]> git.sesse.net Git - vlc/blobdiff - modules/gui/macosx/embeddedwindow.m
macosx: Save current fullscreen state.
[vlc] / modules / gui / macosx / embeddedwindow.m
index 29cdb1de33b86e47f0861e36229e74bb5a2e23e0..d16a16b2da8568823905d1a43d777a4cc29b9a84 100644 (file)
@@ -1,10 +1,11 @@
 /*****************************************************************************
  * embeddedwindow.m: MacOS X interface module
  *****************************************************************************
- * Copyright (C) 2005-2006 the VideoLAN team
+ * Copyright (C) 2005-2008 the VideoLAN team
  * $Id$
  *
  * Authors: Benjamin Pracht <bigben at videolan dot org>
+ *          Felix Paul Kühne <fkuehne at videolan dot org>
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
     [o_slider setToolTip: _NS("Position")];
 
     o_img_play = [NSImage imageNamed: @"play_embedded"];
-    o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
     o_img_pause = [NSImage imageNamed: @"pause_embedded"];
-    o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
-
-    o_saved_frame = NSMakeRect( 0.0f, 0.0f, 0.0f, 0.0f );
+    [self controlTintChanged];
+    [[NSNotificationCenter defaultCenter] addObserver: self
+                                             selector: @selector( controlTintChanged )
+                                                 name: NSControlTintDidChangeNotification
+                                               object: nil];
 
     /* Useful to save o_view frame in fullscreen mode */
     o_temp_view = [[NSView alloc] init];
 
     /* Not fullscreen when we wake up */
     [o_btn_fullscreen setState: NO];
+    b_fullscreen = NO;
+}
+
+- (void)controlTintChanged
+{
+    BOOL b_playing = NO;
+    if( [o_btn_play alternateImage] == o_img_play_pressed )
+        b_playing = YES;
+    
+    if( [NSColor currentControlTint] == NSGraphiteControlTint )
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
+    }
+    else
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
+    }
+    
+    if( b_playing )
+        [o_btn_play setAlternateImage: o_img_play_pressed];
+    else
+        [o_btn_play setAlternateImage: o_img_pause_pressed];
+}
+
+- (void)dealloc
+{
+    [[NSNotificationCenter defaultCenter] removeObserver: self];
+    [o_img_play release];
+    [o_img_play_pressed release];
+    [o_img_pause release];
+    [o_img_pause_pressed release];
+    
+    [super dealloc];
 }
 
 - (void)setTime:(NSString *)o_arg_time position:(float)f_position
     [o_slider setEnabled: b_seekable];
 }
 
-- (void)zoom:(id)sender
+- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
 {
-    if( ![self isZoomed] )
-    {
-        NSRect zoomRect = [[self screen] frame];
-        o_saved_frame = [self frame];
-        /* we don't have to take care of the eventual menu bar and dock
-          as zoomRect will be cropped automatically by setFrame:display:
-          to the right rectangle */
-        [self setFrame: zoomRect display: YES animate: YES];
-    }
-    else
-    {
-        /* unzoom to the saved_frame if the o_saved_frame coords look sound
-           (just in case) */
-        if( o_saved_frame.size.width > 0 && o_saved_frame.size.height > 0 )
-            [self setFrame: o_saved_frame display: YES animate: YES];
-    }
+    [self setFrame: newFrame display: YES animate: YES];
+    return YES;
 }
 
 - (BOOL)windowShouldClose:(id)sender
     return YES;
 }
 
+- (NSView *)mainView
+{
+    if (o_fullscreen_window)
+        return o_temp_view;
+    else
+        return o_view;
+}
+
 /*****************************************************************************
  * Fullscreen support
  */
+
+- (BOOL)isFullscreen
+{
+    return b_fullscreen;
+}
+
+- (void)lockFullscreenAnimation
+{
+    [o_animation_lock lock];
+}
+
+- (void)unlockFullscreenAnimation
+{
+    [o_animation_lock unlock];
+}
+
 - (void)enterFullscreen
 {
     NSMutableDictionary *dict1, *dict2;
     NSRect screen_rect;
     NSRect rect;
     vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
-    BOOL blackout_other_displays = var_GetBool( p_vout, "macosx-black" );
+    BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
 
-    /* We should get the screen pointed by var_GetInteger( p_vout, "video-device" ) */
-    screen = [self screen];
+    screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )]; 
+    [self lockFullscreenAnimation];
 
+    if (!screen)
+    {
+        msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
+        screen = [self screen];
+    }
+    
     vlc_object_release( p_vout );
 
     screen_rect = [screen frame];
     [o_btn_fullscreen setState: YES];
 
     [NSCursor setHiddenUntilMouseMoves: YES];
-    
-    if (blackout_other_displays)
-        ; /* We should do something like [screen blackoutOtherScreens]; */
+    if( blackout_other_displays )        
+        [screen blackoutOtherScreens];
 
     /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
     if (!o_fullscreen_window)
              * Mac OS X <10.4 which doesn't support NSAnimation, instead we
              * simply fade the display */
             CGDisplayFadeReservationToken token;
-            
             [o_fullscreen_window setFrame:screen_rect display:NO];
-            
             CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
             CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
-            
-            if (screen == [NSScreen mainScreen])
+            if ([screen isMainScreen])
                 SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
-            
             [[self contentView] replaceSubview:o_view with:o_temp_view];
             [o_temp_view setFrame:[o_view frame]];
             [o_fullscreen_window setContentView:o_view];
 
             CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
             CGReleaseDisplayFadeReservation( token);
+
+            /* Will release the lock */
             [self hasBecomeFullscreen];
+
             return;
         }
-        
         /* Make sure we don't see the o_view disappearing of the screen during this operation */
         DisableScreenUpdates();
         [[self contentView] replaceSubview:o_view with:o_temp_view];
     {
         /* We were already fullscreen nothing to do when NSAnimation
          * is not supported */
+        [self unlockFullscreenAnimation];
+        return;
+    }
+
+    /* We are in fullscreen (and no animation is running) */
+    if (b_fullscreen)
+    {
+        /* Make sure we are hidden */
+        [super orderOut: self];
+        [self unlockFullscreenAnimation];
         return;
     }
 
         [o_fullscreen_anim2 release];
     }
  
-    if (screen == [NSScreen mainScreen])
+    if ([screen isMainScreen])
         SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
 
     dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
     [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
 
     [o_fullscreen_anim1 startAnimation];
+    /* fullscreenAnimation will be unlocked when animation ends */
 }
 
 - (void)hasBecomeFullscreen
     [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
 
     /* tell the fspanel to move itself to front next time it's triggered */
-    [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: 0 /* Get this right */];
-    
+    [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
+    [super orderOut: self];
+
     [[[[VLCMain sharedInstance] getControls] getFSPanel] setActive: nil];
+    b_fullscreen = YES;
+    [self unlockFullscreenAnimation];
 }
 
 - (void)leaveFullscreen
+{
+    [self leaveFullscreenAndFadeOut: NO];
+}
+
+- (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
 {
     NSMutableDictionary *dict1, *dict2;
     NSRect frame;
-    
+
+    [self lockFullscreenAnimation];
+
+    b_fullscreen = NO;
     [o_btn_fullscreen setState: NO];
 
+    /* We always try to do so */
+    [NSScreen unblackoutScreens];
+
     /* Don't do anything if o_fullscreen_window is already closed */
     if (!o_fullscreen_window)
+    {
+        [self unlockFullscreenAnimation];
         return;
+    }
 
-    if (MACOS_VERSION < 10.4f)
+    if (fadeout || MACOS_VERSION < 10.4f)
     {
         /* We don't animate if we are not visible or if we are running on
         * Mac OS X <10.4 which doesn't support NSAnimation, instead we
         [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
         SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
 
-        [self makeKeyAndOrderFront:self];
+        /* Will release the lock */
         [self hasEndedFullscreen];
 
         CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
         return;
     }
 
+    [self setAlphaValue: 0.0];
+    [self orderFront: self];
+
     [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
     SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
 
     }
 
     frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
-    frame.origin.x += [self frame].origin.x; 
+    frame.origin.x += [self frame].origin.x;
     frame.origin.y += [self frame].origin.y;
 
     dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
     [o_fullscreen_anim1 setDuration: 0.2];
     [o_fullscreen_anim1 setFrameRate: 30];
     [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+    /* Make sure o_fullscreen_window is the frontmost window */
+    [o_fullscreen_window orderFront: self];
+
     [o_fullscreen_anim1 startAnimation];
+    /* fullscreenAnimation will be unlocked when animation ends */
 }
 
 - (void)hasEndedFullscreen
     [[self contentView] replaceSubview:o_temp_view with:o_view];
     [o_view release];
     [o_view setFrame:[o_temp_view frame]];
-    [self makeKeyAndOrderFront:self];
+    [self makeFirstResponder: o_view];
+    if ([self isVisible])
+        [self makeKeyAndOrderFront:self];
     [o_fullscreen_window orderOut: self];
     EnableScreenUpdates();
 
     [o_fullscreen_window release];
     o_fullscreen_window = nil;
+    [self unlockFullscreenAnimation];
 }
 
 - (void)animationDidEnd:(NSAnimation*)animation
     }
 }
 
+- (void)orderOut: (id)sender
+{
+    [super orderOut: sender];
+
+    /* Make sure we leave fullscreen */
+    [self leaveFullscreenAndFadeOut: YES];
+}
+
+/* Make sure setFrame gets executed on main thread especially if we are animating.
+ * (Thus we won't block the video output thread) */
+- (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
+{
+    struct { NSRect frame; BOOL display; BOOL animate;} args;
+    NSData *packedargs;
+
+    args.frame = frame;
+    args.display = display;
+    args.animate = animate;
+
+    packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
+
+    [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
+                    withObject: packedargs waitUntilDone: YES];
+}
+
+- (void)setFrameOnMainThread:(NSData*)packedargs
+{
+    struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
+
+    [super setFrame: args->frame display: args->display animate:args->animate];
+}
 @end