*****************************************************************************
* The ffmpeg codec will be opened, some memory allocated.
*****************************************************************************/
-int E_(InitAudioDec)( decoder_t *p_dec, AVCodecContext *p_context,
+int InitAudioDec( decoder_t *p_dec, AVCodecContext *p_context,
AVCodec *p_codec, int i_codec_id, const char *psz_namecodec )
{
decoder_sys_t *p_sys;
/*****************************************************************************
* DecodeAudio: Called to decode one frame
*****************************************************************************/
-aout_buffer_t *E_( DecodeAudio )( decoder_t *p_dec, block_t **pp_block )
+aout_buffer_t * DecodeAudio ( decoder_t *p_dec, block_t **pp_block )
{
decoder_sys_t *p_sys = p_dec->p_sys;
int i_used, i_output;
/*****************************************************************************
* EndAudioDec: audio decoder destruction
*****************************************************************************/
-void E_(EndAudioDec)( decoder_t *p_dec )
+void EndAudioDec( decoder_t *p_dec )
{
decoder_sys_t *p_sys = p_dec->p_sys;