/*****************************************************************************
* bezier.cpp
*****************************************************************************
- * Copyright (C) 2003 VideoLAN
- * $Id: bezier.cpp,v 1.3 2004/02/01 21:13:04 ipkiss Exp $
+ * Copyright (C) 2003 the VideoLAN team
+ * $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
- * Olivier Teulière <ipkiss@via.ecp.fr>
+ * Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
+#include <vlc/vlc.h>
#include "bezier.hpp"
#include <math.h>
+// XXX should be in VLC core
+#ifndef HAVE_LRINTF
+# ifdef HAVE_LRINT
+# define lrintf( x ) (int)rint( x )
+# elif defined WIN32
+ __inline long int lrintf( float x )
+ {
+ int i;
+ _asm fld x __asm fistp i
+ return i;
+ }
+# endif
+#endif
Bezier::Bezier( intf_thread_t *p_intf, const vector<float> &rAbscissas,
const vector<float> &rOrdinates, Flag_t flag )
: SkinObject( p_intf )
{
- // We expect rAbscissas and rOrdinates to have the same size, of course
- m_nbCtrlPt = rAbscissas.size();
-
// Copy the control points coordinates
m_ptx.assign( rAbscissas.begin(), rAbscissas.end() );
m_pty.assign( rOrdinates.begin(), rOrdinates.end() );
+ // We expect m_ptx and m_pty to have the same size, of course
+ m_nbCtrlPt = m_ptx.size();
+
// Precalculate the factoriels
m_ft.push_back( 1 );
for( int i = 1; i < m_nbCtrlPt; i++ )
m_ft.push_back( i * m_ft[i - 1] );
}
- // Initialization
- int cx, cy, oldx, oldy;
- m_leftVect.reserve( MAX_BEZIER_POINT + 1 );
- m_topVect.reserve( MAX_BEZIER_POINT + 1 );
-
// Calculate the first point
+ int oldx, oldy;
computePoint( 0, oldx, oldy );
- m_leftVect[0] = oldx;
- m_topVect[0] = oldy;
+ m_leftVect.push_back( oldx );
+ m_topVect.push_back( oldy );
+ m_percVect.push_back( 0 );
// Calculate the other points
float percentage;
+ int cx, cy;
for( float j = 1; j <= MAX_BEZIER_POINT; j++ )
{
percentage = j / MAX_BEZIER_POINT;
oldy = cy;
}
}
- m_nbPoints = m_percVect.size();
+ m_nbPoints = m_leftVect.size();
+
+ // If we have only one control point, we duplicate it
+ // This allows to simplify the algorithms used in the class
+ if( m_nbPoints == 1 )
+ {
+ m_leftVect.push_back( m_leftVect[0] );
+ m_topVect.push_back( m_topVect[0] );
+ m_percVect.push_back( 1 );
+ m_nbPoints = 2;
+ }
- // Small hack to ensure that the percentage of the last point is always 1
+ // Ensure that the percentage of the last point is always 1
m_percVect[m_nbPoints - 1] = 1;
}
}
-float Bezier::getMinDist( int x, int y ) const
+float Bezier::getMinDist( int x, int y, float xScale, float yScale ) const
{
int nearest = findNearestPoint( x, y );
- return sqrt( (m_leftVect[nearest] - x) * (m_leftVect[nearest] - x) +
- (m_topVect[nearest] - y) * (m_topVect[nearest] - y) );
+ double xDist = xScale * (m_leftVect[nearest] - x);
+ double yDist = yScale * (m_topVect[nearest] - y);
+ return sqrt( xDist * xDist + yDist * yDist );
}
int width = 0;
for( int i = 0; i < m_nbPoints; i++ )
{
- if( m_leftVect[i] > width )
+ if( m_leftVect[i] >= width )
{
- width = m_leftVect[i];
+ width = m_leftVect[i] + 1;
}
}
return width;
int height = 0;
for( int i = 0; i < m_nbPoints; i++ )
{
- if( m_topVect[i] > height )
+ if( m_topVect[i] >= height )
{
- height = m_topVect[i];
+ height = m_topVect[i] + 1;
}
}
return height;
yPos += m_pty[i] * coeff;
}
- // Float cast to avoid strange truncatures
- // XXX: not very nice...
- x = (int)(float)xPos;
- y = (int)(float)yPos;
+ x = lrintf(xPos);
+ y = lrintf(yPos);
}
else
return 1;
}
-