/*****************************************************************************
* embeddedwindow.m: MacOS X interface module
*****************************************************************************
- * Copyright (C) 2005-2006 the VideoLAN team
+ * Copyright (C) 2005-2008 the VideoLAN team
* $Id$
*
* Authors: Benjamin Pracht <bigben at videolan dot org>
+ * Felix Paul Kühne <fkuehne at videolan dot org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Preamble
*****************************************************************************/
-#include "intf.h"
-#include "vout.h"
-#include "embeddedwindow.h"
+/* DisableScreenUpdates, SetSystemUIMode, ... */
+#import <QuickTime/QuickTime.h>
+
+#import "intf.h"
+#import "controls.h"
+#import "vout.h"
+#import "embeddedwindow.h"
+#import "fspanel.h"
/*****************************************************************************
* VLCEmbeddedWindow Implementation
- (void)awakeFromNib
{
- [o_window setDelegate: self];
+ [self setDelegate: self];
[o_btn_backward setToolTip: _NS("Rewind")];
[o_btn_forward setToolTip: _NS("Fast Forward")];
[o_slider setToolTip: _NS("Position")];
o_img_play = [NSImage imageNamed: @"play_embedded"];
- o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
o_img_pause = [NSImage imageNamed: @"pause_embedded"];
- o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+ [self controlTintChanged];
+ [[NSNotificationCenter defaultCenter] addObserver: self
+ selector: @selector( controlTintChanged )
+ name: NSControlTintDidChangeNotification
+ object: nil];
+
+ /* Useful to save o_view frame in fullscreen mode */
+ o_temp_view = [[NSView alloc] init];
+ [o_temp_view setAutoresizingMask:NSViewHeightSizable | NSViewWidthSizable];
+
+ o_fullscreen_window = nil;
+ o_fullscreen_anim1 = o_fullscreen_anim2 = nil;
+
+ /* Not fullscreen when we wake up */
+ [o_btn_fullscreen setState: NO];
+ b_fullscreen = NO;
+}
+
+- (void)controlTintChanged
+{
+ BOOL b_playing = NO;
+ if( [o_btn_play alternateImage] == o_img_play_pressed )
+ b_playing = YES;
+
+ if( [NSColor currentControlTint] == NSGraphiteControlTint )
+ {
+ o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
+ o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
+ [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
+ [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
+ [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
+ }
+ else
+ {
+ o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
+ o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+ [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
+ [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
+ [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
+ }
+
+ if( b_playing )
+ [o_btn_play setAlternateImage: o_img_play_pressed];
+ else
+ [o_btn_play setAlternateImage: o_img_pause_pressed];
+}
+
+- (void)dealloc
+{
+ [[NSNotificationCenter defaultCenter] removeObserver: self];
+ [o_img_play release];
+ [o_img_play_pressed release];
+ [o_img_pause release];
+ [o_img_pause_pressed release];
+
+ [super dealloc];
}
- (void)setTime:(NSString *)o_arg_time position:(float)f_position
[o_slider setEnabled: b_seekable];
}
-- (void)setFullscreen:(BOOL)b_fullscreen
+- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
{
- [o_btn_fullscreen setState: b_fullscreen];
+ [self setFrame: newFrame display: YES animate: YES];
+ return YES;
}
- (BOOL)windowShouldClose:(id)sender
return YES;
}
+- (NSView *)mainView
+{
+ if (o_fullscreen_window)
+ return o_temp_view;
+ else
+ return o_view;
+}
+
+/*****************************************************************************
+ * Fullscreen support
+ */
+
+- (BOOL)isFullscreen
+{
+ return b_fullscreen;
+}
+
+- (void)lockFullscreenAnimation
+{
+ [o_animation_lock lock];
+}
+
+- (void)unlockFullscreenAnimation
+{
+ [o_animation_lock unlock];
+}
+
+- (void)enterFullscreen
+{
+ NSMutableDictionary *dict1, *dict2;
+ NSScreen *screen;
+ NSRect screen_rect;
+ NSRect rect;
+ vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
+ BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
+
+ screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )];
+
+ [self lockFullscreenAnimation];
+
+ if (!screen)
+ {
+ msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
+ screen = [self screen];
+ }
+
+ vlc_object_release( p_vout );
+
+ screen_rect = [screen frame];
+
+ [o_btn_fullscreen setState: YES];
+
+ [NSCursor setHiddenUntilMouseMoves: YES];
+
+ if( blackout_other_displays )
+ [screen blackoutOtherScreens];
+
+ /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
+ if (!o_fullscreen_window)
+ {
+ /* We can't change the styleMask of an already created NSWindow, so we create an other window, and do eye catching stuff */
+
+ rect = [[o_view superview] convertRect: [o_view frame] toView: nil]; /* Convert to Window base coord */
+ rect.origin.x += [self frame].origin.x;
+ rect.origin.y += [self frame].origin.y;
+ o_fullscreen_window = [[VLCWindow alloc] initWithContentRect:rect styleMask: NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:YES];
+ [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
+ [o_fullscreen_window setCanBecomeKeyWindow: YES];
+
+ if (![self isVisible] || [self alphaValue] == 0.0 || MACOS_VERSION < 10.4f)
+ {
+ /* We don't animate if we are not visible or if we are running on
+ * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+ * simply fade the display */
+ CGDisplayFadeReservationToken token;
+
+ [o_fullscreen_window setFrame:screen_rect display:NO];
+
+ CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
+ CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
+
+ if ([screen isMainScreen])
+ SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
+
+ [[self contentView] replaceSubview:o_view with:o_temp_view];
+ [o_temp_view setFrame:[o_view frame]];
+ [o_fullscreen_window setContentView:o_view];
+ [o_fullscreen_window makeKeyAndOrderFront:self];
+ [self orderOut: self];
+
+ CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
+ CGReleaseDisplayFadeReservation( token);
+
+ /* Will release the lock */
+ [self hasBecomeFullscreen];
+
+ return;
+ }
+
+ /* Make sure we don't see the o_view disappearing of the screen during this operation */
+ DisableScreenUpdates();
+ [[self contentView] replaceSubview:o_view with:o_temp_view];
+ [o_temp_view setFrame:[o_view frame]];
+ [o_fullscreen_window setContentView:o_view];
+ [o_fullscreen_window makeKeyAndOrderFront:self];
+ EnableScreenUpdates();
+ }
+
+ if (MACOS_VERSION < 10.4f)
+ {
+ /* We were already fullscreen nothing to do when NSAnimation
+ * is not supported */
+ [self unlockFullscreenAnimation];
+ return;
+ }
+
+ /* We are in fullscreen (and no animation is running) */
+ if (b_fullscreen)
+ {
+ /* Make sure we are hidden */
+ [super orderOut: self];
+ [self unlockFullscreenAnimation];
+ return;
+ }
+
+ if (o_fullscreen_anim1)
+ {
+ [o_fullscreen_anim1 stopAnimation];
+ [o_fullscreen_anim1 release];
+ }
+ if (o_fullscreen_anim2)
+ {
+ [o_fullscreen_anim2 stopAnimation];
+ [o_fullscreen_anim2 release];
+ }
+
+ if ([screen isMainScreen])
+ SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
+
+ dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
+ dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
+
+ [dict1 setObject:self forKey:NSViewAnimationTargetKey];
+ [dict1 setObject:NSViewAnimationFadeOutEffect forKey:NSViewAnimationEffectKey];
+
+ [dict2 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
+ [dict2 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
+ [dict2 setObject:[NSValue valueWithRect:screen_rect] forKey:NSViewAnimationEndFrameKey];
+
+ /* Strategy with NSAnimation allocation:
+ - Keep at most 2 animation at a time
+ - leaveFullscreen/enterFullscreen are the only responsible for releasing and alloc-ing
+ */
+ o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
+ o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
+
+ [dict1 release];
+ [dict2 release];
+
+ [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
+ [o_fullscreen_anim1 setDuration: 0.3];
+ [o_fullscreen_anim1 setFrameRate: 30];
+ [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
+ [o_fullscreen_anim2 setDuration: 0.2];
+ [o_fullscreen_anim2 setFrameRate: 30];
+
+ [o_fullscreen_anim2 setDelegate: self];
+ [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+ [o_fullscreen_anim1 startAnimation];
+ /* fullscreenAnimation will be unlocked when animation ends */
+}
+
+- (void)hasBecomeFullscreen
+{
+ [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] getControls] getVoutView]];
+
+ [o_fullscreen_window makeKeyWindow];
+ [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
+
+ /* tell the fspanel to move itself to front next time it's triggered */
+ [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
+
+ [super orderOut: self];
+
+ [[[[VLCMain sharedInstance] getControls] getFSPanel] setActive: nil];
+ b_fullscreen = YES;
+ [self unlockFullscreenAnimation];
+}
+
+- (void)leaveFullscreen
+{
+ [self leaveFullscreenAndFadeOut: NO];
+}
+
+- (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
+{
+ NSMutableDictionary *dict1, *dict2;
+ NSRect frame;
+
+ [self lockFullscreenAnimation];
+
+ b_fullscreen = NO;
+ [o_btn_fullscreen setState: NO];
+
+ /* We always try to do so */
+ [NSScreen unblackoutScreens];
+
+ /* Don't do anything if o_fullscreen_window is already closed */
+ if (!o_fullscreen_window)
+ {
+ [self unlockFullscreenAnimation];
+ return;
+ }
+
+ if (fadeout || MACOS_VERSION < 10.4f)
+ {
+ /* We don't animate if we are not visible or if we are running on
+ * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+ * simply fade the display */
+ CGDisplayFadeReservationToken token;
+
+ CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
+ CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
+
+ [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
+ SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+
+ /* Will release the lock */
+ [self hasEndedFullscreen];
+
+ CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
+ CGReleaseDisplayFadeReservation( token);
+ return;
+ }
+
+ [self setAlphaValue: 0.0];
+ [self orderFront: self];
+
+ [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
+ SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+
+ if (o_fullscreen_anim1)
+ {
+ [o_fullscreen_anim1 stopAnimation];
+ [o_fullscreen_anim1 release];
+ }
+ if (o_fullscreen_anim2)
+ {
+ [o_fullscreen_anim2 stopAnimation];
+ [o_fullscreen_anim2 release];
+ }
+
+ frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
+ frame.origin.x += [self frame].origin.x;
+ frame.origin.y += [self frame].origin.y;
+
+ dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
+ [dict2 setObject:self forKey:NSViewAnimationTargetKey];
+ [dict2 setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
+
+ o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
+ [dict2 release];
+
+ [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
+ [o_fullscreen_anim2 setDuration: 0.3];
+ [o_fullscreen_anim2 setFrameRate: 30];
+
+ [o_fullscreen_anim2 setDelegate: self];
+
+ dict1 = [[NSMutableDictionary alloc] initWithCapacity:3];
+
+ [dict1 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
+ [dict1 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
+ [dict1 setObject:[NSValue valueWithRect:frame] forKey:NSViewAnimationEndFrameKey];
+
+ o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
+ [dict1 release];
+
+ [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
+ [o_fullscreen_anim1 setDuration: 0.2];
+ [o_fullscreen_anim1 setFrameRate: 30];
+ [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+ /* Make sure o_fullscreen_window is the frontmost window */
+ [o_fullscreen_window orderFront: self];
+
+ [o_fullscreen_anim1 startAnimation];
+ /* fullscreenAnimation will be unlocked when animation ends */
+}
+
+- (void)hasEndedFullscreen
+{
+ /* This function is private and should be only triggered at the end of the fullscreen change animation */
+ /* Make sure we don't see the o_view disappearing of the screen during this operation */
+ DisableScreenUpdates();
+ [o_view retain];
+ [o_view removeFromSuperviewWithoutNeedingDisplay];
+ [[self contentView] replaceSubview:o_temp_view with:o_view];
+ [o_view release];
+ [o_view setFrame:[o_temp_view frame]];
+ [self makeFirstResponder: o_view];
+ if ([self isVisible])
+ [self makeKeyAndOrderFront:self];
+ [o_fullscreen_window orderOut: self];
+ EnableScreenUpdates();
+
+ [o_fullscreen_window release];
+ o_fullscreen_window = nil;
+ [self unlockFullscreenAnimation];
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+ NSArray *viewAnimations;
+
+ if ([animation currentValue] < 1.0)
+ return;
+
+ /* Fullscreen ended or started (we are a delegate only for leaveFullscreen's/enterFullscren's anim2) */
+ viewAnimations = [o_fullscreen_anim2 viewAnimations];
+ if ([viewAnimations count] >=1 &&
+ [[[viewAnimations objectAtIndex: 0] objectForKey: NSViewAnimationEffectKey] isEqualToString:NSViewAnimationFadeInEffect])
+ {
+ /* Fullscreen ended */
+ [self hasEndedFullscreen];
+ }
+ else
+ {
+ /* Fullscreen started */
+ [self hasBecomeFullscreen];
+ }
+}
+
+- (void)orderOut: (id)sender
+{
+ [super orderOut: sender];
+
+ /* Make sure we leave fullscreen */
+ [self leaveFullscreenAndFadeOut: YES];
+}
+
+/* Make sure setFrame gets executed on main thread especially if we are animating.
+ * (Thus we won't block the video output thread) */
+- (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
+{
+ struct { NSRect frame; BOOL display; BOOL animate;} args;
+ NSData *packedargs;
+
+ args.frame = frame;
+ args.display = display;
+ args.animate = animate;
+
+ packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
+
+ [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
+ withObject: packedargs waitUntilDone: YES];
+}
+
+- (void)setFrameOnMainThread:(NSData*)packedargs
+{
+ struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
+
+ [super setFrame: args->frame display: args->display animate:args->animate];
+}
@end