getIM()->togglePlayPause();
}
+void MainInputManager::play()
+{
+ /* No input, play */
+ if( !p_input )
+ playlist_Play( THEPL );
+ else
+ {
+ if( PLAYING_S != var_GetInteger( p_input, "state" ) )
+ {
+ getIM()->togglePlayPause();
+ }
+ }
+}
+
+void MainInputManager::pause()
+{
+ if(p_input && PLAYING_S == var_GetInteger( p_input, "state" ) )
+ {
+ getIM()->togglePlayPause();
+ }
+}
+
void MainInputManager::toggleRandom()
{
var_ToggleBool( THEPL, "random" );