// The actual video mixer, running in its own separate background thread.
+#include <assert.h>
#include <epoxy/gl.h>
+
#undef Success
+
#include <stdbool.h>
#include <stdint.h>
-
-#include <movit/effect_chain.h>
-#include <movit/flat_input.h>
-#include <zita-resampler/resampler.h>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstddef>
#include <functional>
+#include <map>
#include <memory>
#include <mutex>
+#include <queue>
#include <string>
#include <thread>
#include <vector>
-#include "bmusb/bmusb.h"
-#include "alsa_output.h"
#include "audio_mixer.h"
-#include "ebu_r128_proc.h"
-#include "video_encoder.h"
+#include "bmusb/bmusb.h"
+#include "defs.h"
#include "httpd.h"
+#include "input_state.h"
+#include "libusb.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
-#include "resampling_queue.h"
#include "theme.h"
#include "timebase.h"
-#include "stereocompressor.h"
-#include "filter.h"
-#include "input_state.h"
-#include "correlation_measurer.h"
+#include "video_encoder.h"
-class QuickSyncEncoder;
+class ALSAOutput;
+class ChromaSubsampler;
+class DeckLinkOutput;
class QSurface;
+class QSurfaceFormat;
+
namespace movit {
class Effect;
class EffectChain;
class ResourcePool;
} // namespace movit
-namespace movit {
-class YCbCrInput;
-}
-class QSurfaceFormat;
-
// For any card that's not the master (where we pick out the frames as they
// come, as fast as we can process), there's going to be a queue. The question
// is when we should drop frames from that queue (apart from the obvious
output_channel[output].set_color_updated_callback(callback);
}
- typedef std::function<void(float level_lufs, float peak_db,
- float global_level_lufs, float range_low_lufs, float range_high_lufs,
- float gain_staging_db, float final_makeup_gain_db,
- float correlation)> audio_level_callback_t;
- void set_audio_level_callback(audio_level_callback_t callback)
- {
- audio_level_callback = callback;
- }
-
std::vector<std::string> get_transition_names()
{
return theme->get_transition_names(pts());
return theme->map_signal(channel);
}
- unsigned get_audio_source() const
- {
- return audio_source_channel;
- }
-
- void set_audio_source(unsigned channel)
- {
- audio_source_channel = channel;
- }
-
unsigned get_master_clock() const
{
return master_clock_channel;
theme->set_wb(channel, r, g, b);
}
+ // Note: You can also get this through the global variable global_audio_mixer.
AudioMixer *get_audio_mixer() { return &audio_mixer; }
const AudioMixer *get_audio_mixer() const { return &audio_mixer; }
should_cut = true;
}
- void reset_meters();
-
unsigned get_num_cards() const { return num_cards; }
std::string get_card_description(unsigned card_index) const {
return cards[card_index].capture->get_description();
}
+ // The difference between this and the previous function is that if a card
+ // is used as the current output, get_card_description() will return the
+ // fake card that's replacing it for input, whereas this function will return
+ // the card's actual name.
+ std::string get_output_card_description(unsigned card_index) const {
+ assert(card_can_be_used_as_output(card_index));
+ assert(card_index < num_cards);
+ if (cards[card_index].parked_capture) {
+ return cards[card_index].parked_capture->get_description();
+ } else {
+ return cards[card_index].capture->get_description();
+ }
+ }
+
+ bool card_can_be_used_as_output(unsigned card_index) const {
+ assert(card_index < num_cards);
+ return cards[card_index].output != nullptr;
+ }
+
std::map<uint32_t, bmusb::VideoMode> get_available_video_modes(unsigned card_index) const {
assert(card_index < num_cards);
return cards[card_index].capture->get_available_video_modes();
video_encoder->change_x264_bitrate(rate_kbit);
}
+ int get_output_card_index() const { // -1 = no output, just stream.
+ return desired_output_card_index;
+ }
+
+ void set_output_card(int card_index) { // -1 = no output, just stream.
+ desired_output_card_index = card_index;
+ }
+
private:
- void configure_card(unsigned card_index, bmusb::CaptureInterface *capture, bool is_fake_capture);
+ void configure_card(unsigned card_index, bmusb::CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output);
+ void set_output_card_internal(int card_index); // Should only be called from the mixer thread.
void bm_frame(unsigned card_index, uint16_t timecode,
bmusb::FrameAllocator::Frame video_frame, size_t video_offset, bmusb::VideoFormat video_format,
bmusb::FrameAllocator::Frame audio_frame, size_t audio_offset, bmusb::AudioFormat audio_format);
void handle_hotplugged_cards();
void schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame);
void render_one_frame(int64_t duration);
- void send_audio_level_callback();
void audio_thread_func();
- void process_audio_one_frame(int64_t frame_pts_int, int num_samples, ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy);
- void subsample_chroma(GLuint src_tex, GLuint dst_dst);
void release_display_frame(DisplayFrame *frame);
double pts() { return double(pts_int) / TIMEBASE; }
HTTPD httpd;
unsigned num_cards;
- QSurface *mixer_surface, *h264_encoder_surface;
+ QSurface *mixer_surface, *h264_encoder_surface, *decklink_output_surface;
std::unique_ptr<movit::ResourcePool> resource_pool;
std::unique_ptr<Theme> theme;
std::atomic<unsigned> audio_source_channel{0};
- std::atomic<unsigned> master_clock_channel{0};
+ std::atomic<int> master_clock_channel{0}; // Gets overridden by <output_card_index> if set.
+ int output_card_index = -1; // -1 for none.
+
+ // The mechanics of changing the output card are so intricately connected
+ // with the work the mixer thread is doing. Thus, we don't change it directly,
+ // we just set this variable instead, which signals to the mixer thread that
+ // it should do the change before the next frame. This simplifies locking
+ // considerations immensely.
+ std::atomic<int> desired_output_card_index{-1};
+
std::unique_ptr<movit::EffectChain> display_chain;
- GLuint cbcr_program_num; // Owned by <resource_pool>.
- GLuint cbcr_vbo; // Holds position and texcoord data.
- GLuint cbcr_position_attribute_index, cbcr_texcoord_attribute_index;
+ std::unique_ptr<ChromaSubsampler> chroma_subsampler;
std::unique_ptr<VideoEncoder> video_encoder;
// Effects part of <display_chain>. Owned by <display_chain>.
int64_t pts_int = 0; // In TIMEBASE units.
- std::mutex bmusb_mutex;
+ // Accumulated errors in number of 1/TIMEBASE audio samples. If OUTPUT_FREQUENCY divided by
+ // frame rate is integer, will always stay zero.
+ unsigned fractional_samples = 0;
+
+ std::mutex card_mutex;
bool has_bmusb_thread = false;
struct CaptureCard {
- bmusb::CaptureInterface *capture = nullptr;
+ std::unique_ptr<bmusb::CaptureInterface> capture;
bool is_fake_capture;
+ std::unique_ptr<DeckLinkOutput> output;
+
+ // If this card is used for output (ie., output_card_index points to it),
+ // it cannot simultaneously be uesd for capture, so <capture> gets replaced
+ // by a FakeCapture. However, since reconstructing the real capture object
+ // with all its state can be annoying, it is not being deleted, just stopped
+ // and moved here.
+ std::unique_ptr<bmusb::CaptureInterface> parked_capture;
+
std::unique_ptr<PBOFrameAllocator> frame_allocator;
// Stuff for the OpenGL context (for texture uploading).
unsigned field; // Which field (0 or 1) of the frame to use. Always 0 for progressive.
std::function<void()> upload_func; // Needs to be called to actually upload the texture to OpenGL.
unsigned dropped_frames = 0; // Number of dropped frames before this one.
+ std::chrono::steady_clock::time_point received_timestamp = std::chrono::steady_clock::time_point::min();
};
std::queue<NewFrame> new_frames;
bool should_quit = false;
QueueLengthPolicy queue_length_policy; // Refers to the "new_frames" queue.
- // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by
- // frame rate is integer, will always stay zero.
- unsigned fractional_samples = 0;
-
int last_timecode = -1; // Unwrapped.
};
- CaptureCard cards[MAX_CARDS]; // protected by <bmusb_mutex>
- AudioMixer audio_mixer;
- void get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS]);
+ CaptureCard cards[MAX_VIDEO_CARDS]; // Protected by <card_mutex>.
+ AudioMixer audio_mixer; // Same as global_audio_mixer (see audio_mixer.h).
+ bool input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const;
+ struct OutputFrameInfo {
+ int dropped_frames; // Since last frame.
+ int num_samples; // Audio samples needed for this output frame.
+ int64_t frame_duration; // In TIMEBASE units.
+ };
+ OutputFrameInfo get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS]);
InputState input_state;
std::atomic<bool> should_quit{false};
std::atomic<bool> should_cut{false};
- audio_level_callback_t audio_level_callback = nullptr;
- mutable std::mutex audio_measure_mutex;
- Ebu_r128_proc r128; // Under audio_measure_mutex.
- CorrelationMeasurer correlation; // Under audio_measure_mutex.
- Resampler peak_resampler; // Under audio_measure_mutex.
- std::atomic<float> peak{0.0f};
-
std::unique_ptr<ALSAOutput> alsa;
struct AudioTask {
std::queue<AudioTask> audio_task_queue; // Under audio_mutex.
// For mode scanning.
- bool is_mode_scanning[MAX_CARDS]{ false };
- std::vector<uint32_t> mode_scanlist[MAX_CARDS];
- unsigned mode_scanlist_index[MAX_CARDS]{ 0 };
- std::chrono::steady_clock::time_point last_mode_scan_change[MAX_CARDS];
+ bool is_mode_scanning[MAX_VIDEO_CARDS]{ false };
+ std::vector<uint32_t> mode_scanlist[MAX_VIDEO_CARDS];
+ unsigned mode_scanlist_index[MAX_VIDEO_CARDS]{ 0 };
+ std::chrono::steady_clock::time_point last_mode_scan_change[MAX_VIDEO_CARDS];
};
extern Mixer *global_mixer;