i_old_playing_status = END_S;
old_name="";
p_input = NULL;
+ i_rate = 0;
ON_TIMEOUT( update() );
}
emit positionUpdated( 0.0, 0, 0 );
emit navigationChanged( 0 );
i_old_playing_status = 0;
- emit statusChanged( 0 ); // 0 = STOPPED, 1 = PLAY, 2 = PAUSE
+ emit statusChanged( END_S ); // see vlc_input.h, input_state_e enum
delInput();
return;
}
- if( !b_had_audio && b_has_audio )
- emit audioStarted();
- if( !b_had_video && b_has_video )
- emit videoStarted();
-
/* Update position */
mtime_t i_length, i_time;
float f_pos;
i_time = var_GetTime( p_input, "time") / 1000000;
f_pos = var_GetFloat( p_input, "position" );
emit positionUpdated( f_pos, i_time, i_length );
+
+ int i_new_rate = var_GetInteger( p_input, "rate");
+ if( i_new_rate != i_rate )
+ {
+ i_rate = i_new_rate;
+ /* Update rate */
+ emit rateChanged( i_rate );
+ }
- /* Update disc status */
+ /* Update navigation status */
vlc_value_t val; val.i_int = 0;
var_Change( p_input, "title", VLC_VAR_CHOICESCOUNT, &val, NULL );
if( val.i_int > 0 )
val.i_int = 0;
var_Change( p_input, "chapter", VLC_VAR_CHOICESCOUNT, &val, NULL );
if( val.i_int > 0 )
- {
+ {
emit navigationChanged( 1 ); // 1 = chapter, 2 = title, 0 = NO
}
else
var_SetInteger( p_input, "rate", INPUT_RATE_DEFAULT );
}
+void InputManager::setRate( int new_rate )
+{
+ if( hasInput() )
+ var_SetInteger( p_input, "rate", new_rate );
+}
+
/**********************************************************************
* MainInputManager implementation. Wrap an input manager and
* take care of updating the main playlist input
{
InputManager *im = (InputManager*)param;
im->b_has_audio = true;
- return 0;
+ return VLC_SUCCESS;
}
static int ChangeVideo( vlc_object_t *p_this, const char *var, vlc_value_t o,
{
InputManager *im = (InputManager*)param;
im->b_has_video = true;
- return 0;
+ return VLC_SUCCESS;
}