]> git.sesse.net Git - nageru/blobdiff - mixer.h
Fix an instance of undefined integer behavior. Found by the Clang static analyzer.
[nageru] / mixer.h
diff --git a/mixer.h b/mixer.h
index 252f961f7668cbf4ceaeab2364bf2196c799131d..961c2a6c20948d72db4ca150aa7ec8c570d8e44d 100644 (file)
--- a/mixer.h
+++ b/mixer.h
@@ -22,6 +22,7 @@
 #include <vector>
 
 #include "bmusb/bmusb.h"
+#include "alsa_output.h"
 #include "ebu_r128_proc.h"
 #include "h264encode.h"
 #include "httpd.h"
@@ -33,6 +34,8 @@
 #include "timebase.h"
 #include "stereocompressor.h"
 #include "filter.h"
+#include "input_state.h"
+#include "correlation_measurer.h"
 
 class H264Encoder;
 class QSurface;
@@ -101,7 +104,8 @@ public:
 
        typedef std::function<void(float level_lufs, float peak_db,
                                   float global_level_lufs, float range_low_lufs, float range_high_lufs,
-                                  float auto_gain_staging_db)> audio_level_callback_t;
+                                  float gain_staging_db, float final_makeup_gain_db,
+                                  float correlation)> audio_level_callback_t;
        void set_audio_level_callback(audio_level_callback_t callback)
        {
                audio_level_callback = callback;
@@ -167,6 +171,37 @@ public:
                compressor_enabled = enabled;
        }
 
+       void set_gain_staging_db(float gain_db)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               level_compressor_enabled = false;
+               gain_staging_db = gain_db;
+       }
+
+       void set_gain_staging_auto(bool enabled)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               level_compressor_enabled = enabled;
+       }
+
+       void set_final_makeup_gain_db(float gain_db)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               final_makeup_gain_auto = false;
+               final_makeup_gain = pow(10.0f, gain_db / 20.0f);
+       }
+
+       void set_final_makeup_gain_auto(bool enabled)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               final_makeup_gain_auto = enabled;
+       }
+
+       void schedule_cut()
+       {
+               should_cut = true;
+       }
+
        void reset_meters();
 
 private:
@@ -175,7 +210,8 @@ private:
                FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
        void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
        void thread_func();
-       void process_audio_one_frame();
+       void audio_thread_func();
+       void process_audio_one_frame(int64_t frame_pts_int, int num_samples);
        void subsample_chroma(GLuint src_tex, GLuint dst_dst);
        void release_display_frame(DisplayFrame *frame);
        double pts() { return double(pts_int) / TIMEBASE; }
@@ -207,17 +243,25 @@ private:
                bool new_data_ready = false;  // Whether new_frame contains anything.
                bool should_quit = false;
                RefCountedFrame new_frame;
+               int64_t new_frame_length;  // In TIMEBASE units.
+               bool new_frame_interlaced;
+               unsigned new_frame_field;  // Which field (0 or 1) of the frame to use. Always 0 for progressive.
                GLsync new_data_ready_fence;  // Whether new_frame is ready for rendering.
                std::condition_variable new_data_ready_changed;  // Set whenever new_data_ready is changed.
                unsigned dropped_frames = 0;  // Before new_frame.
 
+               // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by
+               // frame rate is integer, will always stay zero.
+               unsigned fractional_samples = 0;
+
                std::mutex audio_mutex;
                std::unique_ptr<ResamplingQueue> resampling_queue;  // Under audio_mutex.
                int last_timecode = -1;  // Unwrapped.
+               int64_t next_local_pts = 0;  // Beginning of next frame, in TIMEBASE units.
        };
        CaptureCard cards[MAX_CARDS];  // protected by <bmusb_mutex>
 
-       RefCountedFrame bmusb_current_rendering_frame[MAX_CARDS];
+       InputState input_state;
 
        class OutputChannel {
        public:
@@ -239,10 +283,14 @@ private:
        OutputChannel output_channel[NUM_OUTPUTS];
 
        std::thread mixer_thread;
-       bool should_quit = false;
+       std::thread audio_thread;
+       std::atomic<bool> should_quit{false};
+       std::atomic<bool> should_cut{false};
 
        audio_level_callback_t audio_level_callback = nullptr;
-       Ebu_r128_proc r128;
+       std::mutex compressor_mutex;
+       Ebu_r128_proc r128;  // Under compressor_mutex.
+       CorrelationMeasurer correlation;  // Under compressor_mutex.
 
        Resampler peak_resampler;
        std::atomic<float> peak{0.0f};
@@ -251,10 +299,12 @@ private:
        std::atomic<float> locut_cutoff_hz;
 
        // First compressor; takes us up to about -12 dBFS.
-       StereoCompressor level_compressor;
-       float last_gain_staging_db = 0.0f;
+       StereoCompressor level_compressor;  // Under compressor_mutex. Used to set/override gain_staging_db if <level_compressor_enabled>.
+       float gain_staging_db = 0.0f;  // Under compressor_mutex.
+       bool level_compressor_enabled = true;  // Under compressor_mutex.
 
-       static constexpr float ref_level_dbfs = -14.0f;
+       static constexpr float ref_level_dbfs = -14.0f;  // Chosen so that we end up around 0 LU in practice.
+       static constexpr float ref_level_lufs = -23.0f;  // 0 LU, more or less by definition.
 
        StereoCompressor limiter;
        std::atomic<float> limiter_threshold_dbfs{ref_level_dbfs + 4.0f};   // 4 dB.
@@ -262,6 +312,19 @@ private:
        StereoCompressor compressor;
        std::atomic<float> compressor_threshold_dbfs{ref_level_dbfs - 12.0f};  // -12 dB.
        std::atomic<bool> compressor_enabled{true};
+
+       double final_makeup_gain = 1.0;  // Under compressor_mutex. Read/write by the user. Note: Not in dB, we want the numeric precision so that we can change it slowly.
+       bool final_makeup_gain_auto = true;  // Under compressor_mutex.
+
+       std::unique_ptr<ALSAOutput> alsa;
+
+       struct AudioTask {
+               int64_t pts_int;
+               int num_samples;
+       };
+       std::mutex audio_mutex;
+       std::condition_variable audio_task_queue_changed;
+       std::queue<AudioTask> audio_task_queue;  // Under audio_mutex.
 };
 
 extern Mixer *global_mixer;