return core::audio_channel_layout(num_channels, L"", L""); // Passthru without named channels as is.
}
- // What FFMpeg calls "channel layout" is only the "layout type" of a channel layout in
+ // What FFmpeg calls "channel layout" is only the "layout type" of a channel layout in
// CasparCG where the channel layout supports different orders as well.
// The user needs to provide additional mix-configs in casparcg.config to support more
// than the most common (5.1, mono and stereo) types.
std::int64_t create_channel_layout_bitmask(int num_channels)
{
if (num_channels > 63)
- CASPAR_THROW_EXCEPTION(invalid_argument() << msg_info(L"FFMpeg cannot handle more than 63 audio channels"));
+ CASPAR_THROW_EXCEPTION(invalid_argument() << msg_info(L"FFmpeg cannot handle more than 63 audio channels"));
const auto ALL_63_CHANNELS = 0x7FFFFFFFFFFFFFFFULL;