]> git.sesse.net Git - vlc/blobdiff - modules/gui/macosx/embeddedwindow.m
macosx: Save current fullscreen state.
[vlc] / modules / gui / macosx / embeddedwindow.m
index eb28ac833ff0dc017a74909878ebbd7a07037fd7..d16a16b2da8568823905d1a43d777a4cc29b9a84 100644 (file)
@@ -1,10 +1,11 @@
 /*****************************************************************************
  * embeddedwindow.m: MacOS X interface module
  *****************************************************************************
- * Copyright (C) 2002-2005 the VideoLAN team
+ * Copyright (C) 2005-2008 the VideoLAN team
  * $Id$
  *
  * Authors: Benjamin Pracht <bigben at videolan dot org>
+ *          Felix Paul Kühne <fkuehne at videolan dot org>
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * Preamble
  *****************************************************************************/
 
-#include "intf.h"
-#include "vout.h"
-#include "embeddedwindow.h"
+/* DisableScreenUpdates, SetSystemUIMode, ... */
+#import <QuickTime/QuickTime.h>
+
+#import "intf.h"
+#import "controls.h"
+#import "vout.h"
+#import "embeddedwindow.h"
+#import "fspanel.h"
 
 /*****************************************************************************
  * VLCEmbeddedWindow Implementation
@@ -37,7 +43,7 @@
 
 - (void)awakeFromNib
 {
-    [o_window setDelegate: self];
+    [self setDelegate: self];
 
     [o_btn_backward setToolTip: _NS("Rewind")];
     [o_btn_forward setToolTip: _NS("Fast Forward")];
     [o_slider setToolTip: _NS("Position")];
 
     o_img_play = [NSImage imageNamed: @"play_embedded"];
-    o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
     o_img_pause = [NSImage imageNamed: @"pause_embedded"];
-    o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+    [self controlTintChanged];
+    [[NSNotificationCenter defaultCenter] addObserver: self
+                                             selector: @selector( controlTintChanged )
+                                                 name: NSControlTintDidChangeNotification
+                                               object: nil];
+
+    /* Useful to save o_view frame in fullscreen mode */
+    o_temp_view = [[NSView alloc] init];
+    [o_temp_view setAutoresizingMask:NSViewHeightSizable | NSViewWidthSizable];
+
+    o_fullscreen_window = nil;
+    o_fullscreen_anim1 = o_fullscreen_anim2 = nil;
+
+    /* Not fullscreen when we wake up */
+    [o_btn_fullscreen setState: NO];
+    b_fullscreen = NO;
+}
+
+- (void)controlTintChanged
+{
+    BOOL b_playing = NO;
+    if( [o_btn_play alternateImage] == o_img_play_pressed )
+        b_playing = YES;
+    
+    if( [NSColor currentControlTint] == NSGraphiteControlTint )
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
+    }
+    else
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
+    }
+    
+    if( b_playing )
+        [o_btn_play setAlternateImage: o_img_play_pressed];
+    else
+        [o_btn_play setAlternateImage: o_img_pause_pressed];
+}
+
+- (void)dealloc
+{
+    [[NSNotificationCenter defaultCenter] removeObserver: self];
+    [o_img_play release];
+    [o_img_play_pressed release];
+    [o_img_pause release];
+    [o_img_pause_pressed release];
+    
+    [super dealloc];
 }
 
 - (void)setTime:(NSString *)o_arg_time position:(float)f_position
     [o_slider setEnabled: b_seekable];
 }
 
-- (void)setFullscreen:(BOOL)b_fullscreen
+- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
 {
-    [o_btn_fullscreen setState: b_fullscreen];
+    [self setFrame: newFrame display: YES animate: YES];
+    return YES;
 }
 
 - (BOOL)windowShouldClose:(id)sender
 {
-    playlist_t * p_playlist = vlc_object_find( VLCIntf, VLC_OBJECT_PLAYLIST,
-                                                       FIND_ANYWHERE );
-    if( p_playlist == NULL )
-    {
-        return NO;
-    }
+    playlist_t * p_playlist = pl_Yield( VLCIntf );
 
     playlist_Stop( p_playlist );
     vlc_object_release( p_playlist );
     return YES;
 }
 
+- (NSView *)mainView
+{
+    if (o_fullscreen_window)
+        return o_temp_view;
+    else
+        return o_view;
+}
+
+/*****************************************************************************
+ * Fullscreen support
+ */
+
+- (BOOL)isFullscreen
+{
+    return b_fullscreen;
+}
+
+- (void)lockFullscreenAnimation
+{
+    [o_animation_lock lock];
+}
+
+- (void)unlockFullscreenAnimation
+{
+    [o_animation_lock unlock];
+}
+
+- (void)enterFullscreen
+{
+    NSMutableDictionary *dict1, *dict2;
+    NSScreen *screen;
+    NSRect screen_rect;
+    NSRect rect;
+    vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
+    BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
+
+    screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )]; 
+    [self lockFullscreenAnimation];
+
+    if (!screen)
+    {
+        msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
+        screen = [self screen];
+    }
+    
+    vlc_object_release( p_vout );
+
+    screen_rect = [screen frame];
+
+    [o_btn_fullscreen setState: YES];
+
+    [NSCursor setHiddenUntilMouseMoves: YES];
+    if( blackout_other_displays )        
+        [screen blackoutOtherScreens];
+
+    /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
+    if (!o_fullscreen_window)
+    {
+        /* We can't change the styleMask of an already created NSWindow, so we create an other window, and do eye catching stuff */
+
+        rect = [[o_view superview] convertRect: [o_view frame] toView: nil]; /* Convert to Window base coord */
+        rect.origin.x += [self frame].origin.x;
+        rect.origin.y += [self frame].origin.y;
+        o_fullscreen_window = [[VLCWindow alloc] initWithContentRect:rect styleMask: NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:YES];
+        [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
+        [o_fullscreen_window setCanBecomeKeyWindow: YES];
+
+        if (![self isVisible] || [self alphaValue] == 0.0 || MACOS_VERSION < 10.4f)
+        {
+            /* We don't animate if we are not visible or if we are running on
+             * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+             * simply fade the display */
+            CGDisplayFadeReservationToken token;
+            [o_fullscreen_window setFrame:screen_rect display:NO];
+            CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
+            CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
+            if ([screen isMainScreen])
+                SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
+            [[self contentView] replaceSubview:o_view with:o_temp_view];
+            [o_temp_view setFrame:[o_view frame]];
+            [o_fullscreen_window setContentView:o_view];
+            [o_fullscreen_window makeKeyAndOrderFront:self];
+            [self orderOut: self];
+
+            CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
+            CGReleaseDisplayFadeReservation( token);
+
+            /* Will release the lock */
+            [self hasBecomeFullscreen];
+
+            return;
+        }
+        /* Make sure we don't see the o_view disappearing of the screen during this operation */
+        DisableScreenUpdates();
+        [[self contentView] replaceSubview:o_view with:o_temp_view];
+        [o_temp_view setFrame:[o_view frame]];
+        [o_fullscreen_window setContentView:o_view];
+        [o_fullscreen_window makeKeyAndOrderFront:self];
+        EnableScreenUpdates();
+    }
+
+    if (MACOS_VERSION < 10.4f)
+    {
+        /* We were already fullscreen nothing to do when NSAnimation
+         * is not supported */
+        [self unlockFullscreenAnimation];
+        return;
+    }
+
+    /* We are in fullscreen (and no animation is running) */
+    if (b_fullscreen)
+    {
+        /* Make sure we are hidden */
+        [super orderOut: self];
+        [self unlockFullscreenAnimation];
+        return;
+    }
+
+    if (o_fullscreen_anim1)
+    {
+        [o_fullscreen_anim1 stopAnimation];
+        [o_fullscreen_anim1 release];
+    }
+    if (o_fullscreen_anim2)
+    {
+        [o_fullscreen_anim2 stopAnimation];
+        [o_fullscreen_anim2 release];
+    }
+    if ([screen isMainScreen])
+        SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
+
+    dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
+    dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
+
+    [dict1 setObject:self forKey:NSViewAnimationTargetKey];
+    [dict1 setObject:NSViewAnimationFadeOutEffect forKey:NSViewAnimationEffectKey];
+
+    [dict2 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
+    [dict2 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
+    [dict2 setObject:[NSValue valueWithRect:screen_rect] forKey:NSViewAnimationEndFrameKey];
+
+    /* Strategy with NSAnimation allocation:
+        - Keep at most 2 animation at a time
+        - leaveFullscreen/enterFullscreen are the only responsible for releasing and alloc-ing
+    */
+    o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
+    o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
+
+    [dict1 release];
+    [dict2 release];
+
+    [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
+    [o_fullscreen_anim1 setDuration: 0.3];
+    [o_fullscreen_anim1 setFrameRate: 30];
+    [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
+    [o_fullscreen_anim2 setDuration: 0.2];
+    [o_fullscreen_anim2 setFrameRate: 30];
+
+    [o_fullscreen_anim2 setDelegate: self];
+    [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+    [o_fullscreen_anim1 startAnimation];
+    /* fullscreenAnimation will be unlocked when animation ends */
+}
+
+- (void)hasBecomeFullscreen
+{
+    [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] getControls] getVoutView]];
+
+    [o_fullscreen_window makeKeyWindow];
+    [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
+
+    /* tell the fspanel to move itself to front next time it's triggered */
+    [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
+    [super orderOut: self];
+
+    [[[[VLCMain sharedInstance] getControls] getFSPanel] setActive: nil];
+    b_fullscreen = YES;
+    [self unlockFullscreenAnimation];
+}
+
+- (void)leaveFullscreen
+{
+    [self leaveFullscreenAndFadeOut: NO];
+}
+
+- (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
+{
+    NSMutableDictionary *dict1, *dict2;
+    NSRect frame;
+
+    [self lockFullscreenAnimation];
+
+    b_fullscreen = NO;
+    [o_btn_fullscreen setState: NO];
+
+    /* We always try to do so */
+    [NSScreen unblackoutScreens];
+
+    /* Don't do anything if o_fullscreen_window is already closed */
+    if (!o_fullscreen_window)
+    {
+        [self unlockFullscreenAnimation];
+        return;
+    }
+
+    if (fadeout || MACOS_VERSION < 10.4f)
+    {
+        /* We don't animate if we are not visible or if we are running on
+        * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+        * simply fade the display */
+        CGDisplayFadeReservationToken token;
+
+        CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
+        CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
+
+        [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
+        SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+
+        /* Will release the lock */
+        [self hasEndedFullscreen];
+
+        CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
+        CGReleaseDisplayFadeReservation( token);
+        return;
+    }
+
+    [self setAlphaValue: 0.0];
+    [self orderFront: self];
+
+    [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
+    SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+
+    if (o_fullscreen_anim1)
+    {
+        [o_fullscreen_anim1 stopAnimation];
+        [o_fullscreen_anim1 release];
+    }
+    if (o_fullscreen_anim2)
+    {
+        [o_fullscreen_anim2 stopAnimation];
+        [o_fullscreen_anim2 release];
+    }
+
+    frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
+    frame.origin.x += [self frame].origin.x;
+    frame.origin.y += [self frame].origin.y;
+
+    dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
+    [dict2 setObject:self forKey:NSViewAnimationTargetKey];
+    [dict2 setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
+
+    o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
+    [dict2 release];
+
+    [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
+    [o_fullscreen_anim2 setDuration: 0.3];
+    [o_fullscreen_anim2 setFrameRate: 30];
+
+    [o_fullscreen_anim2 setDelegate: self];
+
+    dict1 = [[NSMutableDictionary alloc] initWithCapacity:3];
+
+    [dict1 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
+    [dict1 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
+    [dict1 setObject:[NSValue valueWithRect:frame] forKey:NSViewAnimationEndFrameKey];
+
+    o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
+    [dict1 release];
+
+    [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
+    [o_fullscreen_anim1 setDuration: 0.2];
+    [o_fullscreen_anim1 setFrameRate: 30];
+    [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+    /* Make sure o_fullscreen_window is the frontmost window */
+    [o_fullscreen_window orderFront: self];
+
+    [o_fullscreen_anim1 startAnimation];
+    /* fullscreenAnimation will be unlocked when animation ends */
+}
+
+- (void)hasEndedFullscreen
+{
+    /* This function is private and should be only triggered at the end of the fullscreen change animation */
+    /* Make sure we don't see the o_view disappearing of the screen during this operation */
+    DisableScreenUpdates();
+    [o_view retain];
+    [o_view removeFromSuperviewWithoutNeedingDisplay];
+    [[self contentView] replaceSubview:o_temp_view with:o_view];
+    [o_view release];
+    [o_view setFrame:[o_temp_view frame]];
+    [self makeFirstResponder: o_view];
+    if ([self isVisible])
+        [self makeKeyAndOrderFront:self];
+    [o_fullscreen_window orderOut: self];
+    EnableScreenUpdates();
+
+    [o_fullscreen_window release];
+    o_fullscreen_window = nil;
+    [self unlockFullscreenAnimation];
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+    NSArray *viewAnimations;
+
+    if ([animation currentValue] < 1.0)
+        return;
+
+    /* Fullscreen ended or started (we are a delegate only for leaveFullscreen's/enterFullscren's anim2) */
+    viewAnimations = [o_fullscreen_anim2 viewAnimations];
+    if ([viewAnimations count] >=1 &&
+        [[[viewAnimations objectAtIndex: 0] objectForKey: NSViewAnimationEffectKey] isEqualToString:NSViewAnimationFadeInEffect])
+    {
+        /* Fullscreen ended */
+        [self hasEndedFullscreen];
+    }
+    else
+    {
+        /* Fullscreen started */
+        [self hasBecomeFullscreen];
+    }
+}
+
+- (void)orderOut: (id)sender
+{
+    [super orderOut: sender];
+
+    /* Make sure we leave fullscreen */
+    [self leaveFullscreenAndFadeOut: YES];
+}
+
+/* Make sure setFrame gets executed on main thread especially if we are animating.
+ * (Thus we won't block the video output thread) */
+- (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
+{
+    struct { NSRect frame; BOOL display; BOOL animate;} args;
+    NSData *packedargs;
+
+    args.frame = frame;
+    args.display = display;
+    args.animate = animate;
+
+    packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
+
+    [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
+                    withObject: packedargs waitUntilDone: YES];
+}
+
+- (void)setFrameOnMainThread:(NSData*)packedargs
+{
+    struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
+
+    [super setFrame: args->frame display: args->display animate:args->animate];
+}
 @end