if( p_sys->p_pp && p_sys->b_pp && !p_sys->b_pp_init )
{
- E_(InitPostproc)( p_sys->p_pp, p_context->width,
+ InitPostproc( p_sys->p_pp, p_context->width,
p_context->height, p_context->pix_fmt );
p_sys->b_pp_init = true;
}
* the ffmpeg codec will be opened, some memory allocated. The vout is not yet
* opened (done after the first decoded frame).
*****************************************************************************/
-int E_(InitVideoDec)( decoder_t *p_dec, AVCodecContext *p_context,
+int InitVideoDec( decoder_t *p_dec, AVCodecContext *p_context,
AVCodec *p_codec, int i_codec_id, const char *psz_namecodec )
{
decoder_sys_t *p_sys;
p_sys->p_pp = NULL;
p_sys->b_pp = p_sys->b_pp_async = p_sys->b_pp_init = false;
- p_sys->p_pp = E_(OpenPostproc)( p_dec, &p_sys->b_pp_async );
+ p_sys->p_pp = OpenPostproc( p_dec, &p_sys->b_pp_async );
/* ffmpeg doesn't properly release old pictures when frames are skipped */
//if( p_sys->b_hurry_up ) p_sys->b_direct_rendering = 0;
/*****************************************************************************
* DecodeVideo: Called to decode one or more frames
*****************************************************************************/
-picture_t *E_(DecodeVideo)( decoder_t *p_dec, block_t **pp_block )
+picture_t *DecodeVideo( decoder_t *p_dec, block_t **pp_block )
{
decoder_sys_t *p_sys = p_dec->p_sys;
int b_drawpicture;
* This function is called when the thread ends after a successful
* initialization.
*****************************************************************************/
-void E_(EndVideoDec)( decoder_t *p_dec )
+void EndVideoDec( decoder_t *p_dec )
{
decoder_sys_t *p_sys = p_dec->p_sys;
if( p_sys->p_ff_pic ) av_free( p_sys->p_ff_pic );
- E_(ClosePostproc)( p_dec, p_sys->p_pp );
+ ClosePostproc( p_dec, p_sys->p_pp );
free( p_sys->p_buffer_orig );
}
int i_src_stride, i_dst_stride;
if( p_sys->p_pp && p_sys->b_pp )
- E_(PostprocPict)( p_sys->p_pp, p_pic, p_ff_pic );
+ PostprocPict( p_sys->p_pp, p_pic, p_ff_pic );
else
{
for( i_plane = 0; i_plane < p_pic->i_planes; i_plane++ )