mixer(const QSurfaceFormat &format, unsigned num_cards);
~Mixer();
void start();
void quit();
output_channel[output].set_frame_ready_callback(callback);
}
+ typedef std::function<void(float, float, float, float, float)> audio_level_callback_t;
+ void set_audio_level_callback(audio_level_callback_t callback)
+ {
+ audio_level_callback = callback;
+ }
+
std::vector<std::string> get_transition_names()
{
return theme->get_transition_names(pts());
}
private:
- void bm_frame(int card_index, uint16_t timecode,
+ void bm_frame(unsigned card_index, uint16_t timecode,
FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
void release_display_frame(DisplayFrame *frame);
double pts() { return double(pts_int) / TIMEBASE; }
+ HTTPD httpd;
+ unsigned num_cards;
+
QSurface *mixer_surface, *h264_encoder_surface;
std::unique_ptr<movit::ResourcePool> resource_pool;
std::unique_ptr<Theme> theme;
std::unique_ptr<Resampler> resampler; // Under audio_mutex.
int last_timecode = -1; // Unwrapped.
};
- CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>
+ CaptureCard cards[MAX_CARDS]; // protected by <bmusb_mutex>
- RefCountedFrame bmusb_current_rendering_frame[NUM_CARDS];
+ RefCountedFrame bmusb_current_rendering_frame[MAX_CARDS];
class OutputChannel {
public:
std::thread mixer_thread;
bool should_quit = false;
+
+ audio_level_callback_t audio_level_callback = nullptr;
+ Ebu_r128_proc r128;
+
+ // TODO: Implement oversampled peak detection.
+ float peak = 0.0f;
};
extern Mixer *global_mixer;